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Sly Cooper And The Thievius Raccoonus

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  • Sly Cooper And The Thievius Raccoonus

    I have NPUA80663 v01.00 av01.00.


    Invincibility V1
    0
    bungholio
    0 0008FA00 4BFFE84C
    0 0008FA68 4BFFE7E4
    0 0008FACC 4BFFE780
    0 0008FB10 4BFFE73C
    0 0008FEC4 4BFFE388
    0 0008FEEC 4BFFE360
    /*
    Beware of jumping into
    liquids, some have no
    floor and you will fall
    forever unless you exit
    the level or use the
    flying code.

    The difference between
    this and the other
    version is that once an
    enemy hits you, sometimes
    you will react to it,
    enemies will stop
    attacking you until you
    exit or restart a level,
    and deactivating this
    code will not turn off
    the effect until you exit
    or restart the level.
    */
    #
    Code:
    SET OGP=817E000039200001808297AC7F63DB78912102D43B800000812B009481490000
    SET COP=4BFFE84C39200001808297AC7F63DB78912102D43B800000812B009481490000
    SET OGP=8122975C3800000139610120900102D4796B00203B8000008149000039200140
    SET COP=4BFFE7E43800000139610120900102D4796B00203B8000008149000039200140
    SET OGP=2F99002D419E17B45729103A2F19002F392910807D2907B47D3B4A1482E9000C
    SET COP=4BFFE780419E17B45729103A2F19002F392910807D2907B47D3B4A1482E9000C
    SET OGP=4BFFE62C801E2720392000012F80000038000000913E2488901E0680419E14B0
    SET COP=4BFFE62C4BFFE73C392000012F80000038000000913E2488901E0680419E14B0
    SET OGP=5729103A3800000139291080900102D47D2907B4817E22183B8000007D3B4A1482E9000C4BFFE250C03E0114
    SET COP=4BFFE3883800000139291080900102D47D2907B4817E22183B8000007D3B4A1482E9000C4BFFE2504BFFE360



    Invincibility V2
    0
    bungholio
    0 00125388 4E800020
    /*
    Beware of jumping into
    liquids, some have no
    floor and you will fall
    forever unless you exit
    the level or use the
    flying code.

    The difference is with
    this one, enemies still
    continue to attack you
    and you will never react
    to any attack.

    With the other one, once
    an enemy hits you, you
    will react to certain
    attacks and enemies will
    follow you but will no
    longer attack until you
    exit or restart the
    level, and turning the
    code off does not turn
    off the effect until you
    exit the level or restart
    it.
    */
    #
    Code:
    SET OGP=F821FF317C0802A6FB6100A8FBA100B8FBC100C0FBE100C8FB8100B0F80100E0816300007C9E2378787D002080840000
    SET COP=4E8000207C0802A6FB6100A8FBA100B8FBC100C0FBE100C8FB8100B0F80100E0816300007C9E2378787D002080840000



    Invincibility In The "A Ghastly Voyage" + "Rapid Fire Assault" Missions
    0
    bungholio
    0 001331A8 4E800020
    #
    Code:
    SET OGP=380000D0F821FED17FE101CE7C0802A6FB2100F8FB610108FBC10120FBE10128
    SET COP=4E800020F821FED17FE101CE7C0802A6FB2100F8FB610108FBC10120FBE10128



    Invincibility In The "A Hazardous Path" Mission
    0
    bungholio
    0 0009E0F8 4E800020
    #
    Code:
    SET OGP=F821FF417C0802A6FBE100B87C7F1B78FB610098FBC100B0FB410090FB8100A0
    SET COP=4E8000207C0802A6FBE100B87C7F1B78FB610098FBC100B0FB410090FB8100A0



    Invincibility In The "A Strange Reunion" Mission
    0
    bungholio
    0 000861E4 4E800020
    /*
    It is for the part when
    you are using the Jetpack
    and flying through rings
    to shoot Clockwerk.
    */
    #
    Code:
    SET OGP=4BFFFF90F821FF317C0802A6FB4100A0FB6100A8FBC100C0FBE100C8FB8100B0FBA100B8
    SET COP=4BFFFF904E8000207C0802A6FB4100A0FB6100A8FBC100C0FBE100C8FB8100B0FBA100B8



    Always Have 2 Lucky Charms
    0
    bungholio
    0 000B5FE4 8122A14C
    0 000B5FE8 81690000
    0 000B5FEC 38000002
    0 000B5FF0 900B19E4
    #
    Code:
    SET OGP=600000008122A14C81690000800B19E42F800002409D0008380000027C1D0378
    SET COP=8122A14C8169000038000002900B19E42F800002409D0008380000027C1D0378



    Lucky Charms Never Decrease
    0
    bungholio
    0 000B5DBC 39290000
    #
    Code:
    SET OGP=814B0000812A19E43929FFFF7D2048F87C00FE707D290038912A19E4807E05F4
    SET COP=814B0000812A19E4392900007D2048F87C00FE707D290038912A19E4807E05F4



    Murray Does Not Die From Your Shots In The "Murray's Big Gamble" Mission If You Have Lucky Charms
    0
    bungholio
    0 000B2A60 4800008C
    #
    Code:
    SET OGP=600000002F8300007FFEFB787F84E378419E0010801F0C202F800000419E008C
    SET COP=600000002F8300007FFEFB787F84E378419E0010801F0C202F8000004800008C



    Lives Gained From Dying Multiplier
    0
    bungholio
    0 00070150 3929Z
    [Z]FFFF=Default you lose 1 life;0001=1x;000A=10x;0064=100x[/Z]
    /*
    You can carry a max of 99
    lives.
    */
    #
    Code:
    SET OGP=83A291B4FBE100A8F80100C083E291C8817D0000812B19E03929FFFF912B19E0
    SET COP=83A291B4FBE100A8F80100C083E291C8817D0000812B19E03929????912B19E0



    Lives Gained Multiplier
    0
    bungholio
    0 0004D2E4 396BZ
    [Z]0001=Default 1x;000A=10x;0064=100x[/Z]
    /*
    You can carry a max of 99
    lives.
    */
    #
    Code:
    SET OGP=EBA100787C0803A6382100904E80002081228A4081290000816919E0396B0001
    SET COP=EBA100787C0803A6382100904E80002081228A4081290000816919E0396B????



    Max Lives On Gain
    0
    bungholio
    0 0004D2EC 4800000C
    #
    Code:
    SET OGP=2F8B0062419D000C916919E04E80002039600063916919E04E800020
    SET COP=2F8B00624800000C916919E04E80002039600063916919E04E800020



    Coins Gained Multiplier
    0
    bungholio
    0 0004CD08 3929Z
    [Z]0001=Default 1x;000A=10x;0064=100x[/Z]
    /*
    If you do not already
    have the max amount of
    Lucky Charms you can
    carry, your next 100
    coins will give you a
    Lucky Charm.

    If you already have the
    max amount of Lucky
    Charms, the game will
    instead give you an extra
    life for your next 100
    coins.
    */
    #
    Code:
    SET OGP=FBC100A0FBA10098F80100C07C7E1B78817F0000812B19E839290001912B19E8
    SET COP=FBC100A0FBA10098F80100C07C7E1B78817F0000812B19E83929????912B19E8



    Treasure Chests Gained
    0
    bungholio
    0 000D1618 3929Z
    [Z]0001=Default 1x;000A=10x;0064=100x[/Z]
    /*
    It is used in the mission
    "Treasure in the Depths".
    */
    #
    Code:
    SET OGP=7C7E1B78F80100C0800303B87C9F2378812303C4787B00207C0007B439290001
    SET COP=7C7E1B78F80100C0800303B87C9F2378812303C4787B00207C0007B43929????



    Never Fail From A Crab Stealing A Treasure Chest
    0
    bungholio
    0 000CD7A8 38000000
    /*
    It is used in the mission
    "Treasure in the Depths".
    */
    #
    Code:
    SET OGP=800303C02F800000409E010C800303B8812303C47F890000409E000839400005
    SET COP=380000002F800000409E010C800303B8812303C47F890000409E000839400005



    Stolen Treasure Chests Count As Gained
    0
    bungholio
    0 000CF67C 813F03C4
    0 000CF690 913F03C4
    /*
    It is used in the mission
    "Treasure in the Depths".
    */
    #
    Code:
    SET OGP=7C7E1B78813F03C03863035C7C9D23783929000178630020913F03C080840550
    SET COP=7C7E1B78813F03C43863035C7C9D23783929000178630020913F03C480840550



    Unlimited Treasure Chests
    0
    bungholio
    0 000D28F4 39200000
    /*
    It is used in the mission
    "Treasure in the Depths".

    Without this, the game
    will only spawn a total
    of 40 treasure chests and
    then you will be stuck.
    */
    #
    Code:
    SET OGP=409EFFD82F990007419DFC8C813E03BC7FE3FB78817E03803BA100C039290001
    SET COP=409EFFD82F990007419DFC8C813E03BC7FE3FB78817E03803BA100C039200000



    Nitros Gained Multiplier
    0
    bungholio
    0 0004EF74 3929Z
    [Z]0001=Default 1x;000A=10x;0064=100x[/Z]
    /*
    This is for the missions
    named "At the Dog Track"
    and "A Desperate Race".
    */
    #
    Code:
    SET OGP=CBC10200CBE10208382102104E800020FC00F8904BFFFEC0813E084839290001
    SET COP=CBC10200CBE10208382102104E800020FC00F8904BFFFEC0813E08483929????



    Max Nitros On Gain
    0
    bungholio
    0 0004EF7C 4800000C
    /*
    This is for the missions
    named "At the Dog Track"
    and "A Desperate Race".
    */
    #
    Code:
    SET OGP=2F890062419D000C913E08484BFFFE7839200063913E08484BFFFE6CF821FF81
    SET COP=2F8900624800000C913E08484BFFFE7839200063913E08484BFFFE6CF821FF81



    Nitros Never Decrease
    0
    bungholio
    0 001274D4 39290000
    /*
    This is for the missions
    named "At the Dog Track"
    and "A Desperate Race".
    */
    #
    Code:
    SET OGP=7C6B1B78F801008080030B04812308482F80000078080020C00A00043929FFFF
    SET COP=7C6B1B78F801008080030B04812308482F80000078080020C00A000439290000



    Use Nitro For 99 Nitros
    0
    bungholio
    0 00129798 38000063
    0 0012979C 901E0848
    /*
    This is for the missions
    named "At the Dog Track"
    and "A Desperate Race".

    It works even if you have
    no nitros.
    */
    #
    Code:
    SET OGP=60000000801E0B202F800000409E0134801E08482F800000409D0020
    SET COP=60000000801E0B202F800000409E0134801E084838000063901E0848



    No Wait Time Between Nitro Uses
    0
    bungholio
    0 001297B8 48000178
    /*
    This is for the missions
    named "At the Dog Track"
    and "A Desperate Race".

    Normally there is a 0.75
    second wait between uses.
    */
    #
    Code:
    SET OGP=C0090004EC006828FF806000419D0178C082C0B038000000FCA0209038600073
    SET COP=C0090004EC006828FF80600048000178C082C0B038000000FCA0209038600073



    1 Lap To Complete Races, Opponents Always On Lap 1
    0
    bungholio
    0 002EE7E0 8082A120
    0 002EE7E4 8082A120
    0 002EE7E8 8082A120
    0 002EE7EC 8082A120
    0 002EE7F0 8082A120
    0 002EE7F4 8082A120
    0 002EE7F8 8082A120
    0 0012883C 807D0AF4
    0 00128840 39230001
    0 00128844 482EE7E3
    /*
    This is for the missions
    named "At the Dog Track"
    and "A Desperate Race".
    */
    #
    Code:
    SET OGP=BECCD9D7BE9D300CBE5413C7BDA8791F00000000000000000000000000000000000000000000000000000000
    SET COP=BECCD9D7BE9D300CBE5413C7BDA8791F8082A120808400007F9D2040419E0008392000017F8348004E800020
    SET OGP=801D0AE493DD0AE87F80F000409EFF98813D0AF0801D0AF4392900017F804800
    SET COP=801D0AE493DD0AE87F80F000409EFF98813D0AF0807D0AF439230001482EE7E3



    Gain 1 Piranha To Have Max 5 Piranhas
    0
    bungholio
    0 000BB2B0 61690000
    /*
    It is used in the mission
    "Piranha Lake".
    */
    #
    Code:
    SET OGP=2F830000419EFF948162A2F4813F066C39290001816B00007F895800419D0030
    SET COP=2F830000419EFF948162A2F4813F066C61690000816B00007F895800419D0030



    Piranhas Never Decrease From Use
    0
    bungholio
    0 000BC5C4 39290000
    /*
    It is used in the mission
    "Piranha Lake".
    */
    #
    Code:
    SET OGP=3929FFFF913E066CC00B0004D01E067C4BFFFE90780B002038000001900B0544
    SET COP=39290000913E066CC00B0004D01E067C4BFFFE90780B002038000001900B0544



    Always Have 5 Piranhas When Using Them
    0
    bungholio
    0 000BC588 8162A2F4
    0 000BC58C 816B0000
    0 000BC590 917E066C
    /*
    It is used in the mission
    "Piranha Lake".

    It works even if you have
    no Piranhas.

    It loads 5, but then
    subtracts the 1 from use
    giving you 4 of them.

    Use the code to prevent
    them from decreasing to
    always have the actual 5.
    */
    #
    Code:
    SET OGP=2F8003DB409EFEEC800100742F8003DB409EFEE0801E066C2F800000409DFED4
    SET COP=2F8003DB409EFEEC800100742F8003DB409EFEE08162A2F4816B0000917E066C



    Light 1 Torch To Have All 25
    0
    bungholio
    0 000BC640 60090000
    /*
    It is used in the mission
    "Piranha Lake".

    It will not visually
    light all of them, but it
    will open the door for
    you to get the key.
    */
    #
    Code:
    SET OGP=813E0670801E0674392900017F804800913E0670419D0064807E06A82F830000
    SET COP=813E0670801E0674600900007F804800913E0670419D0064807E06A82F830000



    Catch 1 Chicken To Have All 50
    0
    bungholio
    0 000548F8 61600000
    /*
    It is used in the mission
    "Down Home Cooking".
    */
    #
    Code:
    SET OGP=FBE10120F801014081240C087C7C1B78800302D039400000816302D47C004A14
    SET COP=FBE10120F801014081240C087C7C1B78800302D039400000816302D461600000



    Pick Up 1 Computer To Win The "Burning Rubber" Mission
    0
    bungholio
    0 00127988 81290000
    0 0012798C 9127058C
    #
    Code:
    SET OGP=4E800020801F00082F800426409EFFDC80E2C0C88122C0CC8147058C812900007F8A4800409CFFC4
    SET COP=4E800020801F00082F800426409EFFDC80E2C0C88122C0CC812900009127058C7F8A4800409CFFC4



    Fire Slugs Increase Your Score In The "Burning Rubber" Mission
    0
    bungholio
    0 0012799C 8167058C
    0 001279C0 9167058C
    #
    Code:
    SET OGP=8168058C7F895800409DFFB4813F06B4394A0001396B0001800900507F80F000419E000C9168058C
    SET COP=8167058C7F895800409DFFB4813F06B4394A0001396B0001800900507F80F000419E000C9167058C



    Unlimited Computers In The "Burning Rubber" Mission
    0
    bungholio
    0 0015CF14 4BFFFFA4
    /*
    There is normally a limit
    to how many of them fall.
    Once it hits the limit,
    they stop falling and if
    you modify scores, you
    can end up stuck because
    of this. Using this will
    make them continue to
    fall forever.
    */
    #
    Code:
    SET OGP=D00100704BFFFF34C00100707BA30020C1A1007438800001FF806800419DFFA4
    SET COP=D00100704BFFFF34C00100707BA30020C1A1007438800001FF8068004BFFFFA4



    Never Lose In "Burning Rubber" Mission
    0
    bungholio
    0 0012986C 4BFFFDA0
    /*
    This causes the game to
    ignore the score of the
    fire slugs, so you will
    not lose when they get
    60 computers.
    */
    #
    Code:
    SET OGP=7F805000409C00C08122C0D08009058C7F805000419CFDA07FC3F37838800431
    SET COP=7F805000409C00C08122C0D08009058C7F8050004BFFFDA07FC3F37838800431



    Invincibility In The "Bentley Comes Through" Mission
    0
    bungholio
    0 0010BC88 60000000
    0 0010CFBC 4BFFFB8C
    /*
    Line 1 affects when you
    are shot at.

    Line 2 affects when you
    bump into the green
    things.
    */
    #
    Code:
    SET OGP=4E800020801F06202F800000409EFFD04BF64369600000002F830000419E00847FA3EB78388000024BFFFBFD
    SET COP=4E800020801F06202F800000409EFFD04BF64369600000002F830000419E00847FA3EB783880000260000000
    SET OGP=8122BA08C3E2BA304BFFFD1CFD6000904BFFFE20801F06702F800000419EFB8C
    SET COP=8122BA08C3E2BA304BFFFD1CFD6000904BFFFE20801F06702F8000004BFFFB8C



    Health Never Decreases In The "Bentley Comes Through" Mission
    0
    bungholio
    0 0010B9E8 60000000
    0 0010CFF4 39290000
    /*
    Line 1 affects when you
    are shot at.

    Line 2 affects when you
    bump into the green
    things.
    */
    #
    Code:
    SET OGP=804900044E800421E84100282F9E0003380000008162BA183920FFFF901F0684
    SET COP=804900044E800421E84100282F9E0003380000008162BA183920FFFF60000000
    SET OGP=813F06843800FFFF3929FFFF913F0684900B0570817F066C4BFFFB48FC200050
    SET COP=813F06843800FFFF39290000913F0684900B0570817F066C4BFFFB48FC200050



    Slow Motion Lasts Forever In The "Bentley Comes Through" Mission
    0
    bungholio
    0 00027F5C 60000000
    /*
    You do not need slow
    motion for anything, and
    once it is on it will
    stay active.
    */
    #
    Code:
    SET OGP=3BA10070380000007FC3F3787F44D3787FA5EB7890010070EC1F683AD01F0014
    SET COP=3BA10070380000007FC3F3787F44D3787FA5EB7890010070EC1F683A60000000



    Enemies Ignore You
    0
    bungholio
    0 00113F38 4E800020
    /*
    This can break missions
    that have parts where you
    are supposed to be seen.
    This definitely breaks
    "The King of the Hill".
    */
    #
    Code:
    SET OGP=F821FF517C0802A6FBE100A87C7F1B78FBC100A0F80100C0813F000081690198800B0000F84100287C0903A6804B0004
    SET COP=4E8000207C0802A6FBE100A87C7F1B78FBC100A0F80100C0813F000081690198800B0000F84100287C0903A6804B0004



    Timers Never Decrease
    0
    bungholio
    0 000D8450 60000000
    0 00133F14 60000000
    /*
    This works for Master
    Thief Sprints, Piranha
    Lake, and Down Home
    Cooking.

    The 2nd line is
    specifically for Master
    Thief Sprints. It only
    executes 1 time just
    after the timer is
    created.

    000BB6DC C022A314 // Where Piranha Lake timer comes from.

    00053940 C03A02D8 // Where Down Home Cooking timer comes from.
    */
    #
    Code:
    SET OGP=2F800000419EFDF8C1BD057CC19D0578ED9D637AC002A9D0FF8D0000D19D0578
    SET COP=2F800000419EFDF8C1BD057CC19D0578ED9D637AC002A9D0FF8D000060000000
    SET OGP=4BFF8F5960000000813F0000C002C3E083A2C3CC7FA3EB78C029230CEC21002A4BFA5231
    SET COP=4BFF8F5960000000813F0000C002C3E083A2C3CC7FA3EB78C029230C600000004BFA5231



    Master Thief Sprint Hourglass Never Vanishes
    0
    bungholio
    0 0004F084 EDAD6828
    /*
    Normally it has exactly
    15 seconds from when a
    level starts until it
    vanishes. With this, it
    will only vanish if you
    pick it up.
    */
    #
    Code:
    SET OGP=7FE3FB78817F001438800006C1A90004C00B2308FF8D00004FDDF382419E001C
    SET COP=7FE3FB78817F001438800006EDAD6828C00B2308FF8D00004FDDF382419E001C



    Can Always Open Vaults
    0
    bungholio
    0 000BE3E4 480000F0
    0 0011F048 480001EC
    /*
    You will not need to have
    even 1 clue bottle to
    open it.

    The 1st line will make
    Bentley give you the
    message that you can open
    it once you approach it.

    The 2nd line allows you
    to press O to input the
    combo for the vault.
    */
    #
    Code:
    SET OGP=8162A40481490000810B0000814A0064810823007F8A4000419E00F08162A3E4
    SET COP=8162A40481490000810B0000814A0064810823007F8A4000480000F08162A3E4
    SET OGP=2F890000816B0064419E0010800A23007F805800409D01EC2B920007409D0194
    SET COP=2F890000816B0064419E0010800A23007F805800480001EC2B920007409D0194



    Can Always Unlock Padlocks
    0
    bungholio
    0 000947E0 48000008
    0 00094998 48000008
    0 00094A00 60000000
    0 00094CE8 48000008
    /*
    Line 1 creates the
    correct amount of keys to
    appear to unlock all
    locks. Without it, you
    will see something like a
    4 lock thing show only
    1 key coming from Sly
    and going into a lock
    even though they may all
    visually unlock
    correctly.

    Line 2 actually unlocks
    it even if you do not
    have enough keys. Without
    it, you can not unlock
    something even though you
    visually see the correct
    amount of keys appear to
    unlock all locks.

    Lines 3 and 4 are
    involved with making the
    locks visibly unlock, or
    else all keys can appear
    and go into the lock and
    turn and they will
    actually behave like they
    unlocked, but the actual
    locks themselves will not
    visually unlock and do
    whatever else correctly.
    */
    #
    Code:
    SET OGP=790B0020EFE10028901C05C0812A0000832B0300800904387F990000409D0008
    SET COP=790B0020EFE10028901C05C0812A0000832B0300800904387F99000048000008
    SET OGP=39000001815C26C4813A0000816A0300800904387F805800409C000839000000
    SET COP=39000001815C26C4813A0000816A0300800904387F8058004800000839000000
    SET OGP=409D0274817A00007FC907B47D2A4A14800B04387F80F80081290004409D0234
    SET COP=409D0274817A00007FC907B47D2A4A14800B04387F80F8008129000460000000
    SET OGP=C0090014901C05C0EFED0028813A0000832B0300800904387F990000409D0008
    SET COP=C0090014901C05C0EFED0028813A0000832B0300800904387F99000048000008



    Can Access All Levels
    0
    bungholio
    0 0007F6EC 3800003F
    0 0007F6F0 90090008
    0 00153F84 7C0B482E
    0 00153F88 60000001
    0 00153F8C 7C0B492E
    /*
    The 1st 2 lines allow you
    to access all 5 episodes.

    The last 3 lines allow
    you to access all levels
    within the 5 episodes.

    The value is 4 different
    bits for the individual
    levels.

    0 = Locked and unplayable
    1 = Unlocked but not completed
    2 = Completed
    4 = Vault unlocked
    8 = Master Thief Sprint completed

    So with that, if you use
    value 000F instead of
    0001, you can fully
    complete each level by
    just selecting it at the
    Level Select screen.
    */
    #
    Code:
    SET OGP=EBE100A8382100B04E800020813900007D29D21480090008540006B44BFFFF1C
    SET COP=EBE100A8382100B04E800020813900007D29D2143800003F900900084BFFFF1C
    SET OGP=1C0C044C7D2B4850816A00007D290214392900107D2907B47C0B482E540007FE
    SET COP=1C0C044C7D2B4850816A00007D290214392900107C0B482E600000017C0B492E



    Have All Techniques And Blueprints
    0
    bungholio
    0 00070118 7C630378
    0 0007011C 906B19F4
    /*
    These are the individual
    bits if you needed them.

    00000001 = Unknown, but you get it in the intro part of the game after opening Carmelita's vault with 9-2-7. I removed it and it had no effect on the game.
    00000002 = Fast Attack Dive Move
    00000004 = Fast Getaway Raccoon Roll
    00000008 = Slow Motion Jumps
    00000010 = Dive Collection Technique
    00000020 = Coin Magnet Technique
    00000040 = Explosive Hat Technique
    00000080 = Speed Up The Clock
    00000100 = Water Safety
    00000200 = Thief Replica Technique
    00000400 = Raccoon Roll Damage Increase
    00000800 = Computer Hacking Technique
    00001000 = Perpetual Slow Motion Technique
    00012000 = Invisiblity
    00004000 = Technique To Briefly Defy Gravity
    00008000 = Stun
    10000000 = Panda King's Blueprints
    20000000 = Can see clues and breakables in the Binoc-U-Cam
    40000000 = Muggshot's Blueprints
    80000000 = Mz. Ruby's Blueprints

    The full value I see
    appear is F03FFFFF. I do
    not know what all of the
    remaining bits are for.
    */
    #
    Code:
    SET OGP=810291B4812A0000816800008009235C806B19F47C6300387C6307B44E800020
    SET COP=810291B4812A0000816800008009235C806B19F47C630378906B19F44E800020



    Unlock All Movies
    0
    bungholio
    0 0007E178 7D230378
    /*
    Go to your Hideout, go to
    Bentley to access the
    movies, then exit movies,
    pause, and save the game
    to have all movies
    forever.
    */
    #
    Code:
    SET OGP=7C00183038600000812B0000812919F8419D00087D2300387C6307B44E800020
    SET COP=7C00183038600000812B0000812919F8419D00087D2303787C6307B44E800020



    Stun Duration Modifier
    0
    bungholio
    0 002EE840 3D20Z
    0 002EE844 9122BF50
    0 002EE848 8122BF3C
    0 002EE84C 4E800020
    0 00121B30 482EE843
    [Z]4040=Default 3 Seconds;40A0=5 Seconds;4120=10 Seconds;41A0=20 Seconds;41F0=30 Seconds;7F80=Infinity[/Z]
    #
    Code:
    SET OGP=0000000000000000000000000000000000000000000000003E9A62313FBBA37F
    SET COP=3D20????9122BF508122BF3C4E80002000000000000000003E9A62313FBBA37F
    SET OGP=801B22107B5F00202B800001409D035C801B274C2F800000419EFF5C8122BF3C
    SET COP=801B22107B5F00202B800001409D035C801B274C2F800000419EFF5C482EE843



    Can See Breakables And Clues Without Binoc-U-Cam
    0
    bungholio
    0 002D4AD0 801F002C
    0 002D4AD4 8069000C
    0 002D4AD8 2B800001
    0 002D4ADC 4C9E0020
    0 002D4AE0 80629758
    0 002D4AE4 4E800020
    0 002D4AE8 800305E0
    0 002D4AEC 2800000A
    0 002D4AF0 800305B4
    0 002D4AF4 4C820020
    0 002D4AF8 68800001
    0 002D4AFC 4E800020
    0 002D4B00 80829758
    0 002D4B04 38000000
    0 002D4B08 900405B4
    0 002D4B0C 4E800020
    0 00140D40 482D4AD3
    0 0002B034 482D4AEB
    0 00140AA4 482D4B03
    0 0002C79C 38000001
    0 0002CB1C 38000001
    0 0002CCD8 60000000
    /*
    Routine 1 partially makes
    the game give you the
    effect of seeing things
    through the Binoc-U-Cam,
    except it is only the
    effect needed to make the
    game mark breakables and
    clue bottles. It is also
    the part of the code that
    randomly causes crashing
    that I cannot fix. 1
    thing that never fails to
    trigger the crash is
    being in the Panda King's
    area, and then taking the
    ride with the fireworks
    to go fight him. At
    worst, this code has
    corrupted my save data
    multiple times whenever I
    attempted to fix it, but
    you should be fine with
    the worst being just the
    random crash.

    Routine 2 makes the game
    check if there are more
    than 10 items marked, and
    if so, delete current
    targets and start marking
    new ones again. This is
    done because the game has
    a 10 target limit and
    starts lagging and making
    things not appear on
    screen if you get more
    than that amount. Once
    you go over the limit,
    the targets never
    disappear either so even
    if you break things the
    crosshair will stay in
    place forever causing
    visual clutter and lag
    and whatever else issues.
    It might even still do
    that, and if needed this
    is the line with the
    limit you would need to
    change:
    0 002D4AEC 2800000A

    Routine 3 makes it fake
    the part where it thinks
    the Binoc-U-Cam is active
    when you go from level to
    level, or targets will
    not get marked and the
    game can crash if you use
    the Binoc-U-Cam. It gets
    set to 0 when Sly loads
    on a level, and the game
    instantly sets it back to
    1 and then targets start
    getting marked.

    Line 4 makes normal
    breakables that appear as
    red targets appear.

    Line 5 makes clue bottles
    appear as green targets.

    Line 6 makes the game
    act like you have the
    blueprint stuff
    unlocked without saving
    it so everything
    appears.
    */
    #
    Code:
    SET OGP=0008000800080008008000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=00080008000800080080000000000000801F002C8069000C2B8000014C9E0020806297584E800020800305E02800000A800305B44C820020688000014E8000208082975838000000900405B44E800020
    SET OGP=813F002C5529103A3929FFFC7D2907B47D3D4A148069000C2F830000419E01D4
    SET COP=813F002C5529103A3929FFFC7D2907B47D3D4A14482D4AD32F830000419E01D4
    SET OGP=FBE100A87C7C1B787C9923787C7A1B78918100B87C0802A6F80100C0800305B4
    SET COP=FBE100A87C7C1B787C9923787C7A1B78918100B87C0802A6F80100C0482D4AEB
    SET OGP=380000013920FFFF901F002C38000000913F0030901F000C806B00BC38800003
    SET COP=380000013920FFFF901F002C482D4B03913F0030901F000C806B00BC38800003
    SET OGP=13FFF9847E7A9B78F92112D83AA0000013DEF4C47A930020418E0360801B0570
    SET COP=13FFF9847E7A9B78F92112D83AA0000013DEF4C47A930020418E036038000001
    SET OGP=60000000800100702F800000409EFC94801B05702F800001409EFC887F8EA800
    SET COP=60000000800100702F800000409EFC94380000012F800001409EFC887F8EA800
    SET OGP=60000000800100707C6900387B9F00202C0900003880000138A000007FE3FB7841820038
    SET COP=60000000800100707C6900387B9F00202C0900003880000138A000007FE3FB7860000000



    Button Enable Code
    0
    bungholio
    0 002D1AA0 A15F00A8
    0 002D1AA4 3D600118
    0 002D1AA8 B14BF000
    0 002D1AAC 71400200
    0 002D1AB0 A38BF002
    0 002D1AB4 B00BF002
    0 002D1AB8 2B800200
    0 002D1ABC 409E0018
    0 002D1AC0 7F9C0040
    0 002D1AC4 419E0010
    0 002D1AC8 880BF004
    0 002D1ACC 68000001
    0 002D1AD0 980BF004
    0 002D1AD4 4E800020
    0 00084A44 482D1AA3
    /*
    0001 = L2
    0002 = R2
    0004 = L1
    0008 = R1
    0010 = Triangle
    0020 = O
    0040 = X
    0080 = []
    0100 = Select
    0200 = L3
    0400 = R3
    0800 = Start
    1000 = ^
    2000 = >
    4000 = \/
    8000 = <
    */
    #
    Code:
    SET OGP=F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF2F0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=F1F2F3F4F5F6F7F8F9FAFBFCFDFEFF2FA15F00A83D600118B14BF00071400200A38BF002B00BF0022B800200409E00187F9C0040418E0010880BF00468000001980BF0044E800020
    SET OGP=60000000A15F00A8817F00184BFFFDCCD1BF0074D1BF0048D1BF0044D1BF0040
    SET COP=60000000482D1AA3817F00184BFFFDCCD1BF0074D1BF0048D1BF0044D1BF0040



    Hold X To Fly
    0
    bungholio
    0 002D1B68 7C20F9CE
    0 002D1B6C 8062C818
    0 002D1B70 80630000
    0 002D1B74 806303DC
    0 002D1B78 7F9D1840
    0 002D1B7C 4C9E0020
    0 002D1B80 3C600118
    0 002D1B84 A063F000
    0 002D1B88 70630040
    0 002D1B8C 2B830040
    0 002D1B90 4C9E0020
    0 002D1B94 3C604440
    0 002D1B98 907D0158
    0 002D1B9C 4E800020
    0 000224C0 482D1B6B
    /*
    Requires the Button
    Enable Code to be
    activated or nothing will
    happen when you press X.
    */
    #
    Code:
    SET OGP=0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00010203040506070809FFFFFFFFFFFF
    SET COP=7C20F9CE8062C81880630000806303DC7F9D18404C9E00203C600118A063F000706300402B8300404C9E00203C604440907D01584E800020FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00010203040506070809FFFFFFFFFFFF
    SET OGP=11AD082E7DA049CE7C18040E7C20C8CE1000028C7DA0F8CE1021682E7C20F9CE
    SET COP=11AD082E7DA049CE7C18040E7C20C8CE1000028C7DA0F8CE1021682E482D1B6B



    Press L3 To Toggle Stopping Enemies In Place
    0
    bungholio
    0 002D4BA4 3C600118
    0 002D4BA8 8863F004
    0 002D4BAC 2B830001
    0 002D4BB0 409E0018
    0 002D4BB4 8062C818
    0 002D4BB8 80630000
    0 002D4BBC 806303DC
    0 002D4BC0 7F9D1840
    0 002D4BC4 409E0008
    0 002D4BC8 7DA049CE
    0 002D4BCC 4E800020
    0 000224A8 482D4BA7
    /*
    Requires the Button
    Enable code to be
    activated or nothing will
    happen when you press L3.
    */
    #
    Code:
    SET OGP=000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000FFFF000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=3C6001188863F0042B830001409E00188062C81880630000806303DC7F9D1840409E00087DA049CE4E80002000000000FFFF000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET OGP=EC0D00321021602ED00101207C01008E380000081000028C11AD082E7DA049CE
    SET COP=EC0D00321021602ED00101207C01008E380000081000028C11AD082E482D4BA7






    I currently have this for the Clue Bottles, but haven't used it yet even though I have a good idea of how to do it.
    Code:
    Bottle Amount Gained
    000BF9F8 812B0000 lwz        r9,0x0(r11)
    000BFA00 39290001 addi       r9,r9,0x1
    000BFA08 912B0000 stw        r9,0x0(r11)
    
    
    Which Bottle Gained
    000BF9B8 81230594 lwz        r9,0x594(r3)
    000BF9D8 5529077E clrlwi     r9,r9,29
    000BF9E0 7C074830 slw        r7,r0,r9
    000BF9E4 89460004 lbz        r10,0x4(r6)
    000BF9FC 7CE05378 or         r0,r7,r10
    000BFA04 98060004 stb        r0,0x4(r6)
    I have the parts to give me the clue, but not the parts to make the bottle not appear. I can make it just give you them on the level at this point, but not make them disappear even though picking them up wouldn't likely cause any problems.
    Last edited by bungholio; 2 weeks ago.
    Artemis Database December 4, 2017
    www.4shared.com/s/fk9McBekKca
    www.sendspace.com/file/6nm2bf

    Tutorials
    https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

  • #2
    I'm just randomly updating and editing the 1st post as I find more things, just like I did with Jak 2. I still haven't started on Dishonored yet.

    6-10-2018 12:43 AM: Yeah, it's late at night.
    ! Added 3 more lines to the code to hold X to fly. I kept wondering why there were 2 addresses, and I guess they are both Sly but for different things I guess. Now Sly should be able to fly in any place. I 1st noticed at the beginning of the game when you are breaking into Carmelita's safe, I could fly up until the point where she appeared and started shooting at me, and then I could no longer fly. Added the 3 more lines to check that 1st address too instead of only the 2nd one, and now I can fly there too so hopefully it works everywhere since I only ever see 2 addresses appear there.
    + Added 1 code for the Master Thief Sprint Timer. The 1st line prevents it from decreasing by a fraction of a second from it being created, and the 2nd line prevents it from decreasing from every second after that.




    6-10-2018 10:48 PM:
    ! Added 2 more lines to invincibility. 1 of them is the one I had for water in the comment, but then I learned I just happened to have jumped into water with no bottom while some areas have a floor so you don't fall forever. Another I encountered from jumping on an electrified floor.
    + Added a code to make the master thief sprint hourglass from disappearing.
    + Added a code to just have all of the techniques and blueprints.
    + Added a code to unlock any level by just hovering the cursor over them. I'll probably change it to not require moving the cursor over them, and instead just unlock them all.
    + Added a code to be able to open any vault without having a single clue.
    + Added a code to be able to see breakables and clues without looking through the Binoc-U-Cam. Took hours to fix bugs, and there's still 2 problems left to fix with it.




    6-12-2018 12:12 PM:
    ! Changed the code to see breakables and clues without using the Binoc-U-Cam. It should now hopefully work as is without any bugs or crashes and not require you to have the blueprint or anything to make it work.




    6-14-2018 5:15 PM:
    ! Changed the code to hold X to fly to work correctly using a different pointer path. I don't know what those other things appearing in the area of my previous pointer path were, possibly Sly and then a mixed of scripted characters or enemies.
    ! Added more values to the description of the code to have all techniques and blueprints.
    + Added 1 code for a nitro gained multiplier, 1 for max nitros on gain, and 1 more for nitros to never decrease.
    /*
    I have some currently broken and unusable stuff relating to racing that I need to fix. The hold X to fly code also made my vehicle fly, and that's making me consider a button combo to freeze anything in place that is not sly because that would make racing and other things probably easy.

    1 Lap To Complete Races
    0
    bungholio
    0 00128840 39200001
    #

    Race Position
    0
    bungholio
    0 00129724 3B200001
    7F390214
    #
    00129730 801E0AF8
    000D9B24 80080000
    000D9B2C 419E0110
    00127FD0 80030AF8

    Lap Modifier
    0
    bungholio
    0 00128840 39290001

    Bosses Die From Any Damage
    0
    bungholio
    0 000D92C8 39200000
    0 000D9350 39600000
    0 0013FFE0 20190003
    doesn't work, only visual
    #
    */




    6-14-2018 5:34 PM:
    + I forgot to add the 4 codes for the underwater treasure chest level with the crabs. A multiplier, a thing to not lose, a thing to gain from losing them, and unlimited treasure chests dropping.




    6-19-2018 10:09 PM:
    ! I found an alternative solution to the code to prevent you from losing on the underwater level with treasure chests like I expected. I found where it reads for a value greater than 0, and instead caused it to always be zero so there's no longer a OGP/COP conflict.
    ! Modified the Button Enable Code to add a chunk into it for the L3 toggle to be used for the new code to trap enemies in place by pressing L3.
    + Found a code for opening locks. Tested on the 1st 2 parts of the game where you need 4 to get to the 2nd half of the area, and 7 total to use the cannon to get to the frog boss. I'm assuming it works fine since I had less than those amounts and it worked.
    + Added 1 code to press L3 to toggle enemies getting stuck in place not that anybody needs it because they already can't hurt you. It's mainly to make racing easier if needed, even though the races are easy. I haven't even tested it on that race yet.
    /*
    I ended up finding the cursor while in the Hideout choosing where to go, and near that was a value I could change to have access to all areas which would complete the code to be able to access all levels since you could then choose the certain areas with the certain stages.
    0 36C541C3 02

    Something randomly crashes my game on the frog boss while jumping and attacking him. If I can't reliably trigger the crash, then I can't reliably find and fix the cause.
    */




    6-21-2018 11:51 AM:
    + Found another invincibility code that I haven't tested much yet. It's a more natural type of invincibility since enemies keep attacking and once you turn it off it actually turns off unlike the other 1.
    + Made a code to keep enemies stuck on lap 1 on races and you will only need 1 lap to complete any race.
    /*
    Tested the code to trap enemies in place, and it works on the race too so you can trap all other racers in place if you wanted.

    Investigated what I found for my place in a race, and it turns out your opponents have no place in the race. They have basically all of the same data like which lap they are on, but not a place of where they are in a race. All it does is check if any of them beat you to lap 4, and if so you lose.

    There's still a tiny graphical bug in the code for the Binoc-U-Cam always showing breakables and clues that you'll notice when pressing Select or going from 1 level to another, but it still hasn't crashed the game as far as I know.
    */




    6-25-2018 7:13 PM:
    + Found an extra line to give to Murray in the mission "Murray's Big Gamble" that completely prevents him from being killable. With Lucky Charms never decreasing, he still dies if you shoot him. The extra line I found fixes that so you can't kill him.
    /*
    Invincibility For Murray
    0
    bungholio
    0 000B2A54 48000074
    0 000B2A1C 4E800020
    Either one breaks Murray somehow because enemies usually run into him and push him off course, and that is all that is needed to break the level making it so you need restart the level. Having Lucky Charms never decrease is better than this.
    #

    I still can't find what is randomly crashing my game, and it pisses me off because if I don't know which code then Ican't fix it.
    */




    6-26-2018 8:09 PM:
    ! Changed both invincibility code descriptions, renamed master thief timer decreasing code title and description, changed title of the code relating to Murray dying from you shooting him in the "Murray's Big Gamble" mission, added more to description for the bits for the code to have all techniques, added more to description of all race related codes to mention the mission they are for.
    + Added 1 code to just have 99 nitros from using them, and 1 to remove the wait time between using nitros even though you really don't need it.
    + Added 3 codes for Piranhas, and 1 code for torches for the "Piranha Lake" mission.
    + Added 1 code to easily gain all 50 chickens in the "Down Home Cooking" mission.
    + Added 1 invincibility code for the "A Ghastly Voyage" mission.
    /*
    Still can't find the random crasher, still pissed. Every time it crashes, it's always between level transitions, and it's always a different line of code where the crash occurs making it even worse to track. I'd assume it's the code to see breakables and clues without the Binocu-U-Cam code, but if I can't reliably trigger the crash I can't fix it. I've had it happen from loading the same level 4 times in a row, and then suddenly no amount of reloading the level triggered the crash. It genuinely feels random, doesn't matter if nothing is appearing as marked, some things are marked, or there are 10 things marked. I hate it.

    It also randomly happened when I jumped and attacked the frog boss even with invincibility turned off too, and now I can't seem to trigger it again even though I have not modified my eboot in any kind of way.
    */




    7-7-2018 7:46 PM:
    + Added 1 code to always have 2 Lucky Charms, so you never even need to pick up coins or find them to even have them for protection.
    + Added 1 code for invincibility in the mission "A Hazardous Path".
    ! Modified the code to be able to access all levels so it unlocks all episodes too so you can access everything when you 1st get to the Hideout. It even unlocks padlocks in each episode so you can access both halves of the area and go straight to the bosses too.
    ! Updated Have All Techniques And Blueprints description to have all of the bits I know of.
    + Added 1 code to unlock all movies.
    + Added 1 code to modify the duration of the Stun Technique.
    ! Found the invincibility code for the "A Ghastly Voyage" mission also works in the "Rapid Fire Assault" mission.
    + Added 4 codes for the "Burning Rubber" mission. 1 to win by collecting 1 computer, 1 to never lose if the fire slugs collect 60, 1 for unlimited computers spawning, and 1 to instead gain points from fire slugs collecting computers.
    + Added 3 codes for the "Bentley Comes Through" mission. 1 for invincibility, 1 for health to never decrease, and 1 to make slow motion stay active forever once you activate it even though that is a worthless code.
    + Added 1 code for invincibility in the mission "A Strange Reunion".
    + Added 1 code to make enemies ignore you because they think you are always invisible.
    Last edited by bungholio; 2 weeks ago.
    Artemis Database December 4, 2017
    www.4shared.com/s/fk9McBekKca
    www.sendspace.com/file/6nm2bf

    Tutorials
    https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

    Comment


    • #3
      I'm completely done with this game at this point, there's not really much left to find. I found the code to see breakables and clues without the binoc-u-cam was causing my game crashes, and I don't know how to fix it even though it's rare it even crashes unlike before where it crashed from almost every level I went to.

      This is all of the worthless stuff I didn't bother with because it's worthless:

      Invincibility For Murray
      0
      bungholio
      0 000B2A54 48000074
      0 000B2A1C 4E800020
      Either one breaks Murray somehow because enemies usually run into him and push him off course, and that is all that is needed to break the level making it so you need restart the level. Having Lucky Charms never decrease is better than this.
      #



      Sly's Position
      000224A8 7DA049CE stvx v13,0,r9
      000EEC78 7C2051CE stvx v1,0,r10 // only while on the ground
      00022984 E95F0108 ld r10,0x108(r31)
      00096294 C19F0108 lfs f12,0x108(r31) // only sly
      000966BC C1BF0108 lfs f13,0x108(r31) // only sly
      0001442C E92B0108 ld r9,0x108(r11) // only sly
      00022478 7D8048CE lvx v12,0,r9
      000EEC60 7DA050CE lvx v13,0,r10



      Jumping, causes the dirt thing to appear when you land on the ground
      0010ECC0 90030680 stw r0,0x680(r3) // 0 while in air
      0010EDEC 921B0680 stw r16,0x680(r27) // 1 when landed
      00028FF4 90040000 stw r0,0x0(r4) // when I jump 35BCC140
      000290F8 915C0000 stw r10,0x0(r28) // when I land 35BCBD50

      0 00094260 801F0680
      0 00094FE0 801F0680
      0 000972C8 801E0680
      0 0008C8E4 80180680
      0 00096274 801F0680
      0 0009B49C 801F0680 // IN AIR
      0 0009B5CC 801F0680 // PRESSED X IN AIR

      0 002CD3B0 907D0000
      0 002CD3B4 3D4035BD
      0 002CD3B8 614A09D0
      0 002CD3BC 3D2035BC
      0 002CD3C0 6129C200
      0 002CD3C4 7F9F4840
      0 002CD3C8 409E000C
      0 002CD3CC 915F0000
      0 002CD3D0 915D0000
      0 002CD3D4 4E800020
      0 00029968 482CD3B3

      0 002CD3D8 3FC035BD
      0 002CD3DC 63DE09D0
      0 002CD3E0 93C90000
      0 002CD3E4 2F9E0000
      0 002CD3E8 4E800020
      0 0010ECE8 482CD3DB

      0 002CD3EC

      Sly's route
      00142570 8122C818 lwz r9,-0x37E8(r2)
      00142584 80690000 lwz r3,0x0(r9)
      0004C034 83FD03DC lwz r31,0x3DC(r29)




      Hideout Cursor
      0 36C541C3 02
      0007E6C4 93DF02D0 stw r30,0x2D0(r31)




      Master Thief Sprint Time Completed
      0
      bungholio
      000D6950 C1BC0008




      Stun Lasts Forever
      0
      bungholio
      0 00121B48 4BFFFF40
      /*
      Redundant and restrictive since the other code allows for it to be any duration including infinite.
      */
      #




      Race Position
      0
      bungholio
      0 002EE7E0 8342A120
      0 002EE7E4 835A0000
      0 002EE7E8 7F9AF040
      0 002EE7EC 833E0AFC
      0 002EE7F0 409E0008
      0 002EE7F4 3B200001
      0 002EE7F8 933E0AF8
      0 002EE7FC 4E800020
      0 0012973C 482EE7E3
      aLSO DOESN'T WORK

      0 00129724 3B200001
      7F390214
      #
      00129730 801E0AF8
      000D9B24 80080000
      000D9B2C 419E0110
      00127FD0 80030AF8
      0012973C 933E0AF8


      My race position
      000B5524 8122A120 lwz r9,-0x5EE0(r2)
      000B5528 7C69002E lwzx r3,r9,r0 // r0 = 0
      00129730 801E0AF8 lwz r0,0xAF8(r30)




      Your computer counter
      0 001279AC 394A0001
      Fire slugs' computer counter
      0 001279B0 396B0001




      Score In The "Bentley Comes Through" Mission
      0
      bungholio
      0 0010CAD4 39290001
      /*
      Worthless, it works but all it can do is break the mission.
      */
      #





      Panda Boss Health
      0 000D92C8 39200000
      0 000D9350 39600000
      0 0013FFE0 20190003

      000D57CC 81230BFC lwz r9,0xBFC(r3)
      000D57D4 39290001 addi r9,r9,0x1
      000D57D8 913E0BFC stw r9,0xBFC(r30)
      I saw 2 sets of 4 bytes for him. He starts with 00000005 followed by 0000000A. The 0000000A part decreases by 1 each hit, and once it hits 0 then the 00000005 becomes 00000004. This code is different for each boss and useless because you can easily defeat all of them with the codes.
      Artemis Database December 4, 2017
      www.4shared.com/s/fk9McBekKca
      www.sendspace.com/file/6nm2bf

      Tutorials
      https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

      Comment

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