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View Full Version : Kingdom Hearts 1 Abilities Disappearing?


bdragonomega
07-30-2006, 03:49 AM
Well, I was playing with inf mp for all characters (non battle ones i think....) and inf mp (ones created by pyriel) and max ap. After the first world (wonderland) I saved and went to eat. i went to load up my file and what happened was that all of goofy and donald's abilities were gone... I was like wtf, then I noticed that sora's magic abilities are gone too... So I looked at their levels and they reverted back to level one, so has anyone had this problem before?

Thanks

[edit]
Graaah... i hate 12 hour shifts... I have to wake up at like 1 or 2 am to get ready for work... luckily after summer ends, i got school again. Anyway, I didn't have time to fully test it out but I think the problem resides with me using the max ap and inf mp codes (not the in battle ones and not the one pyriel created). When i load only the inf mp codes for goofy and donald and load a save file, goofy is always lv 1 and donald stays the regular level. When I load the max ap codes, donald goes to level one while goofy stays the same level. I don't know why it does that but I was wondering if anyone knows a fix. I think it might just be the gameshark or the master code. Also, sometimes when I load a game, donald and goofy disappear..., their faces aren't on the screen, and when I go to the menu, they aren't even listed there. Oh yeah, for the inf mp and max ap codes, I did each character individually so I have like goof inf mp, max ap, donald inf mp, max ap, tarzan inf mp, max ap, etc.

Also, I had another question. I didn't really know where to grab codes since codejunkies had the format for my gameshark but cmgsccc had in battle codes and character item slot modification so I just started converting. I looked around and found that in order to use raw codes on the gameshark its seems like you convert the usable line of the (m) code into raw and add 0E3C7DF2 1456E7A5 to the top of it so for kingdom hearts the m code from codejunkies was F011F668 000001FD so a little code changing and I got :

0E3C7DF2 1456E7A5
F011F668 0011F66B

So I tried it and it did work... sorta. It worked until I noticed that I didn't actually get inf mp or anything so i did some looking around at the codes I used and I found out that any code that in the 0XXXXXXX 000000YY format didn't work... or whatever, the code started with a 0. So heres the actual question, why doesn't those code work when I use that (m) code?

In order to make it work, I had to convert everything to the standard ar2v2 format and everything worked until I save and reloaded when i got goofy and donald and all my magic disappeared.

Does anyone have a list of (m) codes that work? Or can anyone tell me what (M) code they use with the ar2v2 to make all the codes work fine?

Thanks

[edit]
hahaha, i was afriad of that, but i wasn't sure. Anyway, if anyone is having this problem though, It seems to just be the (M) code. The (M) code at cheatcc doesn't screw up your game unless you use the controller reset by pressing all the shoulder buttons+reset+start. Gameshark's (M) code if converted doesn't seem to have that problem, but i'm not sure of how fast it refreshes the code in the game or something like that. The orange charge by for example, instead of staying this long orange bar that goes past what it should normally be, it flickers from normal, to what the value is in the code, then back to normal and such.

shadowhacker
07-31-2006, 04:29 AM
This isn't a code support forum.