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    Skiller (The Lone Wolf)
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Forum: Hacking Discussion and Help (PS2 Only)

Playstation 2 hacking questions and discussion not covered by another forum.

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  1. Poll Sticky Thread Sticky: Poll: Offical PS2 Cheat Device Sites

    Offical PS2 Cheat Device Sites CodeBreaker2 PELICAN http://www.codebreaker.com Product: Code Breaker 2 $19.99 Support: Has Code Support, forums, online store New Codes: http://www.cmgsccc.com/index.php comments- Great support and codes, User-Friendly, supports RAW code format, and...

    Started by GMO, 08-26-2005 03:25 PM
    2 Pages
    1 2
    • Replies: 49
    • Views: 7,475
    09-25-2014 11:15 PM Go to last post
  2. Sticky Thread Sticky: Compatible Pen Drive FAQ v1.02

    Compatible Pen Drive FAQ v1.02 Pen Drives/ Flash pens/ JumpDrives HUGE REMINDER: If you are upgrading from version 6 to higher. You must delete your code save or you will not have a complete code list from the Codebreaker disk. If you are Upgrading from Version 7 to a version higher then...

    Started by GMO, 08-26-2005 02:07 PM
    • Replies: 39
    • Views: 2,740
    07-13-2010 11:49 AM Go to last post
  3. Post Sticky Thread Sticky: Modchip Cheat Device Compatibity FAQ v1.0

    Modchip Cheat Device Compatibity FAQ v1.0 This is a list of user feedback from the forums at http://www.ps2-scene.org Chips that I (GMO) have Personally Tested Magic 3.1, DMS v2, DUO2 SE, and Crystal Chips. Maxtrix Infinity and Magic ICE by Szalay Lajos Magic 3.1 Action Reply2 v1.0-v2.5...

    Started by GMO, 08-30-2005 01:31 PM
    • Replies: 32
    • Views: 3,368
    11-27-2009 01:07 PM Go to last post
  4. Sticky Thread Sticky: Code Database

    Well the move was fun .. just another move anothere fix to the Database :) Database will be moving once im done .. NTSC U/C Database Pal Database Working on JPN Database -=NTSC U/C Games=-

    Started by Skiller, 08-25-2005 06:33 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 141
    • Views: 71,942
    12-27-2005 03:45 AM Go to last post
  1. Question about a Speed Modifier for PS2 games

    http://www.codemasters-project.net/portal-english/apportal/cmp_plugins/content/content.php?content.41 I've read about this thing, but am confused about on how to do it. I would like to make a Speed Modifier code for Dynasty Warriors 5, to slow down/speed up the execution for this game. So, if...

    Started by Heiigjen, 07-19-2011 06:34 PM
    2 Pages
    1 2
    • Replies: 73
    • Views: 731
    08-29-2011 12:02 PM Go to last post
  2. question about AI hacking

    When i say AI hacking i meant how to make the AI do only that made. Example in WWE 2009, Lets say i let 2 wrestlers fights. How do i hack so that wrestler A could ONLY do one move which is slam. I keep trying to find a tutorial on that but couldnt find any.

    Started by kof2, 08-01-2011 05:10 AM
    • Replies: 0
    • Views: 98
    08-01-2011 05:10 AM Go to last post
  3. Question About JALR and JR

    When I normally think of things that resets t0-t9 to 0, I think of "JR RA." "v0, v1, s0-s7, sp, gp, fp, ra, k0, and k1" are not reset to 0 when that happens. If that is correct thinking, does that occur just with Jump Return Operations? I'm mainly thinking of JALR. Does JALR reset things to 0...

    Started by bungholio, 02-19-2011 12:07 PM
    • Replies: 9
    • Views: 168
    02-27-2011 08:32 PM Go to last post
  4. Question About The 1 Line After Jumps & Branches

    All evidence suggests this, but I want to make absolutely sure. When a jump or branch is executed, the line after it is executed first just before the jump or branch occurs. Is this the order: sw 0, $0000(t5) bne t5, t4, $000ffe80 addiu t5, t5, $0004 Just assume it branches a lot. It...

    Started by bungholio, 06-28-2009 02:03 AM
    • Replies: 3
    • Views: 135
    06-28-2009 10:53 PM Go to last post
  5. Quick way to make an AR Max mastercode

    Probably already know but I found easier method for finding AR Max mastercodes. Search for label scePadPortOpen scroll down till you see "InvalidDCache|SyncDCache" now scroll down again till you see the next jal "EIntr" this is your address to make an AR Max mastercode ;)

    Started by kevstah2004, 01-29-2009 10:21 PM
    • Replies: 14
    • Views: 317
    02-02-2009 03:46 PM Go to last post
  6. Question about ps2 joker command tutorial

    Any chance anybody has the ability to fix this? { just add 2 and we have our Max Reserved Joker! D02DB380 (that 0 should be 2) 0000???? Note: The same method can you use with this labels: Pad_DMA_Buffer g_Pad_Dma_Buffer PADD1

    Started by bungholio, 07-02-2008 01:05 PM
    • Replies: 1
    • Views: 167
    07-02-2008 02:10 PM Go to last post
  7. Question about using PS2 POINTER codes.

    I'm converting some codes for the game Harvest Moon:A Wonderful Life Special Edition (PS2/SLUS-21171). There is a rumor that the "Max money" code (posted below) quits working later in the game. This is because the code's address is said to move to a different address later in the game. It hasn't...

    Started by defunker, 05-28-2008 12:38 AM
    • Replies: 1
    • Views: 260
    05-28-2008 12:47 AM Go to last post
  8. Question Question on save combining

    Yes this is a dumb question lol... If I only dump 4mb instead of 7mb onto my mem card(cuz game has a 3mb patch) Can I still combine them? Also will it properly dump it(as in after patch dump)?

    Started by Elite Trooper, 05-23-2007 07:12 PM
    • Replies: 1
    • Views: 83
    05-23-2007 07:25 PM Go to last post

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