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Tales Of Zestiria

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  • Tales Of Zestiria

    Ported these for BLES02152 & NPEB02235 v01.00 av01.00. Thank you JorgeFFC for the elf file. I did not think it would be so easy to port. If needed for other games for finding character health, I have this route copied:

    0016A5E4: 3C60019C lis r3,412
    0016A5E8: 80633F00 lwz r3,16128(r3)
    00167ED4: 3084FFFF subic r4,r4,1
    00167ED8: 80630008 lwz r3,8(r3)
    00167EDC: 78841764 rldcr r4,r4,r2,59
    00167EE0: 7C632014 addc r3,r3,r4
    00167EE4: 306300C8 addic r3,r3,200
    00167EE8: 78630020 rldicl r3,r3,0,1
    001789DC: 80630000 lwz r3,0(r3)
    00178A0C: 9083000C stw r4,12(r3)




    Invincibility For You Only
    0 017D5E00 81030028
    0 017D5E04 80080028
    0 017D5E08 2B800000
    0 017D5E0C 409E0028
    0 017D5E10 80080038
    0 017D5E14 3D00019C
    0 017D5E18 81083F00
    0 017D5E1C 81080008
    0 017D5E20 812800E8
    0 017D5E24 1D290004
    0 017D5E28 7D28482E
    0 017D5E2C 7F890040
    0 017D5E30 4D9E0020
    0 017D5E34 F821FCC1
    0 017D5E38 480F5F6E
    0 000F5F68 497D5E02
    Do not use with "Invincibility For You And Allies", they use the same addresses.




    Invincibility For You And Allies
    0 017D5E00 81030028
    0 017D5E04 80080028
    0 017D5E08 2B800000
    0 017D5E0C 4D9E0020
    0 017D5E10 F821FCC1
    0 017D5E14 480F5F6E
    0 000F5F68 497D5E02
    Do not use with "Invincibility For You Only", they use the same addresses.




    HP Always Full For You Only
    0 0183EDE0 3CA0019C
    0 0183EDE4 80A53F00
    0 0183EDE8 80A50008
    0 0183EDEC 80E500E8
    0 0183EDF0 1CE70004
    0 0183EDF4 7CE5382E
    0 0183EDF8 1CE70004
    0 0183EDFC 38E700C4
    0 0183EE00 7CE5382E
    0 0183EE04 7F871840
    0 0183EE08 409E0008
    0 0183EE0C 60C40000
    0 0183EE10 9083000C
    0 0183EE14 48188A12
    0 00188A0C 4983EDE2
    Do not use with "HP Always Full For You And Allies", they use the same addresses.




    HP Always Full For You And Allies
    0 0183EDE0 38A00008
    0 0183EDE4 7CA903A6
    0 0183EDE8 3CA0019C
    0 0183EDEC 80A53F00
    0 0183EDF0 80A50008
    0 0183EDF4 80E500C8
    0 0183EDF8 7F871840
    0 0183EDFC 419E0010
    0 0183EE00 38A50004
    0 0183EE04 4200FFF0
    0 0183EE08 48000008
    0 0183EE0C 60C40000
    0 0183EE10 9083000C
    0 0183EE14 48188A12
    0 00188A0C 4983EDE2
    Do not use with "HP Always Full For You Only", they use the same addresses.




    Enemies Die From Any Damage
    0 017CFFD0 38A00008
    0 017CFFD4 7CA903A6
    0 017CFFD8 3CA0019C
    0 017CFFDC 80A53F00
    0 017CFFE0 80A50008
    0 017CFFE4 80E500C8
    0 017CFFE8 7F871840
    0 017CFFEC 4D9E0020
    0 017CFFF0 38A50004
    0 017CFFF4 4200FFF0
    0 017CFFF8 38800000
    0 017CFFFC 9083000C
    0 017D0000 4E800020
    0 00188A10 497CFFD2




    Spirit Chain Always Full For Everything
    0 00188B64 D0430010
    Do not use with "Spirit Chain Always Full For You Only" or "Spirit Chain Always Full For You And Allies", they use the same addresses.
    If you want everyone including enemies to never stop to recharge so they can fight nonstop, this is for you.




    Spirit Chain Always Full For You Only
    0 0183EF40 3D20019C
    0 0183EF44 81293F00
    0 0183EF48 81290008
    0 0183EF4C 814900E8
    0 0183EF50 1D4A0004
    0 0183EF54 7D49502E
    0 0183EF58 1D4A0004
    0 0183EF5C 394A00C4
    0 0183EF60 7D49502E
    0 0183EF64 7F8A1840
    0 0183EF68 409E0008
    0 0183EF6C FC201090
    0 0183EF70 D0230010
    0 0183EF74 48188B6A
    0 00188B64 4983EF42
    Do not use with "Spirit Chain Always Full For Everything" or "Spirit Chain Always Full For You And Allies", they use the same addresses.




    Spirit Chain Always Full For You And Allies
    0 0183EF40 39200008
    0 0183EF44 7D2903A6
    0 0183EF48 3D20019C
    0 0183EF4C 81293F00
    0 0183EF50 81290008
    0 0183EF54 800900C8
    0 0183EF58 7F830040
    0 0183EF5C 419E0010
    0 0183EF60 39290004
    0 0183EF64 4200FFF0
    0 0183EF68 48000008
    0 0183EF6C FC201090
    0 0183EF70 D0230010
    0 0183EF74 48188B6A
    0 00188B64 4983EF42
    Do not use with "Spirit Chain Always Full For Everything" or "Spirit Chain Always Full For Only You", they use the same addresses.




    Spirit Chain Always Empty For All Enemies
    0 0183FBF0 39200008
    0 0183FBF4 7D2903A6
    0 0183FBF8 3D20019C
    0 0183FBFC 81293F00
    0 0183FC00 81290008
    0 0183FC04 800900C8
    0 0183FC08 7F830040
    0 0183FC0C 4D9E0020
    0 0183FC10 39290004
    0 0183FC14 4200FFF0
    0 0183FC18 FC201890
    0 0183FC1C D0230010
    0 0183FC20 4E800020
    0 00188B68 4983FBF2
    Do not use with "Spirit Chain Always Empty For Your Allies" or "Spirit Chain Always Empty For Everything Except You", they use the same addresses.
    Enemies just stand around while you and your allies kill them. Makes the game boring.




    Spirit Chain Always Empty For Your Allies
    0 0183FBF0 39200008
    0 0183FBF4 7D2903A6
    0 0183FBF8 3D20019C
    0 0183FBFC 81293F00
    0 0183FC00 81290008
    0 0183FC04 814900E8
    0 0183FC08 1D4A0004
    0 0183FC0C 7C09502E
    0 0183FC10 814900C8
    0 0183FC14 7F8A1840
    0 0183FC18 409E0018
    0 0183FC1C 814A0004
    0 0183FC20 7F8A0040
    0 0183FC24 419E000C
    0 0183FC28 FC201890
    0 0183FC2C D0230010
    0 0183FC30 39290004
    0 0183FC34 4200FFDC
    0 0183FC38 4E800020
    0 00188B68 4983FBF2
    Do not use with "Spirit Chain Always Empty For All Enemies" or "Spirit Chain Always Empty For Everything Except You", they use the same addresses.
    If you don't want your allies to attack during battle, this is for you.




    Spirit Chain Always Empty For Everything Except You
    0 0183FBF0 3D20019C
    0 0183FBF4 81293F00
    0 0183FBF8 81290008
    0 0183FBFC 814900E8
    0 0183FC00 1D4A0004
    0 0183FC04 7D49502E
    0 0183FC08 1D4A0004
    0 0183FC0C 394A00C4
    0 0183FC10 7D49502E
    0 0183FC14 7F8A1840
    0 0183FC18 4D9E0020
    0 0183FC1C FC201890
    0 0183FC20 D0230010
    0 0183FC24 4E800020
    0 00188B68 4983FBF2
    Do not use with "Spirit Chain Always Empty For All Enemies" or "Spirit Chain Always Empty For Your Allies", they use the same addresses.
    If you want to be the only thing that can attack every battle, this is for you but you must like a game very boring like that if you want everybody else to just stand around.




    Blast Gauge Meter Instantly Fully Refills
    0 00188C38 60000000




    Blast Gauge Uses Full On Change
    0 00188D1C 60000000




    5x Movement Speed
    0 002E4448 38600001
    0 00B824A0 40A00000
    0 00B824B4 40A00000
    1st line prevents the game from teleporting you back to previous positions if you run so quickly down steps that you stay in the air for 1 second.
    If you end up falling through nothing forever or anything like that, just change the value for line 2 to 38600000.
    2nd default is 3F800000 and is your actual speed.
    3rd line is your movement speed limit.




    1000x Damage Scale Modifier
    0 000F58E4 447A0000
    This also affects the damage enemies inflict upon you so use some other codes with it to survive if you increase the percentage of damage dealt with this code.




    1000x Effect Durations
    0 000F2AC4 447A0000
    Any effect that happens in battle will last a very long time.
    Hitting an enemy and stunning them lasts forever, and even knocking them down will take them forever to get back up.
    This also affects what enemies do to you too, so be careful how you use this.




    Status Effects Never Apply To You Only
    0 0183FD60 83FEFDB8
    0 0183FD64 2B9F0000
    0 0183FD68 409E002C
    0 0183FD6C 801EFDC8
    0 0183FD70 3FE0019C
    0 0183FD74 83FF3F00
    0 0183FD78 83FF0008
    0 0183FD7C 83BF00E8
    0 0183FD80 1FBD0004
    0 0183FD84 7FBFE82E
    0 0183FD88 7F9D0040
    0 0183FD8C 409E0008
    0 0183FD90 EC842028
    0 0183FD94 D09E0018
    0 0183FD98 48118DB2
    0 00118DAC 4983FD62
    Do not use with "Status Effects Never Apply To You Or Allies", they use the same addresses.




    Status Effects Never Apply To You Or Allies
    0 0183FD84 83FEFDB8
    0 0183FD88 2B9F0000
    0 0183FD8C 409E0008
    0 0183FD90 EC842028
    0 0183FD94 D09E0018
    0 0183FD98 48118DB2
    0 00118DAC 4983FD86
    Do not use with "Status Effects Never Apply To You Only", they use the same addresses.




    Multiple Strikes Per Hit
    0 00060500 EC210828
    For a simple example, normally Sorey striking with Striking Fang hits an enemy once, but with this it hits them 3 times.
    You can get a few extra hits with this, but it also applies to enemies.




    Enemies Always Drop Items After Battle
    0 000FA3CC 7F800000




    Exp Multiplier
    0 0179EA30 1C84????
    0 0179EA34 7E942014
    0 0179EA38 4818D972
    0 0018D96C 4979EA32




    Max Items On Change
    0 001D1DB4 7F45F92E
    I have picked up items, sold items I do not have the max amount for, and bought items, they all instantly give me the max amount.
    Different types of items have different correct max values that are determined starting at 001CD7F4 giving you either 1, 15, 30, 99, or 255, and this seems to give you the correct max value for the correct types.




    Max Gald On Change
    0 0017BF84 60000000
    Buying, selling, and gaining it from battles will give you the max amount.




    Have At Least 1 Of Each Gel, Snack, Valuable, And Fashion Item
    0 0179ED24 7C03202E
    0 0179ED28 2B800000
    0 0179ED2C 419D000C
    0 0179ED30 38000001
    0 0179ED34 7C03212E
    0 0179ED38 60030000
    0 0179ED3C 481D15C2
    0 001D15BC 4979ED26
    It does not work on Weapons and other things where items with the same name and everything can have different properties.
    I checked various places online, every single item this gives you is a normal item so you are not getting any weird unused items.
    There are various items you get by just having save data from other Tales Of whatever games, and this seems to give you them without needing save data from them.
    This also gives you keys to open any chest you see lying around.




    Battle Combo Increment Multiplier
    0 000F867C 3084????




    Battle Combos Never Decrease
    0 0010D0D8 60000000




    Battle Max Max Damage
    0 00063A18 3FBD3B9A
    0 00063A44 63B8C9FF
    I know that title is worded weird with Max Max.
    At the end of the battle is the max damage you did in a combo.
    This will max out that amount for max damage.




    Battle Time Never Increases
    0 000CFE70 EC210828
    I did it this way because the timer is used by the game AI during battle too and tampering with it can result in enemies and allies doing nothing.
    The store operation that updates the time is at 000C7694, but then if you remove it the time no longer updates and then the AI tries reading it at 000C3194 and then compares it to some other time at 00034FB0 and if the time isn't changing then the AI stops doing stuff.
    This seemed like the way of doing it that would least likely mess with other things.




    Battle 1000x Grade Multiplier
    0 000E3CE0 447A0000




    Max Exp And Title Proficiency On Gain
    0 0018D9A0 60000000




    Max Shop Rank On Increase
    0 001A2F38 60000000




    Max Artes Proficiency On Increase
    0 00191E3C 60000000




    Max Equipment Proficiency On Increase
    0 001CE50C 60000000




    Max Support Talent Proficiency On Increase
    0 001AD3D8 60000000




    All Equipment Have Full Skill Sheet
    0 0018B4DC 60000000
    Could be a useless display thing, not fully tested or understood yet.
    When you check your Skill Sheet under the Equipment Menu you will see what looks like you having everything.




    99 Equipment Skills
    0 0018AD98 60000000
    Could be a useless display thing, not fully tested or understood yet.
    When you check your Skill Sheet under the Equipment Menu you will see that the ones you normally currently have will be showing an amount of 99, but not sure if it is actually doing anything yet.




    Max Total Play Time
    0 001804E4 60000000
    This saves.




    Max Current Play Time
    0 001804F8 60000000
    This affects nothing and has no effect on the Total Play Time.




    Activate All Normal Boons At Once
    0 0015D8A4 60000000
    This will not give you any possible extra Boons like the other one, and you will not be able to turn them off with this on.




    Activate All Possible Boons At Once
    0 0015DA78 7CA31B38
    If this is on you will not be able to disable any of them.
    It may give unknown hidden side effects.




    Unlock All Battle Actions
    0 0017D274 90C30000
    1 odd one pops up at the bottom that can't be unlocked, no idea what that is.




    Escaping Battle Is Instant
    0 0007BF1C D3990000




    Instant Attacks
    0 00118CB8 D3FE0008
    Various attacks in battle make a small circle meter appear that fills starting from the top and goes clockwise, usually lasts 1 or 2 seconds. This removes that wait before attacking.




    Whatever that meter is that appears whenever I press L1 to Armatize
    0 000DA534 D3FF0008
    Considering I don't know what it is and it can be either good or bad, if it turns out to be good and you want to make it last forever, instead use this:
    0 000DA534 60000000
    Does anybody know what that meter is? I don't know if it is good or bad or a timer between things or what exactly, I just know I found it and can either make it last forever or complete instantly.




    No Wait Time Between Switching Seraphs
    0 001189F0 EC421028




    Support Talents Instantly Complete Preparations And Walking
    0 001B126C C0230000
    This might be annoying because your allies are going to be giving you food a lot.




    Fast Proficiency Gain For Support Talents That Require Walking But Do Not Have Preparations Or Walking
    0 001B0F2C FC201090
    I do not know how to accurately describe this.
    It is for Support Talents like "Point of Interest Detection" or "Health Maintenance" where just walking around areas slowly increases your proficiency, but if it is a skill like "Money Finding" or "Snack Preparation" that shows things like "Preparing..." and "Walking..." on the tab it will not affect those Support Talents.




    1,000x Point Of Interest Detection Range
    0 001AFA7C 38602710
    Only works if a Support Talent that detects these is equipped.




    1,000x Treasure Detection Range
    0 001AF834 38602710
    Only works if a Support Talent that detects these is equipped.




    1,000x Normin Detection Range
    0 001AFCC4 38602710
    Only works if a Support Talent that detects these is equipped.




    Massive Detection Range
    0 017D0010 E8410028
    0 017D0014 3C60461C
    0 017D0018 60634000
    0 017D001C F8610028
    0 017D0020 C021002C
    0 017D0024 48CCD6AA
    0 00CCD6A4 497D0012
    Works for all but only if things that normally allow detection are equipped.




    Button Enable Code
    0 018C03B0 3CA001CD
    0 018C03B4 9065F008
    0 018C03B8 80A30048
    0 018C03BC 481CD142
    0 018C03C0 907C0004
    0 018C03C4 3C8001CD
    0 018C03C8 887C0005
    0 018C03CC 9864F000
    0 018C03D0 887C0007
    0 018C03D4 9864F001
    0 018C03D8 A064F000
    0 018C03DC 70601800
    0 018C03E0 B004F002
    0 018C03E4 70600800
    0 018C03E8 B004F004
    0 018C03EC 8164F008
    0 018C03F0 2B8B0000
    0 018C03F4 419E01F0
    0 018C03F8 814B0004
    0 018C03FC 3D20019C
    0 018C0400 81295010
    0 018C0404 61280000
    0 018C0408 38E87AA0
    0 018C040C 80C80008
    0 018C0410 7F8A3040
    0 018C0414 419E0014
    0 018C0418 39080060
    0 018C041C 7F883840
    0 018C0420 419DFFE4
    0 018C0424 4BFFFFE8
    0 018C0428 39480060
    0 018C042C 7F8A3840
    0 018C0430 409D0008
    0 018C0434 612A0000
    0 018C0438 814A0008
    0 018C043C 38C8FFA0
    0 018C0440 7F864840
    0 018C0444 409C0008
    0 018C0448 60E60000
    0 018C044C 80C60008
    0 018C0450 A0A4F006
    0 018C0454 70604040
    0 018C0458 B004F006
    0 018C045C 2B804040
    0 018C0460 409E0010
    0 018C0464 7F850040
    0 018C0468 419E0008
    0 018C046C 914B0004
    0 018C0470 A0A4F00C
    0 018C0474 70600840
    0 018C0478 B004F00C
    0 018C047C 2B800840
    0 018C0480 409E0010
    0 018C0484 7F850040
    0 018C0488 419E0008
    0 018C048C 90CB0004
    0 018C0490 8944F00E
    0 018C0494 A0A4F010
    0 018C0498 70600810
    0 018C049C B004F010
    0 018C04A0 2B800810
    0 018C04A4 409E0020
    0 018C04A8 7F850040
    0 018C04AC 419E0018
    0 018C04B0 394A0001
    0 018C04B4 2B8A0005
    0 018C04B8 409D0008
    0 018C04BC 39400000
    0 018C04C0 9944F00E
    0 018C04C4 2B8A0000
    0 018C04C8 409E000C
    0 018C04CC 392B0008
    0 018C04D0 48000010
    0 018C04D4 2B8A0001
    0 018C04D8 409E000C
    0 018C04DC 392B0010
    0 018C04E0 48000010
    0 018C04E4 2B8A0002
    0 018C04E8 409E000C
    0 018C04EC 392B001C
    0 018C04F0 48000010
    0 018C04F4 2B8A0003
    0 018C04F8 409E000C
    0 018C04FC 392B0028
    0 018C0500 48000010
    0 018C0504 2B8A0004
    0 018C0508 409E000C
    0 018C050C 392B0034
    0 018C0510 48000008
    0 018C0514 392B0040
    0 018C0518 A0A4F012
    0 018C051C 70604010
    0 018C0520 B004F012
    0 018C0524 2B804010
    0 018C0528 409E0018
    0 018C052C 7F850040
    0 018C0530 419E0010
    0 018C0534 3D007FFF
    0 018C0538 6108FFFF
    0 018C053C 91090004
    0 018C0540 2B8A0001
    0 018C0544 409D0018
    0 018C0548 70604100
    0 018C054C 2B804100
    0 018C0550 409E000C
    0 018C0554 39000000
    0 018C0558 9109FFFC
    0 018C055C 2B8A0001
    0 018C0560 81090000
    0 018C0564 38E80001
    0 018C0568 38C8FFFF
    0 018C056C 419D0020
    0 018C0570 2B870011
    0 018C0574 409D0008
    0 018C0578 38E0000C
    0 018C057C 2B86000C
    0 018C0580 409C0008
    0 018C0584 38C00011
    0 018C0588 4800001C
    0 018C058C 2B870091
    0 018C0590 409D0008
    0 018C0594 38E00001
    0 018C0598 2B860001
    0 018C059C 409C0008
    0 018C05A0 38C00091
    0 018C05A4 A0A4F014
    0 018C05A8 70601040
    0 018C05AC B004F014
    0 018C05B0 2B801040
    0 018C05B4 409E0010
    0 018C05B8 7F850040
    0 018C05BC 419E0008
    0 018C05C0 90C90000
    0 018C05C4 A0A4F016
    0 018C05C8 70608040
    0 018C05CC B004F016
    0 018C05D0 2B808040
    0 018C05D4 409E0010
    0 018C05D8 7F850040
    0 018C05DC 419E0008
    0 018C05E0 90E90000
    0 018C05E4 486A326E
    0 018C05E8 41820020
    0 018C05EC 3C8001CD
    0 018C05F0 A084F002
    0 018C05F4 28041800
    0 018C05F8 40820010
    0 018C05FC 38000000
    0 018C0600 80830000
    0 018C0604 9004000C
    0 018C0608 480FC32A
    0 018C060C EC5E102A
    0 018C0610 3C6001CD
    0 018C0614 A063F004
    0 018C0618 2B830800
    0 018C061C 409E0008
    0 018C0620 FC400890
    0 018C0624 480B5296
    0 006A3268 498C01C2
    Required for the remaining codes below.




    Press L2 + L3 During Battle To Instantly Kill All Enemies In Battle
    0 000FC324 498C05EA
    0 000FC328 4808C62D
    Requires the button enable code.
    I don't know why you'd need this when you can kill enemies with any damage, but I did it anyway.




    Hold L2 While Attacking For Quicker Attacks
    0 000B5290 498C060E
    Requires the button enable code.
    It is useful for Hidden and Seraphic Artes, not very useful for Martial Artes though so that is why you need to hold L2 while attacking to use it so you have control of what you want to use it with.




    Item Modifier
    0 001CD13C 498C03B2
    Requires the button enable code.
    This is for changing the type of Weapon, Accessory, Armor, Ring, or Shoes you have.
    It also allows modifying which 4 skills it has, can max them out, and can max out attack or defense too.
    Go into items, highlight the item you want to change, and use the button combos.
    L2 + [] = Cycle back 1 item.
    R2 + [] = Cycle forward 1 item.
    L2 + Triangle = Change which attribute or skill to modify.
    R2 + Triangle = Give max value to the selected attack, defense, or skill.
    R2 + Select = Unseal Skill
    L3 + [] = Cycle back 1 attack, defense, or skill
    R3 + [] = Cycle forward 1 attack, defense, or skill


    When cycling between attributes and skills, it starts at 00 and goes in this below order.
    00 = Attribute 1
    01 = Attribute 2
    02 = Skill 1
    03 = Skill 2
    04 = Skill 3
    05 = Skill 4
    The byte for which you are modifying is at 01CCF00E.


    There are 6 item attributes below.
    Attribute Types
    0C = ATK
    0D = DEF
    0E = A. ATK
    0F = A. DEF
    10 = Speed
    11 = Focus
    Anything else I try before or after those does nothing.


    For Skills, there are 145 of them that go in this below order.
    Skill Types
    Code:
    00 = Nothing
    01 = Atakk = Attack +#%
    02 = Mynd = Arte Attack +#%
    03 = Difens = Defense +#%
    04 = Reziss = Arte Defense +#%
    05 = Spirri = Focus +#%
    06 = Rangus = Stun damage rate +#%
    07 = Roon = Duration of stat increases +#%
    08 = Blokk = Defense capability +#%
    09 = Wresst = Duration of stat reductions -#%
    0A = Gillium = Stun time reduced by 20%
    0B = Blude = HP recovery upon successful stun +#
    0C = Plezur = HP recovery during combo +#
    0D = Primor = HP Recovery while defending +#
    0E = Gaine = HP recovery upon defeating enemy +#
    0F = Releeph = HP recovery when using BG +#
    10 = Fantum = SC recovery upon successful stun +#
    11 = Chein = SC use reduction during combo +#%
    12 = Mirag = SC recovery speed while defending +#%
    13 = Gaizer = SC recovery when damage received +#
    14 = Justiss = SC recovery upon successful evasion +#
    15 = Tempescht = BG increase when 10 hits landed +#%
    16 = Wundor = BG increase upon defeating enemy +#%
    17 = Farrest = BG increase rate while defending +#%
    18 = Fethur = BG increase rate during evasion +#%
    19 = Tenshun = BG increase upon successful stun +#%
    1A = Shokk = Paralyzing capability +#%
    1B = Flaym = Burning capability +#%
    1C = Sloe = Slowing capability +#%
    1D = Poizon = Poisoning capability +#%
    1E = Fatty G = Fatiguing capability +#%
    1F = Animili = Capability vs. beasts +#%
    20 = Schel = Capability vs. custaceans +#%
    21 = Blarb = Capability vs. amorphous +#%
    22 = Leglis = Capability vs. apodous +#%
    23 = Pinyon = Capability vs. winged foes +#%
    24 = Anther = Capability vs. therians +#%
    25 = Plaite = Capability vs. armored +#%
    26 = Litsch = Capability vs. undead +#%
    27 = Deemun = Capability vs. fiends +#%
    28 = Lindwer = Capability vs. dragons +#%
    29 = Voyd = Non-elemental attack power +#%
    2A = Faira = Fire attack power +#%
    2B = Urth = Earth attack power +#%
    2C = Acqua = Water attack power +#%
    2D = Windur = Wind attack power +#%
    2E = Pennetrayt = No staggering when taking # damage or less
    2F = Sheeld = No. of Iron Stances during casting +#
    30 = Priventi = All damage taken reduced by #
    31 = Invalada = Damage taken totaling less than # is negated
    32 = Phoenix = KO protection +#%
    33 = Soljur = All stats +#
    34 = Asashin = HP +#% when evading with quickstep
    35 = Preest = Max HP +#%
    36 = Scowtt = SC recovery speed +#%
    37 = Worlok = When BG reaches 0, BG auto-recovery +#%
    38 = Shaymin = Duration of inflicted status ailments +#%
    39 = Sordzmin = Enemy stagger time +# with 2-combo
    3A = Knyte = Enemy stagger time +# with 3-combo
    3B = Palydeen = Enemy stagger time +# with 4-combo
    3C = Heerow = # seconds complete evasion at battle start
    3D = Devoyd = Non-elemental damage reduced by #%
    3E = Defaira = Fire-type damage reduced by #%
    3F = Deurth = Earth-type damage reduced by #%
    40 = Deacqua = Water-type damage reduced by #%
    41 = Dewindur = Wind-type damage reduced by #%
    42 = Roklin = Effect of Paralysis reduced by #%
    43 = Komfert = Effect of Burn reduced by #%
    44 = Elvin = Effect of Slow reduced by #%
    45 = Meltem = Effect of Poison reduced by #%
    46 = Leah = Effect of Fatigue reduced by #%
    47 = Atakkus = Attack +# when you level up
    48 = Myndus = Arte Attack +# when you level up
    49 = Difensus = Defense +# when you level up
    4A = Rezissus = Arte Defense +# when you level up
    4B = Spirrius = Focus +# when you level up
    4C = Invoyd = Non-elemental damage on first combo hit +#
    4D = Infaira = Fire damage on first combo hit +#
    4E = Inurth = Earth damage on first combo hit +#
    4F = Inacqua = Water damage on first combo hit +#
    50 = Inwindur = Wind damage on first combo hit +#
    51 = Brilyanti = Stun time for non-elemental attacks +#sec
    52 = Charr = Stun time for fire-type attacks +#sec
    53 = Gayya = Stun time for earth-type attacks +#sec
    54 = Tryton = Stun time for water-type attacks +#sec
    55 = Zeffir = Stun time for wind-type attacks +#sec
    56 = Vanisch = Negates enemy's non-elemental resistance
    57 = Igneet = Negates enemy's fire resistance
    58 = Quayk = Negates enemy's earth resistance
    59 = Tidel = Negates enemy's water resistance
    5A = Vohrtex = Negates enemy's wind resistance
    5B = Maxwell = #% chance to convert non-elemental damage to 1
    5C = Efreet = #% chance to convert fire damage to 1
    5D = Gnome = #% chance to convert earth damage to 1
    5E = Undine = #% chance to convert water damage to 1
    5F = Sylph = #% chance to convert wind damage to 1
    60 = Voydax = #% chance of x4 non-elemental power increase
    61 = Fairax = #% chance of x4 fire power increase
    62 = Urthax = #% chance of x4 earth power increase
    63 = Axquax = #% chance of x4 water power increase
    64 = Windurax = #% chance of x4 wind power increase
    65 = Ebonis = Reflect back #% of non-elemental damage
    66 = Krimsen = Reflect back #% of fire damage
    67 = Ambur = Reflect back #% of earth damage
    68 = Azura = Reflect back #% of water damage
    69 = Verdae = Reflect back #% of wind damage
    6A = Anthemn = Stagger time lowered by #%
    6B = Blasst = Maximum BG +#
    6C = Ekseed = No. of combos in normal state +#
    6D = Aster = 2x damage on 10th, 20th, 30th (etc.) hit
    6E = Aejis = Prevents Petrify, your knockback chance halved
    6F = Axcell = BG cost of mystic artes reduced by 1
    70 = Riborne = Recovers 25% of damage you take
    71 = Kiloh = Halves damage over 1000
    72 = Ashur = "Times Used" for artes x2
    73 = Mistiq = Reduces casting time by 40%
    74 = Metalik = No staggering when HP is over %70
    75 = Oddin = Number of hits doubled
    76 = Athaena = 5sec after healing, extra 40% HP recovery
    77 = Lucyfir = All SC consumption halved
    78 = Etirniti = No combo limit while SC remaining
    79 = Armatize: Bullet = Armatized - Banish Blast powered up
    7A = Armatize: Fire = Armatized - strong to wind, weak to water (10%)
    7B = Armatize: Earth = Armatized - strong to water, weak to wind (10%)
    7C = Armatize: Water = Armatized - strong to fire, weak to earth (10%)
    7D = Armatize: Wind = Armatized - strong to earth, weak to fire (10%)
    7E = Purify: Human = All curses broken upon armatization
    7F = Purify: Fire = All Burn effects healed upon armatization
    80 = Purify: Earth = All Slow effects dissolved upon armatization
    81 = Purify: Water = All Poison effects neutralized upon armatization
    82 = Purify: Wind = All Fatigue effects cured upon armatization
    83 = Short Attack Bonus = Grade for quick enemy dispatch +1
    84 = Fatal Beginning = Stun rate +10% for 3sec at battle start
    85 = Utmost Fatality = Stun rate +20$ against enemies with max HP
    86 = No Damage Bonus = Grade for no-damage enemy dispatch +1
    87 = No Damage SP = SC recovery speed +5% while undamaged
    88 = Jumbo Combo = +1 damage rate increase for consecutive hits
    89 = Equal Attack Bonus = Grade for simultaneous enemy dispatch +1
    8A = Emergency Attack = Damage rate to enemy with status ailment +15%
    8B = Flip Attack = Damage multiplier to downed enemy +20%
    8C = Matched Recovery = Quickstepping SC cost reduced by 25%
    8D = Increase Hate = Rate targeted by enemies +5%
    8E = Desperate Defense = Damaged reduced by 15% when HP less than 25%
    8F = Reduce Hate = Rate targeted by enemies -5%
    90 = Desperate Prevention = SC +10 when resisting status ailments
    91 = High Speed Items = Time you can't use items reduced by 15%

    There are 328 items that go in this order below.
    Item Types
    Code:
    00020001 = Ritual Sword = Ancient Sword = A one-handed sword found among ruins. Dull-edged, and unlikely to mortally wound anything, but an easy-to-wield blade all the same.
    00020002 = Ritual Sword = Lailah's Sacred Blade = A sacred blade revered in Ladylake. Imbued with a peculiar power.
    00020003 = Ritual Sword = Amber Sword = A ritual sword which uses amber as a mana catalyst. Known to be a soothing presence on the battlefield.
    00020004 = Ritual Sword = Ignis Blade = A ritual sword possessing a ruby-red aura.
    00020005 = Ritual Sword = Calcite Sword = A ritual sword which uses calcite as a mana catalyst.
    00020006 = Ritual Sword = Azure Blue = A ritual sword possessing a deadly pale look.
    00020007 = Ritual Sword = Fluoric Sword = A ritual sword which uses fluorite as a mana catalyst.
    00020008 = Ritual Sword = Void Slasher = A ritual sword custom-forged to deliver decisive blows.
    00020009 = Ritual Sword = Amphibole Sword = A ritual sword which uses amphibole as a mana catalyst.
    0002000A = Ritual Sword = Accurizer = A ritual sword built to bestow the wielder with deadly accuracy.
    0002000B = Ritual Sword = Feldspar Sword = A ritual sword which uses orthoclase as a mana catalyst. Performs according to the wielder's ability.
    0002000C = Ritual Sword = Sword Breaker = A blade to best all other weapons. The relentless pursuit of forging the perfect defensive sword produced one of immense attack power instead.
    0002000D = Ritual Sword = Quartz Sword = A ritual sword with a blade forged from quartz.
    0002000E = Ritual Sword = Remedial Blade = A soul-soothing ritual sword that is ruthless and almighty in battle.
    0002000F = Ritual Sword = Topaz Sword = A ritual sword forged with topaz. Releases the wild ferocity that lies within the wielder.
    00020010 = Ritual Sword = Extrinsic Sword = A warped blade, intricately constructed using now-forgotten methods. The swish-like sound produced when swinging is as enigmatic as the sword itself.
    00020011 = Ritual Sword = Mythril Sword = A ritual sword forged from mythril. It is said the blade's gleam grows stronger with each victim it takes.
    00020012 = Ritual Sword = Caliburnus = A ritual sword forged in the pursuit of the perfect weapon, and only made possible by countless previous attempts.
    00020013 = Ritual Sword = Adamantine Sword = A ritual sword forged from impenetrable stone. Its strikes hit hard, and are quick to snuff out opportunities for enemy counters.
    00020014 = Ritual Sword = Disintegrator = A ritual sword that alludes to the destruction of all that is and will be.
    00020015 = Ritual Sword = Bloodied Sword = A righteous blade only to those who would call it a friend. Annihilates any who would disagree with its own sense of justice.
    00020016 = Ritual Sword = Righteous Graver = A mana blade unique in this world, only made possible by the forging together of swords Reveiller and Grespheia.
    00020017 = Ritual Sword = Languid Sword = The sword to unify all ritual swords. However, its base parameters will never improve.
    00020018 = Short Sword = Assassin Dagger = A short sword constructed for assassins with noise reduction in mind.
    00020019 = Short Sword = Raider Blade = Short sword effective in ambushes. Good at striking the enemy's weak spots, but ultimately ineffective at applying deadly force.
    0002001A = Short Sword = Fluoric Dagger = A short blade constructed with fluorite as its mana catalyst.
    0002001B = Short Sword = Sharpened Needle = A short sword as thin in circumference as a needle. Light in weight and easy to handle.
    0002001C = Short Sword = Amphibole Dagger = A short blade constructed with amphibole as its mana catalyst.
    0002001D = Short Sword = Grim Culler = A short sword with enhanced defensive qualities at close range. The weighty feel to the blade enhances attacks.
    0002001E = Short Sword = Feldspar Dagger = A short blade constructed with orthoclase as its mana catalyst.
    0002001F = Short Sword = Hushed Sonance = A short sword that acts as the catalyst for enhancing artes. Generates minimal sound making it perfect for capturing prey.
    00020020 = Short Sword = Quartz Dagger = Short sword forged from quartz.
    00020021 = Short Sword = Dexterity Decor = Any shortcomings in clinical strikes are more than made up for in arte attack power.
    00020022 = Short Sword = Topaz Dagger = Short sword forged from topaz.
    00020023 = Short Sword = Photonic Ray = Photon technology makes possible this short sword's phenomenal swiftness. Its toughness enables it to maintain structural integrity even at blistering speeds.
    00020024 = Short Sword = Mythril Dagger = Short sword forged from mythril.
    00020025 = Short Sword = Slaven Shadow = Immeasurable efforts went into giving this short sword superlative flexibility as only assassins demand. But beware, it has led to tears and scars for many a novice.
    00020026 = Short Sword = Adamantine Dagger = Short sword forged from impenetrable stone. Rock-solid, you could say.
    00020027 = Short Sword = Ephemeral Wing = A short sword possessing quivering qualities, symbolized by the solitary wing of a woeful fate.
    00020028 = Short Sword = Shadow Dweller = A mana sword built to preserve justice. Unwritten history tells of it being at the mercy of countless destinies.
    00020029 = Short Sword = Autumn Blade = A blade whose true value can only be fully appreciated in the majestic sunrises of autumn.
    0002002A = Short Sword = Ragged Dagger = The only dagger capable of being fused with any other dagger. However, its base power will never improve.
    0002002B = Staff = Ancient Staff = This long staff was discovered among ruins. Used for sword practice with Sorey.
    0002002C = Staff = Amber Staff = Amber-tipped long staff. The amber acts as an arte catalyst.
    0002002D = Staff = Surging Falls = A staff capable of bending water to its will.
    0002002E = Staff = Calcite Staff = Calcite-tipped long staff.
    0002002F = Staff = Rod of Turmoil = This mana-infused staff has the power to produce fire. Built with arte-users in mind. Will not increase attack.
    00020030 = Staff = Fluoric Staff = Staff with a green-hued fluorite stone encrusted in its tip.
    00020031 = Staff = Earthen Gale = A staff built to prioritize attack. Its mana is used as a means to enhance weapon action speed.
    00020032 = Staff = Amphibole Staff = Amphibole-tipped staff.
    00020033 = Staff = Dragon Tail = Staff reminiscent of a dragon, built to stand against that very thing.
    00020034 = Staff = Feldspar Staff = Orthoclase-tipped staff.
    00020035 = Staff = Rod of Tranquility = As if to discourage conflict entirely, this staff's attack power and arte attack power are non-existent.
    00020036 = Staff = Quartz Staff = Staff that uses quartz as its arte catalyst.
    00020037 = Staff = Crimson Flange = A staff dyed a red deeply reminiscent of blood.
    00020038 = Staff = Topaz Staff = Staff that uses topaz as its arte catalyst.
    00020039 = Staff = Genius's Staff = A staff closely resembling one owned by a certain physicist.
    0002003A = Staff = Muse's Staff = A staff dropped by Muse.
    0002003B = Staff = Mythril Staff = Staff that uses a blue-hued topaz as its arte catalyst.
    0002003C = Staff = Kaleidoscepter = A staff capable of realizing the full focus potential in its channeler. Prolonged usage may cause head throbbing.
    0002003D = Staff = Adamantine Staff = Staff that uses impenetrable stone as its arte catalyst.
    0002003E = Staff = Staff of Finis = A supreme staff said to possess the potential power to annihilate, or create, worlds.
    0002003F = Staff = Astral Mastery = The rarest of items believed to hold the power to surpass all else and control the very stars themselves.
    00020040 = Staff = Decrepit Staff = The only staff capable of being fused with any other staff. However, its base parameters will never improve.
    00020041 = Paper = Antique Paper = Well-used stack of paper. Lailah is able to set fire to these of her own volition using the power of fire mana.
    00020042 = Paper = Amber Paper = Paper leaves that have amber ground into their fibers. Pressing other ores into the paper will further improve its mana flow.
    00020043 = Paper = Grace Sheet = Sheets of paper, each coated in oil to protect them against water.
    00020044 = Paper = Calcite Paper = Paper leaves that have calcite ground into their fibers.
    00020045 = Paper = Bamboo Stack = Paper leaves that have bamboo ground into their fibers. Lightweight yet sturdy.
    00020046 = Paper = Fluoric Paper = Paper leaves that have fluorite ground into their fibers.
    00020047 = Paper = Mosquitoless Euphoria = Contains writings concerning the author's hatred for an insect that bit him. This is perhaps why the smoke produced from burning this will keep insects away.
    00020048 = Paper = Amphibole Paper = Paper leaves that have amphibole ground into their fibers.
    00020049 = Paper = Vellum = Parchments made from sheepskin. Though unclear if it's due to the sheepskin, it does possess excellent defensive qualities.
    0002004A = Paper = Feldspar Paper = Paper leaves that have orthoclase ground into their fibers.
    0002004B = Paper = Sharp-edged Paper = Paper leaves with edges so sharply trimmed absent-minded handling will most definitely result in paper cuts.
    0002004C = Paper = Quartz Paper = Paper leaves that have quartz ground into their fibers.
    0002004D = Paper = Symphonic Sheet = A pile of sheet music with what appears to be the score to an elaborate musical odyssey.
    0002004E = Paper = Topaz Paper = Paper leaves that have topaz ground into their fibers.
    0002004F = Paper = Direct Appeal Paperwork = A collection of appeal forms never submitted due to various typos and erroneous grammar. The animosity contained within them is quite legible, however.
    00020050 = Paper = Mythril Paper = Paper leaves that have mythril ground into their fibers.
    00020051 = Paper = Death Sheet = A pile of paper foretelling the end of the world while also noting the imminent hour of doom. To some, this may be their moment of salvation.
    00020052 = Paper = Adamantine Paper = Paper leaves that have adamantine ground into their fibers.
    00020053 = Paper = Ragnarok = A stack of paper with endless discourse about the end of days. The sheer conviction with which it is written is enough to make you believe its writings to be true.
    00020054 = Paper = Lost Parlance = The script used on this paper appears to be written in a language so ancient and obscure, its authenticity can't be confirmed.
    00020055 = Paper = Decayed Paper = The only leaves of paper able to be fused with any other paper. However, its base parameters will never improve.
    00020056 = Umbrella = Cherished Umbrella = A dearly-cherished umbrella great for both rainy and sunny days alike. Used as a mana catalyst in seraphic artes.
    00020057 = Umbrella = Calcite Umbrella = An umbrella adorned with a calcite stone.
    00020058 = Umbrella = Beach Parasol = An all-weather umbrella able to beat off even the midday sun of the desert wilderness. Comes in a very compact size.
    00020059 = Umbrella = Fluoric Umbrella = An umbrella adorned with a fluorite stone.
    0002005A = Umbrella = Sunlight Parasol = A parasol to pleasantly ease you into a full day of joyful sunshine.
    0002005B = Umbrella = Amphibole Umbrella = An umbrella adorned with an amphibole stone.
    0002005C = Umbrella = Umbrella Lance = An umbrella this rare makes it a must-have item. Manufactured for battle, it doubles as a lance with top penetrative power.
    0002005D = Umbrella = Feldspar Umbrella = An umbrella adorned with a orthoclase stone.
    0002005E = Umbrella = Pastel Parasol = A parasol colored in a range of vivid pastel shades. Improves focus while diminishing enemy focus.
    0002005F = Umbrella = Quartz Umbrella = An umbrella adorned with a quartz stone.
    00020060 = Umbrella = Darkness Disrupter = An umbrella better suited for protecting against the darkness than light. Said not only to protect darkness, but also to absorb it.
    00020061 = Umbrella = Topaz Umbrella = An umbrella adorned with a topaz stone.
    00020062 = Umbrella = Rainbow Arch = An umbrella resembling the beauteous form of a butterfly, hence its name.
    00020063 = Umbrella = Mythril Umbrella = An umbrella adorned with a mythril stone.
    00020064 = Umbrella = Aqua Interrupter = An umbrella so water-repellant, it makes you wonder if it's on a mission to destroy the very rain itself.
    00020065 = Umbrella = Adamantine Umbrella = An umbrella adorned with an adamantine stone. Long-lasting and supposedly unbreakable.
    00020066 = Umbrella = Alchemist's Wand = An elegant umbrella made from a wand thought to hold the magical power alchemists manipulated to create gold.
    00020067 = Umbrella = Scathach Greifon = Some consider this the spear wielded by the queen of the underworld herself, but a quick check confirms it is indeed an umbrella. A trick of the mind, perhaps?
    00020068 = Umbrella = Mangled Umbrella = The only umbrella able to be fused with any other umbrella. However, its base parameters will never improve.
    00020069 = Pendulum = Pendulum = A pendulum used in fortune-telling and dowsing rituals. To a seraph, however, it is a splended artes catalyst.
    0002006A = Pendulum = Fluoric Pendulum = This pendulum is adorned with fluorite. It evokes imagery of art, study, introversion, and fields.
    0002006B = Pendulum = Melancholic Din = When swung, it produces a distinct high-pitched note. The note is acute, yet at the same time subtle and melancholic.
    0002006C = Pendulum = Amphibole Pendulum = This pendulum is adorned with amphibole.
    0002006D = Pendulum = Angelite = This pendulum is adorned with anhydrite. It evokes imagery of tolerance, joy, healing, and running wild.
    0002006E = Pendulum = Feldspar Pendulum = This pendulum is adorned with orthoclase.
    0002006F = Pendulum = Labradorite = This pendulum is adorned with labradorite. It evokes imagery of mystery, the sun, stars, and inhumanity.
    00020070 = Pendulum = Quartz Pendulum = This pendulum is adorned with quartz. It changes color when seen under the shroud of night.
    00020071 = Pendulum = Jasper Soul = This pendulum is adorned with red jasper. It evokes imagery of bravery, honesty, intuition, and oblivion.
    00020072 = Pendulum = Topaz Pendulum = This pendulum is adorned with topaz. It evokes imagery of wisdom, growth, health, and genuineness.
    00020073 = Pendulum = Andradite = This pendulum is adorned with garnet. It evokes imagery of friendship, love, life, and frugality.
    00020074 = Pendulum = Mythril Pendulum = This pendulum is adorned with red mythril. It evokes imagery of passion, affection, support, and regret.
    00020075 = Pendulum = Corundum Lore = This pendulum is adorned with sapphire. It evokes imagery of mercy, loyalty, virtue, and cowardice.
    00020076 = Pendulum = Adamantine Pendulum = This pendulum is adorned with adamanatine.
    00020077 = Pendulum = Scrapulum = This pendulum is one of countless others discarded as scrap from an experiment conducted long ago.
    00020078 = Pendulum = Brilliant Star = A pendulum shrouded in mystery, adorned with a stone cut to perfection that is mystifyingly impervious to any force.
    00020079 = Pendulum = Worn Out Pendulum = The only pendulum able to be fused with any other pendulum. However, its base parameters will never improve.
    0002007A = Spear = Forged Spear = No expense was spared in making this
    0002007B = Spear = Amber Spear = A spear decorated with amber.
    0002007C = Spear = Shabby Spear = As testament to its refined workmanship, this spear is valued at a high price.
    0002007D = Spear = Calcite Spear = A spear decorated with calcite.
    0002007E = Spear = Spear of Impending Death = A spear forged to bestow upon the wielder the understanding that this spear is the only thing standing between them and death.
    0002007F = Attachment = Armatus Weapon Water = Ultimate Bow
    00020080 = Attachment = Armatus Weapon Fire = Ultimate Longsword
    00020081 = Attachment = Armatus Weapon Wind = Strongest Funnel
    00020082 = Attachment = Armatus Weapon Earth = Ultimate Fists
    
    00040001 = Men's Armor = Natural Waistcoat = Waistcoat for a man that allows for warm and flexible movement in cold environments.
    00040002 = Men's Armor = Amber Waistcoat = A waistcoat with amber sewn into the material.
    00040003 = Men's Armor = Waistcoat = A garment offering protection in public places. It will also more than suffice in unnerving locations, too.
    00040004 = Men's Armor = Calcite Waistcoat = A waistcoat with calcite sewn into the material.
    00040005 = Men's Armor = Thorny Vest = Armor covered in thorns that also benefits attack strength. Must not be worn during sleep.
    00040006 = Men's Armor = Fluoric Waistcoat = A waistcoat with fluorite sewn into the material.
    00040007 = Men's Armor = Jet Black Vest = A waistcoat so dark you feel your soul being sucked into it when you lay your eyes upon it, its name says it all, really.
    00040008 = Men's Armor = Amphibole Waistcoat = A waistcoat with amphibole sewn into the material.
    00040009 = Men's Armor = Kingly Waistcoat = A waistcoat so elegant a pauper could hide their low upbringing if they were to wear it. Remarkably lightweight, too.
    0004000A = Men's Armor = Feldspar Waistcoat = A waistcoat with orthoclase sewn into the material.
    0004000B = Men's Armor = Colorful Waistcoat = "Multicolored" perfectly describes the many different materials that went into creating this garment. Nevertheless, it was designed with function in mind.
    0004000C = Men's Armor = Quartz Waistcoat = A waistcoat with quartz sewn into the material.
    0004000D = Men's Armor = Summer Vacation = A waistcoat made with a porous material ideally suited for summer weather. Said to be customized for combat, as well.
    0004000E = Men's Armor = Topaz Waistcoat = A waistcoat with topaz sewn into the material.
    0004000F = Men's Armor = Aqua Marine Blue = A blue... No, green waistcoat for men. To confirm, it's a bluish, greenish waistcoat.
    00040010 = Men's Armor = Mythril Waistcoat = A waistcoat with mythril sewn into the material.
    00040011 = Men's Armor = Reflex Vest = As its name suggests, it improves chances to counter, as well as increases physical defense. To be worn by a male.
    00040012 = Men's Armor = Adamantine Waistcoat = A waistcoat with adamantine sewn into the material.
    00040013 = Men's Armor = Zero Impact Vest = A piece of armor good enough to repel any and all attacks. Unrivalled in quality, not to mention the haughtiness of its description.
    00040014 = Men's Armor = Mumbane = Legendary armor said to grant its wearer the ability to survive until the battle's pivotal moment.
    00040015 = Men's Armor = Flattering Garment = The only male armor able to be fused with any other male armor. However, its base parameters will never improve.
    00040016 = Women's Armor = Battle Garment = Female armor durable in combat, worn underneath outer clothing.
    00040017 = Women's Armor = Amber Garment = Female armor with amber sewn into the material.
    00040018 = Women's Armor = Silky Touch Garment = Woven with a unique type of silk yarn. Does its job as a piece of armor, and is smooth to the touch.
    00040019 = Women's Armor = Calcite Garment = Female armor with calcite sewn into the material.
    0004001A = Women's Armor = Middy Blouse = Armor for a lady, made for ease of movement. Not particularly protective.
    0004001B = Women's Armor = Fluoric Garment = Female armor with fluorite sewn into the material.
    0004001C = Women's Armor = Garish Pink Shirt = Colored a garish pink to imply superior attack strength in battle, which it indeeed grants its wearer.
    0004001D = Women's Armor = Amphibole Garment = Female armor with amphibole sewn into the material.
    0004001E = Women's Armor = Crimson Veil = An armor dyed crimson red to be worn by a woman. Those that shudder in fear at its look might want to consider the reason why.
    0004001F = Women's Armor = Feldspar Garment = Female armor with orthoclase sewn into the material.
    00040020 = Women's Armor = Pure White Veil = Pure white female armor that is so white, it's the reason men choose not to wear it.
    00040021 = Women's Armor = Quartz Garment = Female armor with quartz sewn into the material.
    00040022 = Women's Armor = Mystical Feather Garment = Has absolutely no function as armor, so only those who expect no injuries should consider wearing it.
    00040023 = Women's Armor = Topaz Garment = Female armor with topaz sewn into the material.
    00040024 = Women's Armor = Elder Garden = Sacred female garb made with the finest materials. Expect to be slapped when calling it a "golden oldie."
    00040025 = Women's Armor = Mythril Garment = Female armor with mythril sewn into the material.
    00040026 = Women's Armor = Survivor's Garb = Female armor worn to overcome battles of life or death.
    00040027 = Women's Armor = Adamantine Garment = Female armor with adamantine sewn into the material.
    00040028 = Women's Armor = Uprising Veil = Female armor that has survived cataclysmic battles sparked by an uprising of the oppressed.
    00040029 = Women's Armor = Empress Shield = Lavish armor constructed to guard a lady of the highest standing in society. It may be clothing, but it acts more like a shield.
    0004002A = Women's Armor = Smooth Garment = The only female armor able to be fused with any other female armor. However, its base power will never improve.
    
    00030001 = Earrings = Ancient Earrings = Earrings discovered among ruins. Said to endow the wearer with an enhanced understanding of nature.
    00030002 = Earrings = Amber Earrings = A pair of amber earrings.
    00030003 = Earrings = Flame Black Earrings = Earrings said to protect their wearer from damage by fire. Reduces fire-based damage.
    00030004 = Earrings = Calcite Earrings = A pair of calcite earrings.
    00030005 = Earrings = Black Talismans = A pair of earrings with the ability to guard their wearer from death and bring ill fortune upon their enemies.
    00030006 = Earrings = Fluoric Earrings = A pair of fluorite earrings.
    00030007 = Earrings = Glacial Earrings = Earrings said to guard their owner against cold damage.
    00030008 = Earrings = Amphibole Earrings = A pair of amphibole earrings.
    00030009 = Earrings = Earrings of Radius = Larger than your average earrings, these bestow upon the wearer a rousing sense of power.
    0003000A = Earrings = Feldspar Earrings = A pair of orthoclase earrings.
    0003000B = Earrings = Void Spheres = The jet=black color of these earrings have the eerie ability to stupefy any who mistakenly gaze upon them for too long.
    0003000C = Earrings = Quartz Earrings = A pair of quartz earrings.
    0003000D = Earrings = Mini Piercings = Smaller than your average earrings, these bestow upon the wearer the feeling of unrestrainable freedom.
    0003000E = Earrings = Topaz Earrings = A pair of topaz earrings.
    0003000F = Earrings = Rabbit Tail Piercings = A pair of earrings featuring a dazzling rabbit's tail. A bright future, happiness, and good fortune await its owner, just how the rabbit would have wanted it. Probably.
    00030010 = Earrings = Mythril Earrings = A pair of mythril earrings.
    00030011 = Earrings = Fairy Piercings = Fancy earrings that feature a fairy motif. Fortuitous inspiration awaits its owner.
    00030012 = Earrings = Adamantine Earrings = A pair of adamantine earrings.
    00030013 = Earrings = Draupnir = Golden-loop earrings. Thought to bestow an indomitable strength to their wearer.
    00030014 = Earrings = Irminsul = Earrings thought to be carved from a tree, residing in the land of gods. Some stories say you can hear the gods themselves when wearing them.
    00030015 = Earrings = Prickly Earrings = The only earrings able to be fused with any other earrings. However, their base parameters will never improve.
    00030016 = Circlet = Ancient Circlet = Circlet unearthed from ancient ruins. Increases casting speed of seraphic artes, as well as their strength.
    00030017 = Circlet = Amber Circlet = A circlet inlaid with amber.
    00030018 = Circlet = Elven Crown = This crown imbues the wearer with the speed of the wind.
    00030019 = Circlet = Calcite Circlet = A circlet inlaid with calcite.
    0003001A = Circlet = Rune Crest = A circlet purified by the power of mana.
    0003001B = Circlet = Fluoric Circlet = A circlet inlaid with fluorite.
    0003001C = Circlet = Holy Circlet = This circlet is blessed with a holy power.
    0003001D = Circlet = Amphibole Circlet = A circlet inlaid with amphibole.
    0003001E = Circlet = Noble Quantum = A circlet custom-ordered by someone of nobility.
    0003001F = Circlet = Feldspar Circlet = A circlet inlaid with orthoclase.
    00030020 = Circlet = Golden Band = Headband adorned with gold. Don't be troubled by the occasional constrictive feeling when wearing it.
    00030021 = Circlet = Quartz Circlet = A circlet inlaid with quartz.
    00030022 = Circlet = Doctor Mathis = After placing the band on your head, hold one finger to it and marvel at the ingenious epiphanies that spring forth.
    00030023 = Circlet = Topaz Circlet = A circlet inlaid with topaz.
    00030024 = Circlet = Psychic Mind = A circlet thought to impart telepathic abilities to the wearer, allowing them to see into others' minds.
    00030025 = Circlet = Mythril Circlet = A circlet inlaid with mythril.
    00030026 = Circlet = Primeval Crown = A crown forged with a metal no longer obtainable. Imbued with defensive qualities.
    00030027 = Circlet = Adamantine Circlet = A circlet inlaid with adamantine.
    00030028 = Circlet = Kaiser Crown = Legend has it this crown was worn by a holy king. Astounding focusing ability is granted to the owner.
    00030029 = Circlet = Moebius Trance = Designed with a looped shape symbolizing the helix of infinity. Infinite knowledge is within the grasp of the wearer.
    0003002A = Circlet = Knurled Circlet = The only circlet able to be fused with any other circlet. However, its base parameters will never improve.
    0003002B = Tiara = Tiara = This tiara acts as a conduit for invoking seraphic artes.
    0003002C = Tiara = Amber Tiara = A light-brown colored tiara made with amber.
    0003002D = Tiara = Gerhilde = A tiara made in the image of a war god. Gifts the wearer with the capacity for true and straight thinking.
    0003002E = Tiara = Calcite Tiara = A white-colored tiara made with calcite.
    0003002F = Tiara = Rossweisse = A tiara made in the image of a war god. Gifts the wearer with a purity of heart like the hair of a white-coated steed.
    00030030 = Tiara = Fluoric Tiara = A taupe-colored tiara made with fluorite.
    00030031 = Tiara = Siegrune = A tiara made in the image of a war god. The promise of victory will be within the grasp of its owner.
    00030032 = Tiara = Amphibole Tiara = A blue-colored tiara made with amphibole.
    00030033 = Tiara = Ortlinde = A tiara made in the image of a war god. The richest of fruits from the lushest vineyards will be bestowed upon the wearer.
    00030034 = Tiara = Feldspar Tiara = A pale-yellow colored tiara made with orthoclase.
    00030035 = Tiara = Grimgerde = A tiara made in the image of a war god. It grants the wearer stalwart defense.
    00030036 = Tiara = Quartz Tiara = A purple-colored tiara made with quartz.
    00030037 = Tiara = Brunnhilde = A tiara made in the image of a war god. The wearer is granted the keys to success in both attack and defense.
    00030038 = Tiara = Topaz Tiara = A bister-colored tiara made with topaz.
    00030039 = Tiara = Waltraute = A tiara made in the image of a war god. Gifts the owner courage in the face of death.
    0003003A = Tiara = Mythril Tiara = An ash-colored tiara made with mythril.
    0003003B = Tiara = Helmwige = A tiara made in the image of a war god. Its wearer is granted knowledge, and the ability to pass that knowledge on to further generations.
    0003003C = Tiara = Adamantine Tiara = A jet-black colored tiara made with adamantine.
    0003003D = Tiara = Schwertleite = A tiara made in the image of a war god. Increases the wearer's drive to punish the impure.
    0003003E = Tiara = Flare Tiara = This tiara was made in the image of a fertility goddess. Imparts upon the channeler the ability to exceed their previous limits.
    0003003F = Tiara = Overwhelmed Tiara = The only tiara able to be fused with any other tiara. However, its base parameters will never improve.
    00030040 = Hairband = Hairband = A hairband that acts as a seraphic artes catalyst.
    00030041 = Hairband = Calcite Hairband = Hairband made from calcite.
    00030042 = Hairband = Sunny Arc = A hairband that supplies mana as soothing as a sun-drenched afternoon.
    00030043 = Hairband = Fluoric Hairband = Hairband made from fluorite.
    00030044 = Hairband = Cuter Than Cute = This is cute in the same way a child jumps up and down as they try to tell you something important.
    00030045 = Hairband = Amphibole Hairband = Hairband made from amphibole.
    00030046 = Hairband = Demeter Harvest = A hairband that evokes imagery of reaping bountiful harvests. Rumor has it the pin may help those with thinning hair.
    00030047 = Hairband = Feldspar Hairband = Hairband made from orthoclase.
    00030048 = Hairband = Homely Hairband = A hairband symbolizing the security of home and family. Husbands who give this to their wives are likely to be kept on a short leash.
    00030049 = Hairband = Quartz Hairband = Hairband made from quartz.
    0003004A = Hairband = Aphroditian Band = A hairband symbolizing love and beauty. Is it too much to hope these things come naturally without wearing such a thing?
    0003004B = Hairband = Topaz Hairband = Hairband made from topaz.
    0003004C = Hairband = Artemis's Moon = A hairband symbolizing hunting and chastity. Focus is increased to better help the wearer to hone in on their prey.
    0003004D = Hairband = Mythril Hairband = Hairband made from mythril.
    0003004E = Hairband = Athena's Hairband = Hairband granting knowledge, a mind for battle, and serenity. Tales tell of its ability to bestow strength to the wearer equal to the number of memories they possess.
    0003004F = Hairband = Adamantine Hairband = Hairband made from adamantine.
    00030050 = Hairband = Hera's Matrimony = A hairband once thought to bind two lovers for all eternity, but in reality the two were in command of their own destinies.
    00030051 = Hairband = Pulchritude = Imbued with a heavenly mana, but it's unclear if it's
    00030052 = Hairband = Inflexible Hairband = The only hairband able to be fused with any other hairband. However, its base parameters will never improve.
    00030053 = Hat = Hat = A cylindrical hat used to conceal things. Such as a dove, perhaps?
    00030054 = Hat = Fluoric Hat = Adorned with topaz, this hat can be used as a catalyst for artes.
    00030055 = Hat = Fine Beret = A well-made hat from a masterful milliner. The deftness in its design is equal to the caliber of abilities it grants.
    00030056 = Hat = Amphibole Hat = A hat adorned with amphibole.
    00030057 = Hat = Red Beret = This hat is part of the uniform worn by an army's special forces unit. The blood stains speak to its participation in various hard-fought battles.
    00030058 = Hat = Feldspar Hat = A hat adorned with orthoclase.
    00030059 = Hat = Chapka = A fluffy hat. Often mispronounced as "shapka," which is an entirely different type of hat.
    0003005A = Hat = Quartz Hat = A hat adorned with quartz.
    0003005B = Hat = Cowboy Hat = A hat you might find being worn by affable farm boys tending to livestock. Increases focus.
    0003005C = Hat = Topaz Hat = A hat adorned with topaz.
    0003005D = Hat = Exile Hat = Worn by an adventurer bitten by the wanderlust bug, eventually traveling the circumference of the globe to evade his enemies.
    0003005E = Hat = Mythril Hat = A hat adorned with mythril.
    0003005F = Hat = Viking Hat = A hat worn by pirates as they raided ships on the high seas. Fiddly to put on, but most get accustomed to it after a few outings.
    00030060 = Hat = Adamantine Hat = A hat adorned with adamantine.
    00030061 = Hat = Illustrious Rosario = A hat worn by a world famous prankster whose jokes are known far and wide.
    00030062 = Hat = Migratory Hat = A hat fit for someone with no ties holding them down, as only true travelers can claim.
    00030063 = Hat = Flexuous Hat = The only hat able to be fused with any other hat. However, its base parameters will never improve.
    00030064 = Ribbon = Ribbon = A ribbon tie worn below the neck. Grants the wearer the gusto to face the many trials the day may bring.
    00030065 = Ribbon = Amber Ribbon Tie = A ribbon tie interwoven with amber.
    00030066 = Ribbon = Anthem Ribbon Tie = A ribbon tie fashioned from cloth used in a dedication ceremony. Has a strange effect on its wearer.
    00030067 = Ribbon = Calcite Ribbon Tie = A ribbon tie interwoven with calcite.
    00030068 = Ribbon = Diphdan Tie = A ribbon tie sewn using methods only passed down among the royal family of the Kingdom of Hyland.
    
    00050001 = Ring = Void Ring = Ring that reduces damage from non-elemental attacks.
    00050002 = Ring = Fire Ring = Ring that reduces damage from fire-based attacks.
    00050003 = Ring = Earth Ring = Ring that reduces damage from earth-based attacks.
    00050004 = Ring = Aqua Ring = Ring that reduces damage from water-based attacks.
    00050005 = Ring = Wind Ring = Ring that reduces damage from wind-based attacks.
    00050006 = Ring = Shock Ward = Jewel that can greatly reduce the chance and effects of Paralysis.
    00050007 = Ring = Flame Ward = Jewel that can greatly reduce the chance and effects of Burn.
    00050008 = Ring = Slow Ward = Jewel that can greatly reduce the chance and effects of Slow.
    00050009 = Ring = Poison Ward = Jewel that can greatly reduce the chance and effects of Poison.
    0005000A = Ring = Fatigue Ward = Jewel that can greatly reduce the chance and effects of Fatigue.
    0005000B = Ring = Animalia Ring = Ring that increases damage to Beast hellions and reduces damage taken from them.
    0005000C = Ring = Shell Ring = Ring that increases damage to Crustacean hellions and reduces damage taken from them.
    0005000D = Ring = Blob Ring = Ring that increases damage to Amorphous hellions and reduces damage taken from them.
    0005000E = Ring = Legless Ring = Ring that increases damage to Apodous hellions and reduces damage taken from them.
    0005000F = Ring = Pinion Ring = Ring that increases damage to Winged hellions and reduces damage taken from them.
    00050010 = Ring = Anthro Ring = Ring that increases damage to Therian hellions and reduces damage taken from them.
    00050011 = Ring = Plated Ring = Ring that increases damage to Armored hellions and reduces damage taken from them.
    00050012 = Ring = Lich Ring = Ring that increases damage to Undead hellions and reduces damage taken from them.
    00050013 = Ring = Demon Ring = Ring that increases damage to Fiend hellions and reduces damage taken from them.
    00050014 = Ring = Lindworm Ring = Ring that increases damage to Dragon hellions and reduces damage taken from them.
    00050015 = Ring = Squelched Ring = The only ring able to be fused with any other ring. However, its base parameters will never improve.
    
    00060001 = Shoes = Battle Boots = Unisex boots customized for combat.
    00060002 = Shoes = Amber Boots = Combat boots decorated with amber.
    00060003 = Men's Shoes = Hard Shoes = A pair of men's shoes customized for improved stability.
    00060004 = Women's Shoes = Command Shoes = Combat shoes for a lady that provide comfort without sacrificing cute design.
    00060005 = Shoes = Calcite Boots = Combat boots decorated with calcite.
    00060006 = Men's Shoes = Burning Dash = Combat shoes best suited for sprightly male fighters.
    00060007 = Women's Shoes = Cute Shoes = Shoes that maintain their prettiness even on the battlefield. Made by, as it happens, a woman who survived on her looks.
    00060008 = Shoes = Fluoric Boots = Combat boots decorated with fluorite.
    00060009 = Men's Shoes = Spiked Shoes = Thorn-toed shoes useful as a backup method of attack when in a pinch.
    0006000A = Women's Shoes = Cast Heels = Endothermic women's shoes that increase focus.
    0006000B = Shoes = Amphibole Boots = Combat boots decorated with amphibole.
    0006000C = Men's Shoes = Resistance Shoes = Men's shoes specialized in providing resistance to artes.
    0006000D = Women's Shoes = Featherlight Steps = Lightweight women's shoes. Made for mobility, but likely to get waterlogged in heavy rain.
    0006000E = Shoes = Feldspar Boots = Combat boots decorated with orthoclase.
    0006000F = Men's Shoes = Protective Hops = Men's shoes developed for survival, resulting in increased standard and arte defense.
    00060010 = Women's Shoes = Runner's High = Women's shoes guaranteed to withstand over 40km of non-stop hiking.
    00060011 = Shoes = Quartz Boots = Combat boots decorated with quartz.
    00060012 = Men's Shoes = Military Hike = Men's shoes made possible by the sacrifice of countless people forced to traverse lands previously thought untraversable.
    00060013 = Women's Shoes = Hover Jet Boots = Women's shoes made for quick attacking that provide an extra spring in the wearer's step.
    00060014 = Shoes = Topaz Boots = Combat boots decorated with topaz.
    00060015 = Men's Shoes = Hyper Velocity Boots = Men's shoes that provide astounding mobility due to their shape being specially designed with leg muscles in mind.
    00060016 = Women's Shoes = Shimmery Shoes = Women's shoes tailored to provide ultimate acceleration speed following a sudden stop.
    00060017 = Shoes = Mythril Boots = Combat boots decorated with mythril.
    00060018 = Men's Shoes = Kaiser Road = A pair of men's shoes legendary on the battlefield for their ability to leave no tracks where the wearer has walked.
    00060019 = Women's Shoes = Pegasus Wings = A pair of women's shoes infused with the arcane power of the Pegasus, whom it is said only the fairest of maidens can meet.
    0006001A = Shoes = Adamantine Boots = Combat boots decorated with adamantine.
    0006001B = Men's Shoes = Gigant Shoes = Large men's shoes manufactured to repel any physical attack the enemy can make.
    0006001C = Women's Shoes = Grounded Shoes = A pair of women's shoes fabled to accelerate walking to such speeds as to ruin relationships and wreak havoc.
    0006001D = Men's Shoes = Turbulent Shoes = A pair of menacing men's shoes said to allow the wearer to move so fast enemies see only a shimmering haze in their absence.
    0006001E = Women's Shoes = Queen Ellis Heels = A pair of women's shoes worn by a lady of legend whose appearance on the battlefield made her enemies lose the will to fight.
    0006001F = Shoes = Hesitant Shoes = The only boots able to be fused with any other boots. However, its base parameters will never improve.










    0001 = ^
    0002 = \/
    0004 = <
    0008 = >
    0010 = Triangle
    0020 = X
    0040 = []
    0080 = O
    0100 = Select
    0200 = Start
    0400 = L1
    0800 = L2
    1000 = L3
    2000 = R1
    4000 = R2
    8000 = R3








    I'm angry my PS3 died because this is another game I wanted to complete, and I wasn't nearly done with messing with the game. I had intentions of taking this below stuff and altering the game to either give me all characters or give me all Seraphim moves.


    Seraphim Modifier
    0 0009CA7C 38600004 does nothing
    0 000EB2D0 38600004 does nothing
    0 000EC15C 38600004

    0 001888C0 80630178
    0 001914AC 80840178 nothing
    0 00191830 80840178 determines what O does (use value 3880000? to determine which type)
    0 00191914 80840178 nothing
    0 00191934 80640178 nothing
    0 00191B98 80840178 determines what R2 does (use value 3880000? to determine which type)
    0 00191EC0 80840178 nothing
    0 00178010 60860000 partly there


    Messing with this stuff, I was able to get my character to do specific earth/wind/fire/water/whatever seraphim attacks all with the same character, but there were side effects and crashes. I was going to attach it to a button combo and remove the bugs and crashes, but yeah, both PS3s are dead.



    I also had these random things lying around in the text file:
    Battle Max Damage Multiplier
    0 00063A18 1FBD????
    BLES02152
    Same
    Just a display thing, you will not be doing the actual amount of damage that pops up.



    Health again in a different place reconfirming what I already had with 019C3F00, 0008, 00C8:
    HP
    000E8D74 83E30028 lwz r31,0x28(r3)
    000E8D78 807F0028 lwz r3,0x28(r31)
    000E8D7C 2C030000 cmpwi r3,0x0
    000E8D80 4082001C bne 0x000E8D9C zero means one of you is being attacked
    0017A5E4 3C60019C lis r3,0x19C
    0017A5E8 80633F00 lwz r3,0x3F00(r3)
    000E8D8C 809F0038 lwz r4,0x38(r31)
    000E8D90 7C8407B4 extsw r4,r4
    00177ED4 3084FFFF addic r4,r4,-0x1
    00177ED8 80630008 lwz r3,0x8(r3)
    00177EDC 78841764 sldi r4,r4,2
    00177EE0 7C632014 addc r3,r3,r4
    00177EE4 306300C8 addic r3,r3,0xC8
    00177EE8 78630020 clrldi r3,r3,32

    From what I remember of seeing it at 000E8D78, if 0028 had something other than zero it was an enemy, but if it was zero then 002C had a number which was the same as 019C3F00, 0008, 00E8 which determined which character was taking damage or being affected by whatever.



    I also wanted to find the difference between good and bad status effects but didn't have the time, otherwise I'd have made a code to allow only good effects to affect you and only bad effects affect enemies.


    If you needed more details for item data, I had this written down:
    Item Data
    001CD140 83E3004C

    Item Type
    001CACB0

    001CACB4 607F0000 mr r31,r3
    001CACB8 57E4843E srwi r4,r31,16
    001CACBC 2C040001 cmpwi r4,0x1
    001CACD8 3CA0019C lis r5,0x19C
    001CACE0 30654F50 addic r3,r5,0x4F50

    001D1498 3C60019C lis r3,0x19C
    001D149C 806350F0 lwz r3,0x50F0(r3)


    4 0x04 = Item Type
    4 0x08 = Attack/Defense Type 01
    4 0x0C = Attack/Defense Type 01 Value
    4 0x10 = Attack/Defense Type 02
    4 0x14 = Attack/Defense Type 02 Value
    4 0x18 = Skill 1 Condition
    4 0x1C = Skill 1 Type
    4 0x20 = Skill 1 Value
    4 0x24 = Skill 2 Condition
    4 0x28 = Skill 2 Type
    4 0x2C = Skill 2 Value
    4 0x30 = Skill 3 Condition
    4 0x34 = Skill 3 Type
    4 0x38 = Skill 3 Value
    4 0x3C = Skill 4 Condition
    4 0x40 = Skill 4 Type
    4 0x44 = Skill 4 Value
    4 0x48 = Item Level
    4 0x4C = Proficiency
    Last edited by bungholio; 07-21-2017, 06:49 AM.
    Artemis Database December 4, 2017
    www.4shared.com/s/fk9McBekKca
    www.sendspace.com/file/6nm2bf

    Tutorials
    https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

  • #2
    I don't know how I accidentally posted in requests instead of games hacked. Could somebody move this thread???
    Artemis Database December 4, 2017
    www.4shared.com/s/fk9McBekKca
    www.sendspace.com/file/6nm2bf

    Tutorials
    https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

    Comment

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