CMP - Database - PlayStation Portable (PSP) http://www.codemasters-project.net/guides/browsecategory.php?c=14 60 CMP - Database - PlayStation Portable (PSP) /rss.jpg http://www.codemasters-project.net/guides/browsecategory.php?c=14 POPS Codetypes http://www.codemasters-project.net/guides/showentry.php?e=910 http://www.codemasters-project.net/guides/showentry.php?e=910
Code type Format Description

Constant Write Commands

16-bit Constant Write 80xxxxxx yyyy This command will constantly write the value specified by yyyy to the address specified by xxxxxx

8-bit Constant Write 30xxxxxx 00yy This command will constantly write the value specified by yy to the address specified by xxxxxx

Increment/Decrement Commands

16-bit Increment 10xxxxxx yyyy This command adds the value specified by yyyy to the value stored at the address xxxxxx.
The adress must be even.

16-bit Decrement 11xxxxxx yyyy This command subtracts the value specified by yyyy to the value stored at the address xxxxxx.
The adress must be even.

8-bit Increment 20xxxxxx 00yy This command adds the value specified by yy to the value stored at the address xxxxxx.

8-bit Decrement 21xxxxxx 00yy This command subtracts the value specified by yy to the value stored at the address xxxxxx.

Test Commands

8-bit Equal E0xxxxxx 00yy Only when the value at the address specified by xxxxxx
is equal to the value specified by yy the next line of code will be executed.

8-bit Not Equal E1xxxxxx 00yy Only when the value at the address specified by xxxxxx
is not equal to the value specified by yy the next line of code will be executed.

8-bit Less Than E2xxxxxx 00yy Only when the value at the address specified by xxxxxx
is less than the value specified by yy will the next line of code be executed.

8-bit Greater Than E3xxxxxx 00yy Only when the value at the address specified by xxxxxx
is greater than the value specified by yy the next line of code will be executed

16-bit Equal D0xxxxxx yyyy Only when the value at the address specified by xxxxxx
is equal to the value specified by yyyy the next line of code will be executed. The adress must be even

16-bit Not Equal D1xxxxxx yyyy Only when the value at the address specified by xxxxxx
is not equal to the value specified by yyyy the next line of code will be executed. The adress must be even

16-bit Less Than D2xxxxxx yyyy Only when the value at the address specified by xxxxxx
is less than the value specified by yyyy will the next line of code be executed. The adress must be even

16-bit Greater Than D3xxxxxx yyyy Only when the value at the address specified by xxxxxx
is greater than the value specified by yyyy the next line of code will be executed. The adress must be even

Miscellaneous Commands

Universal Joker Code D4000000 yyyy If the pressed buttons/combination equals yyyy then the next codeline is executed
NOTE: differently from the ps1 version of this, this does only support psp controls.
When L is pressed it's considered as L1+L2 and when R is pressed it's considered as R1+R2.
NOTE: this isn't affected by the emulator button config and the limit for combinations is 3 buttons.
You can check valid button codes here: Button Codes POPS

Copy Bytes C2xxxxxx yyyy
80zzzzzz 0000 This command will copy yyyy bytes of the memory from one area (xxxxxx) to another (zzzzzz)

Serial Code 5000aabb cccc
+
80xxxxxx yyyy
OR
30xxxxxx 00yy Serial code use with 80/30 codes.
Saves using 2 or more codes to update consecutive memory locations.
The code starts with the 50 code.
This contains the number of repeats (aa) and the size of the code to write (1 for byte, 2 for words)(bb).
You can also specify a value to increase by on each repeat(cccc)

Code stopper
(Master code) C0xxxxxx yyyy If the value, yyyy, at the address, xxxxxx, supplied is the same as value, do ALL codes,
otherwise don't do any.
A C0 code is the same as a D0 code except it acts on ALL codes.
Useful for games that don't load when codes are on.
This code should be put in a “Must Be On” ”(M)” so people can't turn it off.
The address MUST be even and it will be effective only for codes and cheats after it.
So put it on the top of the list.

Code delay C1000000 yyyy it delays the execution of codes under it for yyyy where 500 is equal to 1 second

All codes on D5000000 yyyy Provided for compatibility reasons.
On a real ar/gs it should enable codes when a combination is pressed.
On cwcheat it's being ignored: use builtin functions for enable/disable cheating.
yyyy is a button combination of choice.
Button codes are available here: Button Codes POPS

All codes off D5000000 yyyy Provided for compatibility reasons.
On a real ar/gs it should disable codes when a combination is pressed.
On cwcheat it skips the execution of codes under it till the key combination is pressed
yyyy is a button combination of choice.
Button codes are available here: Button Codes POPS

Xploder Commands

16-bit Equal 70xxxxxx yyyy Only when the value at the address specified by xxxxxx
is equal to the value specified by yyyy the next line of code will be executed. The adress must be even

16-bit Not Equal 90xxxxxx yyyy Only when the value at the address specified by xxxxxx
is not equal to the value specified by yyyy the next line of code will be executed. The adress must be even

POPS button codes

These codes are used in POPS (PSX) with the POPS cheat engine to manage controller keys.

Notice that you need to sum the values to do combinations and you can use a maximum of 3 keys for a combination.

The POPS emulator button configurations doesn't affect this and DPAD is the psp DPAD and L is threated as L1+L2 and R is threated as R1+R2.
Button Code
SELECT 0100
START 0800
TRIANGLE 0010
CIRCLE 0020
CROSS 0040
SQUARE 0080
DPAD UP 1000
DPAD RIGHT 2000
DPAD DOWN 4000
DPAD LEFT 8000
L1(L on PSP) 0004
L2(L on PSP) 0001
R1(R on PSP) 0008
R2(R on PSP) 0002... [Read More]]]>
Mon, 20 Aug 2012 07:52:24 Guides Guides lee4
<![CDATA[Ragnarok: The First Ending [NPJH-90200]]]> http://www.codemasters-project.net/guides/showentry.php?e=849 http://www.codemasters-project.net/guides/showentry.php?e=849 REMEMBER, THE CODES POSTED HERE ARE ONLY FOR YOUR PERSONAL USE, DO NOT SHARE WITH ANYONE, SO THEY WON'T POST ANYWHERE AND AUTOMATICALLY NOT GETTING YOU BANNED.

Hacked By Hiei-YYH


Code:
_S NPJH-90200
_G Ragnarok: The First Ending
#All Codes Hacked By Hiei-YYH
_C0 Infinite Zenny
_L 0x203E2720 0x0098967F
_C0 Infinite HP & SP
_L 0x20207194 0x0A200800
_L 0x20002000 0x8C8F020C
_L 0x20002004 0x240E0001
_L 0x20002008 0x15EE0004
_L 0x2000200C 0x848F01A4
_L 0x20002010 0xA48F01A0
_L 0x20002014 0x848F01A6
_L 0x20002018 0xA48F01A2
_L 0x2000201C 0x03E00008
_C0 Infinite Lv. UP Status Points
_L 0x2008F804 0x24420000
_C0 Infinite Lv. UP Skill Points
_L 0x20091EC8 0x24420000
_C0 EXP Multiplier
_L 0x20066410 0x0E200809
_L 0x20066414 0x8CA30028
_L 0x20002024 0x00031XXX
_L 0x20002028 0x03E00008
_L 0x2000202C 0x00431021
_C0 JOB EXP Multiplier
_L 0x2006641C 0x0E20080C
_L 0x20066420 0x8CA2002C
_L 0x20002030 0x00021YYY
_L 0x20002034 0x03E00008
_L 0x20002038 0x00822021


XXX Values

840 = x2
880 = x4
8C0 = x8
900 = x16
940 = x32
980 = x64
9C0 = x128

YYY Values
040 = x2
080 = x4
0C0 = x8
100 = x16
140 = x32
180 = x64
1C0 = x128... [Read More]]]>
Wed, 19 Oct 2011 01:27:16 PSP VIP PSP VIP Hiei-YYH
<![CDATA[Naruto Shippuden Ultimate Ninja Impact [ULUS-10582]]]> http://www.codemasters-project.net/guides/showentry.php?e=848 http://www.codemasters-project.net/guides/showentry.php?e=848 REMEMBER, THE CODES POSTED HERE ARE ONLY FOR YOUR PERSONAL USE, DO NOT SHARE WITH ANYONE, SO THEY WON'T POST ANYWHERE AND AUTOMATICALLY NOT GETTING YOU BANNED.

Hacked By Hiei-YYH



Code:
_S ULUS-10582
_G Naruto Shippuden UN Impact
#All Codes Hacked By Hiei-YYH
_C0 Infinite Chakra
_L 0x20094340 0x8C8507E0
_C0 Infinite Health
_L 0x2014B990 0x0A200800
_L 0x2014B994 0x8C840090
_L 0x20002000 0x8C840000
_L 0x20002004 0x10800007
_L 0x2000200C 0x8C8F0008
_L 0x20002010 0x240E0001
_L 0x20002014 0x15EE0003
_L 0x2000201C 0x8C8F07D0
_L 0x20002020 0xAC8F07B8
_L 0x20002024 0x0A252E66
_C0 Awakening Gauge Full
_L 0x2008A6C0 0x240600FA
_L 0x2008A6D0 0xAE46000C
_C0 Easy Combo
_L 0x20080E68 0x00000000
_C0 Max NP
_L 0x20267B68 0x0A20080B
_L 0x2000202C 0x3C020098
_L 0x20002030 0x3442967F
_L 0x20002034 0x03E00008
_L 0x20002038 0xAC820000
_C0 Max Defeated
_L 0x2013BCA8 0x00000000
... [Read More]]]>
Mon, 17 Oct 2011 17:27:49 PSP VIP PSP VIP Hiei-YYH
CWcheat Codetypes http://www.codemasters-project.net/guides/showentry.php?e=846 http://www.codemasters-project.net/guides/showentry.php?e=846 Code type Format Description

8-bit Constant
Write 0x0aaaaaaa 0x000000dd This command will constantly write the value specified by dd to the address specified by aaaaaaa

16-bit Constant
Write 0x1aaaaaaa 0x0000dddd This command will constantly write the value specified by dddd to the address specified by aaaaaaa

32-bit Constant
Write 0x2aaaaaaa 0xdddddddd This command will constantly write the value specified by dddddddd to the address specified by aaaaaaa

Increment/Decrement Commands
Code type Format Description

8-bit Increment 0x301000nn 0xaaaaaaaa This command adds the value specified by nn to the value stored at the address aaaaaaaa

8-bit Decrement 0x302000nn 0xaaaaaaaa This command subtracts the value specified by nn to the value stored at the address aaaaaaaa

16-bit Increment 0x3030nnnn 0xaaaaaaaa This command adds the value specified by nnnn to the value stored at the address aaaaaaaa

16-bit Decrement 0x3040nnnn 0xaaaaaaaa This command subtracts the value specified by nnnn to the value stored at the address aaaaaaaa

32-bit Increment 0x30500000 0xaaaaaaaa
0xnnnnnnnn 0x00000000 This command adds the value specified by nnnnnnnn to the value stored at the address aaaaaaaa

32-bit Decrement 0x30600000 0xaaaaaaaa
0xnnnnnnnn 0x00000000 This command subtracts the value specified by nnnnnnnn to the value stored at the address aaaaaaaa

Test Commands
Code type Format Description

16-bit Equal 0xDaaaaaaa 0x0000dddd Only when the value at the address specified by aaaaaaa
is equal to the value specified by dddd will the next line of code be executed

16-bit Not Equal 0xDaaaaaaa 0x0010dddd Only when the value at the address specified by aaaaaaa
is not equal to the value specified by dddd will the next line of code be executed

16-bit Less Than 0xDaaaaaaa 0x0020dddd Only when the value at the address specified by aaaaaaa
is less than the value specified by dddd will the next line of code be executed

16-bit Greater Than 0xDaaaaaaa 0x0030dddd Only when the value at the address specified by aaaaaaa
is greater than the value specified by dddd will the next line of code be executed

8-bit Equal 0xDaaaaaaa 0x200000dd Only when the value at the address specified by aaaaaaa
is equal to the value specified by dd will the next line of code be executed

8-bit Not Equal 0xDaaaaaaa 0x201000dd Only when the value at the address specified by aaaaaaa
is not equal to the value specified by dd will the next line of code be executed

8-bit Less Than 0xDaaaaaaa 0x202000dd Only when the value at the address specified by aaaaaaa
is less than the value specified by dd will the next line of code be executed

8-bit Greater Than 0xDaaaaaaa 0x203000dd Only when the value at the address specified by aaaaaaa
is greater than the value specified by dd will the next line of code be executed

16-bit Equal:
Multiple Skip 0xEnnndddd 0x0aaaaaaa Only when the value at the address specified by aaaaaaa
is equal to the value specified by dddd will the next nnn lines of code be executed.
Otherwise, they will be skipped

16-bit Not Equal:
Multiple Skip 0xEnnndddd 0x1aaaaaaa Only when the value at the address specified by aaaaaaa
is not equal to the value specified by dddd will the next nnn lines of code be executed.
Otherwise, they will be skipped

16-bit Less Than:
Multiple Skip 0xEnnndddd 0x2aaaaaaa Only when the value at the address specified by aaaaaaa
is less than the value specified by dddd will the next nnn lines of code be executed.
Otherwise, they will be skipped

16-bit Greater Than:
Multiple Skip 0xEnnndddd 0x3aaaaaaa Only when the value at the address specified by aaaaaaa
is greater than the value specified by dddd will the next nnn lines of code be executed.
Otherwise, they will be skipped

8-bit Equal:
Multiple Skip 0xE1nndddd 0x0aaaaaaa Only when the value at the address specified by aaaaaaa
is equal to the value specified by dddd will the next nn lines of code be executed.
Otherwise, they will be skipped

8-bit Not Equal:
Multiple Skip 0xE1nndddd 0x1aaaaaaa Only when the value at the address specified by aaaaaaa
is not equal to the value specified by dddd will the next nn lines of code be executed.
Otherwise, they will be skipped

8-bit Less Than:
Multiple Skip 0xE1nndddd 0x2aaaaaaa Only when the value at the address specified by aaaaaaa
is less than the value specified by dddd will the next nn lines of code be executed.
Otherwise, they will be skipped

8-bit Greater Than:
Multiple Skip 0xE1nndddd 0x3aaaaaaa Only when the value at the address specified by aaaaaaa
is greater than the value specified by dddd will the next nn lines of code be executed.
Otherwise, they will be skipped

Adress Equal 0xDaaaaaaa 0x4bbbbbbb
0xnnnnnnnn 0x0000000Y Only when the value at the address specified by aaaaaaa
is equal to the value at the adress specified by bbbbbbb
will the next nnnnnnnn line of code be executed.
The way to access the adresses is determined by Y: 0 = 8bit, 1 = 16bit, 2 = 32bit

Adress Not Equal 0xDaaaaaaa 0x5bbbbbbb
0xnnnnnnnn 0x0000000Y Only when the value at the address specified by aaaaaaa
is not equal to the value at the adress specified by bbbbbbb
will the next nnnnnnnn line of code be executed.
The way to access the adresses is determined by Y: 0 = 8bit, 1 = 16bit, 2 = 32bit

Adress Less Than 0xDaaaaaaa 0x5bbbbbbb
0xnnnnnnnn 0x0000000Y Only when the value at the address specified by aaaaaaa
is less than the value at the adress specified by bbbbbbb
will the next nnnnnnnn line of code be executed.
The way to access the adresses is determined by Y: 0 = 8bit, 1 = 16bit, 2 = 32bit

Adress Greather Than 0xDaaaaaaa 0x5bbbbbbb
0xnnnnnnnn 0x0000000Y Only when the value at the address specified by aaaaaaa
is Greather than the value at the adress specified by bbbbbbb
will the next nnnnnnnn line of code be executed.
The way to access the adresses is determined by Y: 0 = 8bit, 1 = 16bit, 2 = 32bit

Boolean Commands
Code type Format Description
8-bit OR 0x7aaaaaaa 0x000000vv aaaaaaa = address (25 bit)
8-bit AND 0x7aaaaaaa 0x000200vv vv = value (8/16 bit)
8-bit XOR 0x7aaaaaaa 0x000400vv Performs a bitwise logical operation between given value, vv, and the value stored at
16-bit OR 0x7aaaaaaa 0x0001vvvv given address, aaaaaaa. Example:
16-bit AND 0x7aaaaaaa 0x0003vvvv 0x7048D402 0x005014A9
16-bit XOR 0x7aaaaaaa 0x0005vvvv 0x14A9 is XORed to the 16-bit value at address (user ram)+0x0048D402

Pointer Commands
Code type Format Description

8-bit write 0x6aaaaaaa 0x000000vv
0x0000nnnn 0xiiiiiiii aaaaaaa = address to load 32-bit base from (25 bit)
vv = value to store at base + offset (8/16/32 bit)
qqq = offset to add to load the base(*4)
nnnn = number of times to point (16 bit) (must be 1 for normal pointer codes)
iiiiiiii = 32-bit offset to add to base (n = 1)

16-bit write 0x6aaaaaaa 0x0000vvvv
0x0001nnnn 0xiiiiiiii aaaaaaa = address to load 32-bit base from (25 bit)
vvvv = value to store at base + offset (8/16/32 bit)
qqq = offset to add to load the base(*4)
nnnn = number of times to point (16 bit) (must be 1 for normal pointer codes)
iiiiiiii = 32-bit offset to add to base (n = 1)

32-bit write 0x6aaaaaaa 0xvvvvvvvv
0x0002nnnn 0xiiiiiiii aaaaaaa = address to load 32-bit base from (25 bit)
vvvvvvvv = value to store at base + offset (8/16/32 bit)
qqq = offset to add to load the base(*4)
nnnn = number of times to point (16 bit) (must be 1 for normal pointer codes)
iiiiiiii = 32-bit offset to add to base (n = 1)

8-bit inverse write 0x6aaaaaaa 0x000000vv
0x0003nnnn 0xiiiiiiii aaaaaaa = address to load 32-bit base from (25 bit)
vv = value to store at base - offset (8/16/32 bit)
qqq = offset to add to load the base(*4)
nnnn = number of times to point (16 bit) (must be 1 for normal pointer codes)
iiiiiiii = 32-bit offset to subtract to base (n = 1)

16-bit inverse write 0x6aaaaaaa 0x0000vvvv
0x0004nnnn 0xiiiiiiii aaaaaaa = address to load 32-bit base from (25 bit)
vvvv = value to store at base - offset (8/16/32 bit)
qqq = offset to add to load the base(*4)
nnnn = number of times to point (16 bit) (must be 1 for normal pointer codes)
iiiiiiii = 32-bit offset to subtract to base (n = 1)

32-bit inverse write 0x6aaaaaaa 0xvvvvvvvv
0x0005nnnn 0xiiiiiiii aaaaaaa = address to load 32-bit base from (25 bit)
vvvvvvvv = value to store at base - offset (8/16/32 bit)
qqq = offset to add to load the base(*4)
nnnn = number of times to point (16 bit) (must be 1 for normal pointer codes)
iiiiiiii = 32-bit offset to subtract to base (n = 1)

Extra pointer line (n > 1)
type null 0x00000000 0x00000000 This will do absolutely nothing but it's required for n > 1.
You may need to use this if you want to use the qqq in normal pointer codes
Extra pointer line (n > 1)
type pointer walk 0xSppppppp 0xSppppppp This will make you able to go trough various level of pointers S indicates the type of offset to find the next pointer(0x2 +p 0x3 -p)
while p indicates the offset to find the next pointer.
Extra pointer line (n > 1)
type multi adress write 0x9sssssss 0xwwwwwwww sssssss = offset to add to base(*bytes of the code type, see above)
wwwwwwww = value to sum to starting value (vvvvvvvv) each time it's pointed

Extra pointer line (n = 2)
type copy byte 0x1sssssss 0x00000000 This extra pointer line will change sligtly the working of the pointer codes as specified above.
vvvvvvvv = bytes to be copied
aaaaaaa = address to load 32-bit base from (25 bit) (source)
iiiiiiii = 32-bit offset to add to base
qqq = offset to add to aaaaaaa to load the base(*4) (destination)
sssssss = 32-bit offset to add to base (destination)

Miscellaneous Commands
Code type Format Description

Jocker Code 0xD00000dd 0x1nnnnnnn This command will check the psp controller for the combination specified by nnnnnnn.
If equal it will execute the next dd+1 code lines else it will skip them.
It can check for combinations of up to 3 buttons
and it can be used even with kernel mode only buttons (like note, screen, etc)
Combination are sums of the values found here: Button Codes
NOTE: remapsp remaps are ignored by this function.

Inverse Jocker Code 0xD00000dd 0x3nnnnnnn This command will check the psp controller for the combination specified by nnnnnnn.
If not equal it will execute the next dd+1 code lines else it will skip them.
It can check for combinations of up to 3 buttons
and it can be used even with kernel mode only buttons (like note, screen, etc)
Combination are sums of the values found here: Button Codes
NOTE: remapsp remaps are ignored by this function.

Copy Bytes 0x5aaaaaaa 0xnnnnnnnn
0xbbbbbbbb 0x00000000 This command will copy part of the memory from one area to another
aaaaaaa = Address to copy from
bbbbbbbb = Address to copy to
nnnnnnnn = Number of bytes to copy

32-bit Multi-Address
Write/Value increase 0x4aaaaaaa 0xxxxxyyyy
0xdddddddd 0xIIIIIIII Starting with the address specified by aaaaaaa, this code will write to xxxx addresses.
The next address is determined by incrementing the current address by (yyyy * 4).
The value specified by dddddddd is written to each calculated address.
If IIIIIIII is different from zero the value defined by dddddddd
is increased of IIIIIIII at every new adress being patched. This code is also known as “Patch Code”

16-bit Multi-Address
Write/Value increase 0x8aaaaaaa 0xxxxxyyyy
0x1000dddd 0xIIIIIIII Starting with the address specified by aaaaaaa, this code will write to xxxx addresses.
The next address is determined by incrementing the current address by (yyyy * 2).
The value specified by dddd is written to each calculated address.
If IIIIIIII is different from zero the value defined by dddd
is increased of IIIIIIII at every new adress being patched. This code is also known as “Patch Code”

8-bit Multi-Address
Write/Value increase 0x8aaaaaaa 0xxxxxyyyy
0x000000dd 0xIIIIIIII Starting with the address specified by aaaaaaa, this code will write to xxxx addresses.
The next address is determined by incrementing the current address by (yyyy * 1).
The value specified by dd is written to each calculated address.
If IIIIIIII is different from zero the value defined by dd
is increased of IIIIIIII at every new adress being patched. This code is also known as “Patch Code”

Code Stopper 0xCaaaaaaa 0xvvvvvvvv aaaaaaa = address (25 bit)
vvvvvvvv = value (32 bit)
All following codes will be executed only, if 32-bit value
at given address, aaaaaaa, is equal to given value, vvvvvvvv.
Otherwise, they will be skipped. Can be used to exit the code sequence at any point.
To act on all codes (like traditional “Auto Activation”), put it at the top of the code list!
Example:
0xC0153880 0x03E00008
If the 32-bit value 0x03E00008 is at the address (user ram)+0x00153880,
then activate all following codes. Otherwise, do nothing.
NOTE: this affects all the cheats entered after the one with this code as
it stops the execution of the cheat engine till the next loop

Time Command 0xB0000000 0xnnnnnnnn nnnnnnnn = delay value (32 bit)
Delay putting on all following codes for v cycles; effect varies between games and loaded prxs.
To act on all codes, put it at the top of the code list!
0xB0000000 0x10000000
Loop is executed 0x10000000 times.
NOTE: this will stop other cheats after it in the cheat list

PSP Button codes supported by cwcheat

These codes can be used to define buttons used by cwcheat for opening menus, enabling cheats, etc. in it's configuration files but also in the jocker code type.

To get a combination of keys out of this table you just need to sum up the code of every button you need in the combination.

(remember that they must be threathed as hexadecimal values and that cwcheat supports combinations of up to 3 keys)
Button Code
SELECT 0x00000001
START 0x00000008
DPAD UP 0x00000010
DPAD RIGHT 0x00000020
DPAD DOWN 0x00000040
DPAD LEFT 0x00000080
L TRIGGER 0x00000100
R TRIGGER 0x00000200
TRIANGLE 0x00001000
CIRCLE 0x00002000
CROSS 0x00004000
SQUARE 0x00008000
HOME 0x00010000
HOLD 0x00020000
NOTE 0x00800000
SCREEN 0x00400000
VOLUME UP 0x00100000
VOLUME DOWN 0x00200000
WLAN UP 0x00040000
REMOTE HOLD 0x00080000

Line identifiers

There are various line identifiers in the database and their general format is “_* ”
Identifier Use Example
_S This identifier states that a new game entry is starting and it has as an argument the id of the game which is XXXX-XXXXX or XXXX_XXXXX depending if it's from a psp or pops game. homebrews have the HOMEBREW identification _S SLUS-12345
_G This identifier tells cwcheat the name of the current game. it can be anything in ASCII characters and with a limit of 30 characthers _G Legend of Heroes
_C# This identifier declares a new cheat. Older formats had it only as “_C ” now it's possible to add a number which is 0 or 1 (eg: _C0 )depending if the cheat is disabled or enabled by default (this doesn't mean it will start working automatically: you still need to enable the global cheat apply). The old format “_C ” is to be considered dropped and could be removed without notice so avoid using it _C0 Infinite HP
_L This identifier declares a new codeline which is made of two entries an adress and a value. it can be in hexdecimal, octal or decimal (remember to put the correct base identifier which is 0x for hexdecimal, 0 for octal and nothing for decimal) _L 0×10015648 0x0000FFFF
# This identifier declares that the current line is a comment: it will be ignored # hello folks!... [Read More]]]>
Sun, 2 Oct 2011 19:24:11 Guides Guides lee4
<![CDATA[Super Stardust Portable [NPEG-00008]]]> http://www.codemasters-project.net/guides/showentry.php?e=820 http://www.codemasters-project.net/guides/showentry.php?e=820 REMEMBER, THE CODES POSTED HERE ARE ONLY FOR YOUR PERSONAL USE, DO NOT SHARE WITH ANYONE, SO THEY WON'T POST ANYWHERE AND AUTOMATICALLY NOT GETTING YOU BANNED.

Hacked by raing3


Code:
_S NPEG-00008
_G Super Stardust Portable [EU]
_C0 Unlock Solo Pack DLC Functionality
_L 0x2004F600 0x10000018
_L 0x2004F604 0x24030001
"Unlock Solo Pack DLC Functionality" will unlock Survival, Bomber and Impact play modes and change the title screen to display a expansion back message. Code should be enabled straight after booting the game.... [Read More]]]>
Sun, 19 Jun 2011 06:00:43 PSP VIP PSP VIP raing3
<![CDATA[MotorStorm: Arctic Edge [UCES-01250]]]> http://www.codemasters-project.net/guides/showentry.php?e=819 http://www.codemasters-project.net/guides/showentry.php?e=819 REMEMBER, THE CODES POSTED HERE ARE ONLY FOR YOUR PERSONAL USE, DO NOT SHARE WITH ANYONE, SO THEY WON'T POST ANYWHERE AND AUTOMATICALLY NOT GETTING YOU BANNED.

Hacked by raing3


Code:
_S UCES-01250
_G MotorStorm: Arctic Edge [EU]
_C0 Unlock Collector's Edition Functionality
_L 0x200C21E4 0x24020001
_L 0x200C21E8 0x10000006
"Unlock Collector's Edition Functionality" will unlock the "Mirage Rapide" vehicle, change the title screen to display a collector's edition banner and possibly some other features. Code should be enabled before selecting the language.... [Read More]]]>
Sun, 19 Jun 2011 03:36:46 PSP VIP PSP VIP raing3
<![CDATA[SNK Arcade Classics 0 [NPJH-50430]]]> http://www.codemasters-project.net/guides/showentry.php?e=814 http://www.codemasters-project.net/guides/showentry.php?e=814 注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4


Code:
_S NPJH-50430
_G SNK Arcade Classics 0
_C0 Sasuke Vs. Commander Lives
_# Hacked by lee4 @ CMP 
_L 0xE0020000 0x013C3D08
_L 0x613BB168 0x0000000A
_L 0x00000001 0x0000BDF4
_C0 Sasuke Vs. Commander Finish Level
_# Hacked by lee4 @ CMP 
_L 0xE0020000 0x013C3D08
_L 0x613BB168 0x000000FF
_L 0x00000001 0x0000BDF2
_C0 Sasuke Vs. Commander Have Power Up
_# Hacked by lee4 @ CMP 
_L 0xE0020000 0x013C3D08
_L 0x613BB168 0x00000080
_L 0x00000001 0x0000BE70
_C0 Sasuke Vs. Commander Rapid Fire
_# Hacked by lee4 @ CMP 
_L 0xE0020000 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00010001 0x0000BE5E
_C0 Marvin's Maze Inf Lives
_# Hacked by lee4 @ CMP 
_L 0xE0020001 0x013C3D08
_L 0x613BB168 0x0000000A
_L 0x00000001 0x0000E435
_C0 Vanguard II Inf Credits
_# Hacked by lee4 @ CMP 
_L 0xE0020002 0x013C3D08
_L 0x613BB168 0x00000099
_L 0x00000001 0x00014321
_C0 Vanguard II Inf Lives P1
_# Hacked by lee4 @ CMP 
_L 0xE0020002 0x013C3D08
_L 0x613BB168 0x00000009
_L 0x00000001 0x0001432D
_C0 HAL 21 Inf Lives
_# Hacked by lee4 @ CMP 
_L 0xE0020003 0x013C3D08
_L 0x613BB168 0x00000008
_L 0x00000001 0x0000FB4C
_C0 HAL 21 Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE0020003 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00000001 0x0000FB41
_C0 T.A.N.K. (T.N.K. III)Inf Lives P1 
_# Hacked by lee4 @ CMP 
_L 0xE0020004 0x013C3D08
_L 0x613BB168 0x00000008
_L 0x00000001 0x00010C47
_C0 T.A.N.K. (T.N.K. III) Inf HP
_# Hacked by lee4 @ CMP 
_L 0xE0020004 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00000001 0x00010C35
_C0 T.A.N.K. (T.N.K. III) better shot 
_# Hacked by lee4 @ CMP 
_L 0xE0020004 0x013C3D08
_L 0x613BB168 0x00000004
_L 0x00000001 0x00010C3A
_C0 T.A.N.K. (T.N.K. III) rapid shot 
_# Hacked by lee4 @ CMP 
_L 0xE0020004 0x013C3D08
_L 0x613BB168 0x000000F0
_L 0x00000001 0x00010C60
_C0 ASO (Alpha Mission) Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE0020005 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00000001 0x000103B5
_C0 ASO (Alpha Mission) Inf Lives P1
_# Hacked by lee4 @ CMP 
_L 0xE0020005 0x013C3D08
_L 0x613BB168 0x00000009
_L 0x00000001 0x000103CB
_C0 ASO (Alpha Mission)Max HP P1
_# Hacked by lee4 @ CMP 
_L 0xE0040005 0x013C3D08
_L 0x613BB168 0x00000019
_L 0x00000001 0x000103E7
_L 0x613BB168 0x00000019
_L 0x00000001 0x000103E8
_C0 ASO (Alpha Mission) Rapid Fire
_# Hacked by lee4 @ CMP 
_L 0xE0020005 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00010001 0x000103DE
_C0 Ikari Warriors P1 Inf Grenades
_# Hacked by lee4 @ CMP 
_L 0xE0020006 0x013C3D08
_L 0x613BB168 0x00000098
_L 0x00000001 0x0000FCBC
_C0 Ikari Warriors P1 Inf Lives
_# Hacked by lee4 @ CMP 
_L 0xE0020006 0x013C3D08
_L 0x613BB168 0x00000008
_L 0x00000001 0x0000FC96
_C0 Ikari Warriors P1 Inf Ammo
_# Hacked by lee4 @ CMP 
_L 0xE0020006 0x013C3D08
_L 0x613BB168 0x00000098
_L 0x00000001 0x0000FCBB
_C0 Ikari Warriors P1 Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE0020006 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00000001 0x0000FC84
_C0 Athena Inf Time 
_# Hacked by lee4 @ CMP 
_L 0xE0020007 0x013C3D08
_L 0x613BB168 0x00000059
_L 0x00000001 0x00010CFC
_C0 Athena Inf Lives P1
_# Hacked by lee4 @ CMP 
_L 0xE0020007 0x013C3D08
_L 0x613BB168 0x00000063
_L 0x00000001 0x00010C0F
_C0 Athena Inf HP P1 
_# Hacked by lee4 @ CMP 
_L 0xE0020007 0x013C3D08
_L 0x613BB168 0x000000A8
_L 0x00000001 0x00010BF7
_L 0x613BB168 0x0000007E
_L 0x00000001 0x00010C17
_C0 Athena Inf Strength P1
_# Hacked by lee4 @ CMP 
_L 0xE0020007 0x013C3D08
_L 0x613BB168 0x0000000C
_L 0x00000001 0x00010BF8
_C0 Athena Inf POW P1
_# Hacked by lee4 @ CMP 
_L 0xE0020007 0x013C3D08
_L 0x613BB168 0x0000008F
_L 0x00000001 0x00010BF9
_C0 Dogosoke Ikari 2 P1 Inf Lives
_# Hacked by lee4 @ CMP 
_L 0xE0020008 0x013C3D08
_L 0x613BB168 0x00000098
_L 0x00000001 0x0000EAC6
_C0 Dogosoke Ikari 2 P1 Inf Armor
_# Hacked by lee4 @ CMP 
_L 0xE0020008 0x013C3D08
_L 0x613BB168 0x00000002
_L 0x00000001 0x0000FC87
_C0 Bermuda Triangle time
_# Hacked by lee4 @ CMP 
_L 0xE0020009 0x013C3D08
_L 0x613BB168 0x00000030
_L 0x00000001 0x0000E2F8
_C0 Bermuda Triangle inf lives
_# Hacked by lee4 @ CMP 
_L 0xE0020009 0x013C3D08
_L 0x613BB168 0x00000099
_L 0x00000001 0x0000E2D0
_C0 Bermuda Triangle inf HP
_# Hacked by lee4 @ CMP 
_L 0xE0020009 0x013C3D08
_L 0x613BB168 0x000000BF
_L 0x00000001 0x0000E2E7
_C0 Bermuda Triangle Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE0020009 0x013C3D08
_L 0x613BB168 0x0000009D
_L 0x00000001 0x0000E2FB
_C0 Psycho Soldier Inf Lives
_# Hacked by lee4 @ CMP 
_L 0xE002000A 0x013C3D08
_L 0x613BB168 0x0000000C
_L 0x00000001 0x0000F64F
_C0 Psycho Soldier Powerballs
_# Hacked by lee4 @ CMP 
_L 0xE002000A 0x013C3D08
_L 0x613BB168 0x0000000C
_L 0x00000001 0x0000F660
_C0 Psycho Soldier Inf HP
_# Hacked by lee4 @ CMP 
_L 0xE002000A 0x013C3D08
_L 0x613BB168 0x00000014
_L 0x00000001 0x0000F65E
_C0 Psycho Soldier Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE002000A 0x013C3D08
_L 0x613BB168 0x0000000C
_L 0x00000001 0x0000F650
_C0 Guevara War Inf Grenades
_# Hacked by lee4 @ CMP 
_L 0xE002000C 0x013C3D08
_L 0x613BB168 0x00000099
_L 0x00000001 0x0000E2DB
_C0 Guevara War Inf Ammo
_# Hacked by lee4 @ CMP 
_L 0xE002000C 0x013C3D08
_L 0x613BB168 0x00000099
_L 0x00000001 0x0000E2DE
_C0 Guevara War Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE002000C 0x013C3D08
_L 0x613BB168 0x00000080
_L 0x00000001 0x0000E2D4
_C0 Datsugoku P.O.W. Lives
_# Hacked by lee4 @ CMP 
_L 0xE003000E 0x013C3D08
_L 0x613BB168 0x00000063
_L 0x00000002 0x0004003B
_L 0x2000C1FC 0x00001EE4
_C0 Datsugoku P.O.W. HP
_# Hacked by lee4 @ CMP 
_L 0xE003000E 0x013C3D08
_L 0x613BB168 0x0000001F
_L 0x00000002 0x00040036
_L 0x2000C1FC 0x00001EE4
_C0 Datsugoku P.O.W. Inf Ammo
_# Hacked by lee4 @ CMP 
_L 0xE003000E 0x013C3D08
_L 0x613BB168 0x00000079
_L 0x00000002 0x00040039
_L 0x2000C1FC 0x00001EE4
_C0 Datsugoku P.O.W. Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE003000E 0x013C3D08
_L 0x613BB168 0x0000FF00
_L 0x00010002 0x00040052
_L 0x2000C1FC 0x00001EE4
_C0 Ikari III Inf Time
_# Hacked by lee4 @ CMP 
_L 0xE003000F 0x013C3D08
_L 0x613BB168 0x00000050
_L 0x00000002 0x00041A04
_L 0x2000C1FC 0x00001EE4
_C0 Ikari III Inf Ammo
_# Hacked by lee4 @ CMP 
_L 0xE003000F 0x013C3D08
_L 0x613BB168 0x00000032
_L 0x00000002 0x00040B51
_L 0x2000C1FC 0x00001EE4
_C0 Ikari III Inf Lives
_# Hacked by lee4 @ CMP 
_L 0xE003000F 0x013C3D08
_L 0x613BB168 0x00000099
_L 0x00000002 0x00040B64
_L 0x2000C1FC 0x00001EE4
_C0 Ikari III Inf HP
_# Hacked by lee4 @ CMP 
_L 0xE003000F 0x013C3D08
_L 0x613BB168 0x00000014
_L 0x00000002 0x00040B16
_L 0x2000C1FC 0x00001EE4
_C0 Ikari III Invincibility
_# Hacked by lee4 @ CMP 
_L 0xE003000F 0x013C3D08
_L 0x613BB168 0x00000002
_L 0x00000002 0x00040B62
_L 0x2000C1FC 0x00001EE4
_C0 Genshi-Tou Inf Lives P1
_# Hacked by lee4 @ CMP 
_L 0xE0030010 0x013C3D08
_L 0x613BB168 0x00000006
_L 0x00000002 0x0004012F
_L 0x2000C1FC 0x00001EE4
_C0 Genshi-Tou Invincibility P1
_# Hacked by lee4 @ CMP 
_L 0xE0060010 0x013C3D08
_L 0x613BB168 0x00000002
_L 0x00000002 0x000400FC
_L 0x2000C1FC 0x00001EE4
_L 0x613BB168 0x0000000F
_L 0x00000002 0x0004012D
_L 0x2000C1FC 0x00001EE4
_C0 Street Smart Inf time
_# Hacked by lee4 @ CMP 
_L 0xE0030012 0x013C3D08
_L 0x613BB168 0x00000030
_L 0x00000002 0x00043E03
_L 0x2000C1FC 0x00001EE4
_C0 Street Smart Inf lives
_# Hacked by lee4 @ CMP 
_L 0xE0030012 0x013C3D08
_L 0x613BB168 0x0000007a
_L 0x00000002 0x0004004C
_L 0x2000C1FC 0x00001EE4
_C0 Street Smart P1 Inf HP
_# Hacked by lee4 @ CMP 
_L 0xE0030012 0x013C3D08
_L 0x613BB168 0x0000004B
_L 0x00000002 0x00040034
_L 0x2000C1FC 0x00001EE4
_C0 Street Smart Invincibility P1
_# Hacked by lee4 @ CMP 
_L 0xE0030012 0x013C3D08
_L 0x613BB168 0x00000078
_L 0x00000002 0x00040079
_L 0x2000C1FC 0x00001EE4
_C0 Street Smart 1 Hit 
_# Hacked by lee4 @ CMP 
_L 0xE0030012 0x013C3D08
_L 0x613BB168 0x00000000
_L 0x00000002 0x00040269
_L 0x2000C1FC 0x00001EE4
_C0 Search and Rescue Inf Lives P1
_# Hacked by lee4 @ CMP 
_L 0xE0030013 0x013C3D08
_L 0x613BB168 0x00000098
_L 0x00000002 0x00040121
_L 0x2000C1FC 0x00001EE4
_C0 Search and Rescue Invincibility P1
_# Hacked by lee4 @ CMP 
_L 0xE0060013 0x013C3D08
_L 0x613BB168 0x00000078
_L 0x00000002 0x000400F5
_L 0x2000C1FC 0x00001EE4
_L 0x613BB168 0x00000010
_L 0x00000002 0x00040603
_L 0x2000C1FC 0x00001EE4
_C0 Search and Rescue Weapon P1
_# Hacked by lee4 @ CMP 
_L 0xE0030013 0x013C3D08
_L 0x613BB168 0x00000002
_L 0x00000002 0x000405FF
_L 0x2000C1FC 0x00001EE4
... [Read More]]]>
Thu, 2 Jun 2011 04:11:23 J and Other J and Other lee4
<![CDATA[NeoGeo Station#10 League Bowling [NPJH-70008]]]> http://www.codemasters-project.net/guides/showentry.php?e=813 http://www.codemasters-project.net/guides/showentry.php?e=813 ネオジオ·ステーション リーグボウリング
NeoGeo Station#10 League Bowling

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70008
_G NeoGeo Station#10 League Bowling 
_C0 P1 Inf Time
_# Hacked by lee4 @ CMP
_L 0x602a2b78 0x00000099
_L 0x00000002 0x000010A4
_L 0x2127E2B0 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:41:49 J and Other J and Other lee4
<![CDATA[NeoGeo Station#9 ASO II Last Guardian [NPJH-70002]]]> http://www.codemasters-project.net/guides/showentry.php?e=812 http://www.codemasters-project.net/guides/showentry.php?e=812 ネオジオ·ステーション ASO II -ラストガーディアン-
NeoGeo Station#9 ASO II Last Guardian

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70002
_G NeoGeo Station#9 ASO II Last Guardian    
_C0 P1 Inf Lives
_# Hacked by lee4 @ CMP
_L 0x602dfdb8 0x00000063
_L 0x00000002 0x000010F3
_L 0x2127E2B0 0x00001EE4
_C0 P1 Inf Power
_# Hacked by lee4 @ CMP
_L 0x602dfdb8 0x00000018
_L 0x00000002 0x000010DC
_L 0x2127E2B0 0x00001EE4
_C0 P1 Gold points
_# Hacked by lee4 @ CMP
_L 0x602dfdb8 0x00009999
_L 0x00010002 0x000010B0
_L 0x2127E2B0 0x00001EE4
_C0 P1 Invincibility (Sometimes Invisibility)
_# Hacked by lee4 @ CMP
_L 0x602dfdb8 0x00000000
_L 0x00000002 0x00001014
_L 0x2127E2B0 0x00001EE4
_#NOTE Turn off when beaten the stage boss. Only turn on when in-game.
... [Read More]]]>
Wed, 1 Jun 2011 04:40:38 J and Other J and Other lee4
<![CDATA[NeoGeo Station#8 Tokuten Ou [NPJH-70009]]]> http://www.codemasters-project.net/guides/showentry.php?e=811 http://www.codemasters-project.net/guides/showentry.php?e=811 ネオジオ·ステーション 得点王
NeoGeo Station#8 Tokuten Ou

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70009
_G NeoGeo Station#8 Tokuten Ou
_C0 Infinite Time
_# Hacked by lee4 @ CMP
_L 0x602eb278 0x00000009
_L 0x00000002 0x00008ED2
_L 0x300599B8 0x00001EE4
_C0 P1 99 points
_# Hacked by lee4 @ CMP
_L 0x602eb278 0x00000099
_L 0x00000002 0x000090F3
_L 0x300599B8 0x00001EE4
_C0 P2 0 points
_# Hacked by lee4 @ CMP
_L 0x602eb278 0x00000000
_L 0x00000002 0x000090F2
_L 0x300599B8 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:39:16 J and Other J and Other lee4
<![CDATA[NeoGeo Station#7 Baseball Star Professional [NPJH-70005]]]> http://www.codemasters-project.net/guides/showentry.php?e=810 http://www.codemasters-project.net/guides/showentry.php?e=810 ネオジオ·ステーション ベースボールスターズプロフェッショナル
NeoGeo Station#7 Baseball Star Professional

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70005
_G NeoGeo Station#7 Baseball Star Professional
_C0 no strikes
_# Hacked by lee4 @ CMP
_L 0x602d5bf8 0x00000000
_L 0x00000002 0x0000107F
_L 0x300599B8 0x00001EE4
_C0 2 strikes
_# Hacked by lee4 @ CMP
_L 0x602d5bf8 0x00000002
_L 0x00000002 0x0000107F
_L 0x300599B8 0x00001EE4
_C0 no balls
_# Hacked by lee4 @ CMP
_L 0x602d5bf8 0x00000000
_L 0x00000002 0x0000107C
_L 0x300599B8 0x00001EE4
_C0 3 balls
_# Hacked by lee4 @ CMP
_L 0x602d5bf8 0x00000003
_L 0x00000002 0x0000107C
_L 0x300599B8 0x00001EE4
_C0 no outs
_# Hacked by lee4 @ CMP
_L 0x602d5bf8 0x00000000
_L 0x00000002 0x0000107D
_L 0x300599B8 0x00001EE4
_C0 2 outs
_# Hacked by lee4 @ CMP
_L 0x602d5bf8 0x00000002
_L 0x00000002 0x0000107D
_L 0x300599B8 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:37:51 J and Other J and Other lee4
<![CDATA[NeoGeo Station#6 Magician Lord [NPJH-70006]]]> http://www.codemasters-project.net/guides/showentry.php?e=809 http://www.codemasters-project.net/guides/showentry.php?e=809 ネオジオ·ステーション マジシャンロード
NeoGeo Station#6 Magician Lord

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4


Code:
_S NPJH-70006
_G NeoGeo Station#6 Magician Lord
_C0 P1 Inf Lives
_# Hacked by lee4 @ CMP
_L 0x6022deb8 0x00000009
_L 0x00000002 0x00003C01
_L 0x2127E2B0 0x00001EE4
_C0 P1 Inf Power
_# Hacked by lee4 @ CMP
_L 0x6022deb8 0x00000002
_L 0x00000002 0x00003C05
_L 0x2127E2B0 0x00001EE4
_C0 P1 Inf HP
_# Hacked by lee4 @ CMP
_L 0x6022deb8 0x00000005
_L 0x00000002 0x00003C06
_L 0x2127E2B0 0x00001EE4
_C0 P1 Invincibility
_# Hacked by lee4 @ CMP
_L 0x6022deb8 0x00000009
_L 0x00000002 0x00003C08
_L 0x2127E2B0 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:35:20 J and Other J and Other lee4
<![CDATA[NeoGeo Station#5 Metal Slug [NPJH-70007]]]> http://www.codemasters-project.net/guides/showentry.php?e=808 http://www.codemasters-project.net/guides/showentry.php?e=808 ネオジオ·ステーション メタルスラッグ
NeoGeo Station#5 Metal Slug

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70007
_G NeoGeo Station#5 Metal Slug 
_C0 P1 - Infinite Bombs
_# Hacked by lee4 @ CMP
_L 0x60334744 0x00000063
_L 0x00000002 0x000004C1
_L 0x200001D8 0x00001EE4
_C0 P1 - Infinite Lives
_# Hacked by lee4 @ CMP
_L 0x60334744 0x00000063
_L 0x00000002 0x00000376
_L 0x200001D8 0x00001EE4
_C0 P1 - Infinite Arms
_# Hacked by lee4 @ CMP
_L 0x60334744 0x0000FFFF
_L 0x00010002 0x000004C2
_L 0x200001D8 0x00001EE4
_C0 P1 - Invincibility
_# Hacked by lee4 @ CMP
_L 0x60334744 0x000000FF
_L 0x00000002 0x00000484
_L 0x200001D8 0x00001EE4
_C0 P1 - Infinite Metal Slug Energy
_# Hacked by lee4 @ CMP
_L 0x60334744 0x00000030
_L 0x00000002 0x000005E6
_L 0x200001D8 0x00001EE4
_C0 P1 - Infinite Metal Slug Cannon
_# Hacked by lee4 @ CMP
_L 0x60334744 0x00000063
_L 0x00000002 0x00000611
_L 0x200001D8 0x00001EE4
_C0 P1 - Invincibility (Metal Slug)
_# Hacked by lee4 @ CMP
_L 0x60334744 0x000000FF
_L 0x00000002 0x000005C4
_L 0x200001D8 0x00001EE4
_C0 Infinite Time
_# Hacked by lee4 @ CMP
_L 0x60334744 0x000000FF
_L 0x00000002 0x00006E92
_L 0x200001D8 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:33:56 J and Other J and Other lee4
<![CDATA[NeoGeo Station#4 Ryuuko no Ken [NPJH-70010]]]> http://www.codemasters-project.net/guides/showentry.php?e=807 http://www.codemasters-project.net/guides/showentry.php?e=807 ネオジオ·ステーション 龍虎の拳
NeoGeo Station#4 Ryuuko no Ken

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70010
_G NeoGeo Station#4 Ryuuko no Ken
_C0 P1 Inf HP
_# Hacked by lee4 @ CMP
_L 0x6027f878 0x00000060
_L 0x00000002 0x000092CC
_L 0x2127E2B0 0x00001EE4
_C0 P1 Inf Pow
_# Hacked by lee4 @ CMP
_L 0x6027f878 0x00000060
_L 0x00000002 0x000094A5
_L 0x2127E2B0 0x00001EE4
_C0 P1 Invincible
_# Hacked by lee4 @ CMP
_L 0x6027f878 0x00000001
_L 0x00000002 0x000092D1
_L 0x2127E2B0 0x00001EE4
_C0 P1 P2 No POW
_# Hacked by lee4 @ CMP
_L 0x6027f878 0x00000000
_L 0x00000002 0x000095A5
_L 0x2127E2B0 0x00001EE4
_C0 P2 No HP (Press Start)
_# Hacked by lee4 @ CMP
_L 0xD0000002 0x10000008
_L 0x6027f878 0x00000001
_L 0x00000002 0x000093CC
_L 0x2127E2B0 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:32:31 J and Other J and Other lee4
<![CDATA[NeoGeo Station#3 Za Kingu obu Faitazu '94 [NPJH-70003]]]> http://www.codemasters-project.net/guides/showentry.php?e=806 http://www.codemasters-project.net/guides/showentry.php?e=806 ネオジオ·ステーション ザ·キング·オブ·ファイターズ '94
NeoGeo Station#3 Za Kingu obu Faitazu '94

注:他のWebサイトにコードを印刷しない
Note: I do not give permission to print these codes outside the codemasters-project.net website.

lee4製作
Hacked by lee4

Code:
_S NPJH-70003
_G NeoGeo Station#3 Za Kingu obu Faitazu '94
_C0 P1 Inf HP
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x000000CF
_L 0x00000002 0x00008220
_L 0x300599B8 0x00001EE4
_C0 P1 Inf Pow
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x0000007F
_L 0x00000002 0x00008218
_L 0x300599B8 0x00001EE4
_C0 P2 No HP
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x00000001
_L 0x00000002 0x00008420
_L 0x300599B8 0x00001EE4
_C0 P2 No Pow
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x00000000
_L 0x00000002 0x00008418
_L 0x300599B8 0x00001EE4
_C0 Uncensored Version
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x00000000
_L 0x00000002 0x0000C6E3
_L 0x300599B8 0x00001EE4
_C0 P1 Current Fighter Mod (Do NOT use in "Team" Mode)
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x000000??
_L 0x00000002 0x00008170
_L 0x300599B8 0x00001EE4
_C0 P1 Team Mod
_# Hacked by lee4 @ CMP
_L 0x6026b2f8 0x0000000?
_L 0x00000002 0x00008230
_L 0x300599B8 0x00001EE4
... [Read More]]]>
Wed, 1 Jun 2011 04:31:20 J and Other J and Other lee4