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Forum: Code Porting

If you want codes ported from one region to another, games within a series etc, post your requests here.

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  1. Sticky Thread Sticky: Made a Simple Tutorial for Code Porting

    It should help anybody that can read English. Example 1 covers porting a subroutine code. Example 2 covers porting a code by finding the function the code is in (sort of). Example 3 covers porting codes based on labels. Example 4 covers porting codes that have no referrers. There's a lot...

    Started by bungholio, 03-23-2009 08:01 PM
    • Replies: 7
    • Views: 1,535
    01-05-2011 02:09 PM Go to last post
  2. Sticky Thread Sticky: We Need Code Porters [Help Wanted]

    We need volunteers for Code Porting section Requirements needed 1. How to read an elf file or dump. 2. How to use DeltaMaker or Hex Calculator. 3. Knowledge of code types. 4. How to convert codes. (optional)

    Started by lee4, 04-28-2007 05:01 AM
    • Replies: 5
    • Views: 918
    02-25-2009 02:26 PM Go to last post
  3. Sticky Thread Sticky: DO NOT PM lee4 for request converting/porting codes

    DO NOT PM the staff for request converting/porting codes I'm under no obligation to fulfill your request. I will convert/port games/codes, when I see fit. If you request a code and it's not done, do not get bent out of shape.

    Started by lee4, 12-16-2007 11:32 AM
    • Replies: 0
    • Views: 518
    12-16-2007 11:32 AM Go to last post
  4. Post Sticky Thread Sticky: Code Porting Rules (What we need to port codes)

    If your Porting/Converting Codes from one region to another then PLEASE NAME THE PLACE you got the codes from, and if you already know how to port codes dont be lazy and waste our time asking us to do it for you:P

    Started by GMO, 08-26-2005 12:27 PM
    • Replies: 2
    • Views: 3,018
    09-15-2007 07:28 AM Go to last post
  1. UNiSON: Rebels of Rhythm & Dance - from NTSC-U/C to NTSC-J

    I tried looking in several accessible Japanese code sites for the NTSC-J UNiSON (spelled with all caps except the "i", btw), but to no avail. Here are the existing codes for the NTSC-U/C version:Enable Code (Must Be On) FA7A006E 32B2DB21 Always Have Broadcast 0AC72319 00000001 Trill...

    Started by Spin New Yasha, 08-19-2008 05:56 PM
    • Replies: 6
    • Views: 145
    08-20-2008 04:01 PM Go to last post
  2. UFC sudden impact NTSC U/C to PAL

    can some one port these GS2v4 codes to raw pal, thanks. (M) 94D591A8 BCBE84E4 24C0A6AE 1B76C00B 24D0B628 1674C128 24D0B628 1674C118 24D1B620 1E7CC138 24DAF60A 1675C188 2451B620 1A65C1A8

    Started by the_chosen_one, 06-19-2007 11:30 AM
    • Replies: 7
    • Views: 287
    06-20-2007 09:21 PM Go to last post
  3. Urban Chaos: Riot Response: AR MAX PAL to AR MAX NTSC

    http://us.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=%A3&r=1&l=1&g=13633873&p=13 (M) 6931-VNBD-NCN4N R32B-A7E7-XKXC6 XEMK-HQF9-4Z31D 4ZVQ-GRVA-18EZT PEKM-555J-V49CX YKHN-WBF6-C4JM2 NE2Z-2JFT-KBZWC

    Started by hellslave, 06-17-2006 10:03 PM
    • Replies: 3
    • Views: 185
    06-18-2006 04:20 PM Go to last post
  4. ultimate request to convert these codes

    excuse me so much boys my work it is not the converter of codes it is more than one month that this application does and it is also the last I turn me to you that you are experienced. I have need to convert these American codes (codejunkyes.com) for the version pal (shadow of rome) game...

    Started by tyrant, 01-17-2006 05:02 PM
    • Replies: 3
    • Views: 263
    01-18-2006 03:20 AM Go to last post

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