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Metal Gear Solid V: The Phantom Pain BLES02102 BLUS31491 v1.11

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  • Metal Gear Solid V: The Phantom Pain BLES02102 BLUS31491 v1.11

    prx_qui_ps3.sprx

    Quiet and Camouflage Skulls One Hit Sleep/Stun
    OGP=7C63D010B07C0012
    COP=7C631810B07C0012


    prx_wmu_ps3.sprx

    Mist and Armor Skulls One Hit Sleep/Stun
    OGP=EC42082841810008
    COP=EC42102841810008

    Armor Skulls One Hit Break Armor
    OGP=EC21F82841810924
    COP=EC21082841810924

    Mist and Armor Skulls One Hit Kill
    OGP=EC42F82841810008
    COP=EC42102841810008


    prx_sah_ps3.sprx

    Sahelanthropus One Hit Kill
    OGP=80A400007C651814
    COP=80A4FFF47C651814

    Netcheat?



  • #2
    From the Code Types text file:
    Code:
    ---------- B -- Find/Replace
    Searches the memory starting at a and going until b is reached.
    If COUNT is given and is greater than 0, the search will last until the number of replaces is equal to COUNT, or if b is reached.
    For every instance of o (aka OGP) found, it will be replaced with n (COP).
    Both o and n should be the same length.
    Game regions are used in the searching, so to make the code faster do specify/find/import the game's regions in the Range tab.
    
    Because of how complicated the use of this can be in regard to multiple codes using the same o (OGP) value... I've added another window to help manage the find/replace results
    If you got a code from somewhere but it is in OGP/COP format (no start/stop specified), just use the first region for the game (Range tab->Find Ranges).
    
    B[COUNT] aaaaaaaa bbbbbbbb
    B oooooooo nnnnnnnn
    
    Example:
    -- All within region
    B 00010000 01CC0000
    B 1234567890ABCDEF FEDCBA0987654321
    -- First 4 found
    B4 00010000 FFFFFFFC
    B 1234567890ABCDEF FEDCBA0987654321
    Take a look into the Artemis database for any code I put "AoB" in the title of, that'll show you how to do it.
    July 7, 2019

    http://www.mediafire.com/file/9781uxzd2wjws92/PS3_Game_Cheats_Database_And_Tutorials_July_7%252C_2019.7z/file
    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

    Comment


    • #3
      Originally posted by bungholio View Post
      From the Code Types text file:
      Code:
      ---------- B -- Find/Replace
      Searches the memory starting at a and going until b is reached.
      If COUNT is given and is greater than 0, the search will last until the number of replaces is equal to COUNT, or if b is reached.
      For every instance of o (aka OGP) found, it will be replaced with n (COP).
      Both o and n should be the same length.
      Game regions are used in the searching, so to make the code faster do specify/find/import the game's regions in the Range tab.
      
      Because of how complicated the use of this can be in regard to multiple codes using the same o (OGP) value... I've added another window to help manage the find/replace results
      If you got a code from somewhere but it is in OGP/COP format (no start/stop specified), just use the first region for the game (Range tab->Find Ranges).
      
      B[COUNT] aaaaaaaa bbbbbbbb
      B oooooooo nnnnnnnn
      
      Example:
      -- All within region
      B 00010000 01CC0000
      B 1234567890ABCDEF FEDCBA0987654321
      -- First 4 found
      B4 00010000 FFFFFFFC
      B 1234567890ABCDEF FEDCBA0987654321
      Take a look into the Artemis database for any code I put "AoB" in the title of, that'll show you how to do it.
      Ok, thank you bungholio

      Comment

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