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Katamari Forever

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  • Katamari Forever

    I have BLUS30336 v01.00 av01.00. I've got them in NetCheat/Artemis format and then CMP OGP/COP format too. I've found about every thing I can think of trying to find in the game, if you can think of something left to find post it in the Requests section.




    Unlockables

    Unlock All Levels
    0
    bungholio
    0 004E0430 88A30000
    0 004E0434 60A500FF
    0 004E0438 98A30000
    0 004E043C 4E800020
    0 001533DC 484E0432
    /*
    -1 is a sloppy value to
    use for unlocking, but it
    works. It saves too.
    */
    #
    Code:
    SET OGP=121314151600FFFDFEEBEAE90000000000000000000000000000000000000000
    SET COP=121314151600FFFDFEEBEAE90000000088A3000060A500FF98A300004E800020
    SET OGP=888900041C6405687C63021438632138786300204E800020
    SET COP=888900041C6405687C6302143863213878630020484E0432



    Unlock All 4 Play Modes For Each Level
    0
    bungholio
    0 004B5A1C 3800FFFF
    0 004B5A20 98080000
    0 004B5A24 4825F742
    0 0025F73C 484B5A1E
    /*
    -1 is a sloppy value to
    use for unlocking, but it
    works.

    This will also unlock the
    modes that aren't
    normally playable for
    certain levels, and it
    still saves them.

    To trigger this code, you
    just need to go to
    RoboKing or The King and
    enter their level select
    menus, and then move your
    cursor over each stage.
    The instant you hover
    over a level it will
    unlock all 4 types for
    that level. From there,
    just save and you'll
    have them forever.

    They are these modes:

    Katamari Forever
    Katamari Drive
    Eternal
    Classic Katamari
    */
    #
    Code:
    SET OGP=0000000000000000000000002C00000100090006
    SET COP=3800FFFF980800004825F7422C00000100090006
    SET OGP=7C071A147FA55030780800207D4953787CBE2B7838E70158394A000188080000
    SET COP=7C071A147FA55030780800207D4953787CBE2B7838E70158394A0001484B5A1E



    Unlock All Minigames
    0
    bungholio
    0 0015341C 60000002
    0 00153420 98030000
    0 00153424 4BFFFFDC
    0 00254004 38000001
    0 00254008 980B008C
    0 0025400C 4BFFFF3C
    0 00272BF8 61290C00
    0 00272BFC 912BFA38
    0 00272C00 48000010
    /*
    It saves, and the game
    will think levels have
    been completed so they
    will ask you whether you
    want to make a star or
    stardust even if you
    haven't completed a level
    yet.

    It also makes the message
    appear about unlocking
    Katamari Drive mode if
    you haven't already
    unlocked it.
    */
    #
    Code:
    SET OGP=2F1F0021880300003BFF0001540007BC2F800000409EFFDCE801009038600000
    SET COP=2F1F0021880300003BFF000160000002980300004BFFFFDCE801009038600000
    SET OGP=880B008C2F800000409EFF3C809C00005484D87E5484283E909C00004BFFFF2C60000000
    SET COP=38000001980B008C4BFFFF3C809C00005484D87E5484283E909C00004BFFFF2C60000000
    SET OGP=38FE02805520056A2F800000409E001038000009980A0000
    SET COP=38FE028061290C00912BFA384800001038000009980A0000



    Unlock All Presents
    0
    bungholio
    0 00152B74 38C0FFFF
    0 00152B78 B0C30562
    /*
    -1 is a sloppy value to
    use for unlocking, but it
    works. It saves too.
    */
    #
    Code:
    SET OGP=60000000A0C305625780203638E000007FBD0214380000057FBDCA147C0903A660000000
    SET COP=38C0FFFFB0C305625780203638E000007FBD0214380000057FBDCA147C0903A660000000



    Unlock All Cousins
    0
    bungholio
    0 00152A8C 38A0FFFF
    0 00152A90 B0A30560
    /*
    -1 is a sloppy value to
    use for unlocking, but it
    works. It saves too.
    */
    #
    Code:
    SET OGP=60000000A0A3056057802834392000077C1D005038C000007D2903A67D00D2144800001C
    SET COP=38A0FFFFB0A3056057802834392000077C1D005038C000007D2903A67D00D2144800001C



    Unlock All Collectibles
    0
    bungholio
    0 004B5A9C 38000001
    0 004B5AA0 7C1C19AE
    0 004B5AA4 48255976
    0 00255970 484B5A9E
    #
    Code:
    SET OGP=00595B34000000000000000000000000
    SET COP=00595B34380000017C1C19AE48255976
    SET OGP=600000002FBD21357C6307B47C1C18AE7C0000D07C00FE707C17B83840FEFFA03A800001
    SET COP=600000002FBD21357C6307B4484B5A9E7C0000D07C00FE707C17B83840FEFFA03A800001



    Unlock All Movies
    0
    bungholio
    0 004B5A44 38000001
    0 004B5A48 7C0749AE
    0 004B5A4C 4828E722
    0 0028E71C 484B5A46
    /*
    To trigger this, move the
    cursor over each movie
    and it will unlock them.
    Save and you'll have them
    unlocked forever.
    */
    #
    Code:
    SET OGP=00595B5C000000000000000000000000
    SET COP=00595B5C380000017C0749AE4828E722
    SET OGP=3D2900013929FA407D2907B47C0748AE2F800000419E007479640020
    SET COP=3D2900013929FA407D2907B4484B5A462F800000419E007479640020



    Unlock All Music
    0
    bungholio
    0 004B5A70 38000001
    0 004B5A74 7C0F49AE
    0 004B5A78 4828934E
    0 00289348 484B5A72
    /*
    To trigger this, move the
    cursor over each song and
    it will unlock them. Save
    and you'll have them
    unlocked forever.
    */
    #
    Code:
    SET OGP=00595990000000000000000000000000
    SET COP=00595990380000017C0F49AE4828934E
    SET OGP=7D2907B47C0F48AE2F800000419E00307FE4FB787E439378
    SET COP=7D2907B4484B5A722F800000419E00307FE4FB787E439378











    Main Gameplay Modifications

    16 Bit Format Button Dumper
    0
    bungholio
    0 004B7A90 3D2000FF
    0 004B7A94 895C0009
    0 004B7A98 9949F000
    0 004B7A9C 895C000B
    0 004B7AA0 9949F001
    0 004B7AA4 A0080004
    0 004B7AA8 4836061A
    0 00360614 484B7A92
    /*
    Dump Address = 0x00FEF000

    0001 = L2
    0002 = R2
    0004 = L1
    0008 = R1
    0010 = Triangle
    0020 = O
    0040 = X
    0080 = []
    0100 = Select
    0200 = L3
    0400 = R3
    0800 = Start
    1000 = ^
    2000 = >
    4000 = \/
    8000 = <

    This needs to be
    activated for many
    different codes that
    involve button combos to
    work or nothing will
    happen when you press the
    correct button combos.

    These are the codes that
    require it:

    Toggle Remaining Time With L2 + ^
    Activate Powerups With L2 + < Or L2 + >
    Hold R2 To Fly
    L2 + \/ To Complete Cows And Bears
    L2 + \/ To Complete Limited to 50
    L2 + \/ To Complete Shopping
    L2 + \/ To Complete Hot Stuff
    We Love Katamari Minigame Hold L2 To Be Able To Be Rolled Up
    */
    #
    Code:
    SET OGP=005200520000000500000001000000010000000000000000000001010200000100000000000000000000000000000000000000000000000000000000
    SET COP=00520052000000050000000100000001000000000000000000000101020000013D2000FF895C00099949F000895C000B9949F001A00800044836061A
    SET OGP=8969000154000DFC5567063E7D040214409EFFA0A0080004
    SET COP=8969000154000DFC5567063E7D040214409EFFA0484B7A92



    Toggle Remaining Time With L2 + ^
    0
    bungholio
    0 004E2C60 F881FFF8
    0 004E2C64 3C6000FF
    0 004E2C68 A003F000
    0 004E2C6C 70001001
    0 004E2C70 A083F002
    0 004E2C74 B003F002
    0 004E2C78 2B801001
    0 004E2C7C 409E0028
    0 004E2C80 7F840040
    0 004E2C84 419E001C
    0 004E2C88 809E001C
    0 004E2C8C 380000A0
    0 004E2C90 7F840040
    0 004E2C94 419D0008
    0 004E2C98 3C007FFF
    0 004E2C9C 901E001C
    0 004E2CA0 801E001C
    0 004E2CA4 E881FFF8
    0 004E2CA8 48218196
    0 00218190 484E2C62
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    This will switch the time
    back and forth between 4
    seconds and 99 minutes.
    */
    #
    Code:
    SET OGP=0080000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=00800000000000000000000000000000F881FFF83C6000FFA003F00070001001A083F002B003F0022B801001409E00287F840040419E001C809E001C380000A07F840040419D00083C007FFF901E001C801E001CE881FFF848218196
    SET OGP=7C0900967C004A147C0026707C0B00507F8A0000419D0068901F0020801E001C
    SET COP=7C0900967C004A147C0026707C0B00507F8A0000419D0068901F0020484E2C62



    Activate Powerups By Holding L2 + < Or L2 + >
    0
    bungholio
    0 004E2D18 3D6000FF
    0 004E2D1C A16BF000
    0 004E2D20 71608001 /* L2 + < = Heart */
    0 004E2D24 2B808001
    0 004E2D28 409E000C
    0 004E2D2C 38000000
    0 004E2D30 48000014
    0 004E2D34 71602001 /* L2 + > = Broken Heart */
    0 004E2D38 2B802001
    0 004E2D3C 409E000C
    0 004E2D40 38000001
    0 004E2D44 48000008
    0 004E2D48 88090081
    0 004E2D4C 48091202
    0 000911FC 484E2D1A
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    This also works in
    Classic Katamari Mode.
    */
    #
    Code:
    SET OGP=0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000FFFF0000
    SET COP=3D6000FFA16BF000716080012B808001409E000C3800000048000014716020012B802001409E000C38000001480000088809008148091202000000000000000000000000FFFF0000
    SET OGP=88090081896900827C0007742F800000419E002C2F800001419E00D438600000
    SET COP=484E2D1A896900827C0007742F800000419E002C2F800001419E00D438600000



    Always Have Heart Active
    0
    bungholio
    0 0009120C 4800002C
    /*
    You won't get the visual
    effects but items will
    still be drawn into you
    if you are close enough.
    */
    #
    Code:
    SET OGP=88090081896900827C0007742F800000419E002C
    SET COP=88090081896900827C0007742F8000004800002C



    Always Have Broken Heart Active
    0
    bungholio
    0 00091214 480000D4
    /*
    Things from far distances
    will be drawn into you.
    Normally this is active
    for less than 1 second.
    This keeps it on forever.
    */
    #
    Code:
    SET OGP=2F800001419E00D438600000E80100907C6307B4
    SET COP=2F800001480000D438600000E80100907C6307B4



    Object Weight Multiplier
    0
    bungholio
    0 000943A8 3D20Z
    0 000943AC 91210080
    0 000943B0 C1810080
    0 000943B4 EDAD0332
    0 000943B8 D1A10080
    0 000943BC C1810084
    0 000943C0 60000000
    0 000943C4 60000000
    [Z]3F80=Default 1x;3FA0=1.25x;3FC0=1.5x;3FE0=1.75x;4000=2x;4040=3x ;4080=4x;40A0=5x[/Z]
    /*
    This doesn't make objects
    bigger so you can't get
    them.

    The weight needed to roll
    them up and the weight
    they give you seem to be
    separate, and this
    increases the weight they
    give you.

    The 0x0084 offset might
    also be a part of the
    weight, but I didn't
    take the time to add it
    into the code.
    */
    #
    Code:
    SET OGP=FF8DF800409C0008FDA0F890C1810084FF8C0000D1A10080409C0008FD800090
    SET COP=3D20????91210080C1810080EDAD0332D1A10080C18100846000000060000000



    Instantly Obtain Nearly Everything At The Start Of A Level
    0
    bungholio
    0 0010DBF0 60000000
    /*
    I have no idea of what
    this is or why it works
    the way it does.

    It's still incredibly
    useful though, except for
    the king's levels. Those
    are annoying and make you
    pick up certain items,
    guess at sizes, keep a
    fire going, spend only a
    certain amount of money,
    only roll up a certain
    amount of things, or
    other things that this
    code would completely
    screw up.

    It also instantly
    sprinkles the entire
    level in Katamari
    Sprinkler.
    */
    #
    Code:
    SET OGP=7B6000207FC0AA14812301A0552907BED03E00082F890000409EFF18A3BB0356
    SET COP=7B6000207FC0AA14812301A0552907BE600000002F890000409EFF18A3BB0356



    Larger Objects Colliding Into You Do Not Reduce Your Size Nor Do They Knock Items Off Of You
    0
    bungholio
    0 00121CE0 4E800020
    #
    Code:
    SET OGP=F821FF517C0802A68142DE24F80100C0A004019CDBE100A8540B3032C3E40508
    SET COP=4E8000207C0802A68142DE24F80100C0A004019CDBE100A8540B3032C3E40508



    Larger Moving Objects Colliding With You Mostly Do Not Alter Your Movement v1
    0
    bungholio
    0 005418C0 808300D8
    0 005418C4 8804055E
    0 005418C8 2B800000
    0 005418CC 4C9E0020
    0 005418D0 88040561
    0 005418D4 2B800000
    0 005418D8 4C9E0020
    0 005418DC 380001D0
    0 005418E0 481063D6
    0 001063D0 485418C2
    /*
    Only use 1 of the 3 at a
    time.

    This is the complete
    version where even the
    ferris wheel in Make A
    Star 11 won't be able
    to push you around, but
    it comes with the side
    effect of you partly
    sinking into the ground
    and reappearing when you
    collide with some things.
    If you get stuck
    somewhere, try moving
    backwards or jumping, it
    usually works for me.
    */
    #
    Code:
    SET OGP=00000E8400000004FFFFFFFFFFFFFFFF0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=00000E8400000004FFFFFFFFFFFFFFFF0000000000000000808300D88804055E2B8000004C9E0020880405612B8000004C9E0020380001D0481063D6
    SET OGP=380001D0F821FD61100004C4388000197FE101CE7C0802A6FBA10258F80102B0
    SET COP=485418C2F821FD61100004C4388000197FE101CE7C0802A6FBA10258F80102B0



    Larger Moving Objects Colliding With You Mostly Do Not Alter Your Movement v2
    0
    bungholio
    0 005418C0 808300D8
    0 005418C4 8804055E
    0 005418C8 2B800000
    0 005418CC 4C9E0020
    0 005418D0 380001D0
    0 005418D4 481063D6
    0 001063D0 485418C2
    /*
    Only use 1 of the 3 at a
    time.

    This removes the thing
    where you sink into the
    ground and reappear above
    it when colliding with
    things, but it's at the
    cost of some objects
    still being a little
    pushy like the ferris
    wheel in Make A Star 11.
    */
    #
    Code:
    SET OGP=00000E8400000004FFFFFFFFFFFFFFFF0000000000000000000000000000000000000000000000000000000000000000
    SET COP=00000E8400000004FFFFFFFFFFFFFFFF0000000000000000808300D88804055E2B8000004C9E0020380001D0481063D6
    SET OGP=380001D0F821FD61100004C4388000197FE101CE7C0802A6FBA10258F80102B0
    SET COP=485418C2F821FD61100004C4388000197FE101CE7C0802A6FBA10258F80102B0



    Larger Moving Objects Colliding With You Mostly Do Not Alter Your Movement v3
    0
    bungholio
    0 005418F0 2B960000
    0 005418F4 4C9E0020
    0 005418F8 38000150
    0 005418FC 4810C39E
    0 0010C398 485418F2
    /*
    Only use 1 of the 3 at a
    time.

    This isn't quite the best
    version, some things like
    the ferris wheel in Make
    A Star 11 will still bump
    you around a little bit
    but not much.

    Some things that bump you
    will likely make you come
    to a full stop which is
    why this is the least
    good version of the code.
    */
    #
    Code:
    SET OGP=0000000000000000000000000000000043A5FC02
    SET COP=2B9600004C9E0020380001504810C39E43A5FC02
    SET OGP=38000150F821FDF17FE101CE7C0802A6FBA101C8F801022083A31020FBC101D0
    SET COP=485418F2F821FDF17FE101CE7C0802A6FBA101C8F801022083A31020FBC101D0



    Can Jump In The Air
    0
    bungholio
    0 00100138 38600001
    #
    Code:
    SET OGP=600000005463063E2F830000419EFFB8381F055938800002781F00207FE3FB784BFFCC61
    SET COP=600000005463063E2F830000419EFFB8381F055938800002781F00207FE3FB7838600001



    Can Jump In Classic Katamari Mode
    0
    bungholio
    0 001000D8 48000030
    #
    Code:
    SET OGP=5463063E2F830000409E003038600000E80100A07C6307B4EB810070EBA10078
    SET COP=5463063E2F8300004800003038600000E80100A07C6307B4EB810070EBA10078



    Slowly Hover To The Ground When You Jump And Move Forward
    0
    bungholio
    0 0011BA50 60000000
    #
    Code:
    SET OGP=EC1F0032D01D00004BFFF7F838000000901D00004BFFF7EC
    SET COP=EC1F0032600000004BFFF7F838000000901D00004BFFF7EC



    Easier Movement Control In Air After Jumping
    0
    bungholio
    0 00104134 60000000
    #
    Code:
    SET OGP=60000000380000017BA3002038800000981C0009
    SET COP=60000000380000017BA300203880000060000000



    Movement Speed Multiplier
    0
    bungholio
    0 004B5A9C 3C00Z
    0 004B5AA0 9001FFFC
    0 004B5AA4 C001FFFC
    0 004B5AA8 4E800020
    0 0011AD64 484B5A9F
    [Z]3F80=Default 1x;3E80=0.25x;3F00=0.5x;3F40=0.75x;3FA0=1.25x;3FC0 =1.5x;3FE0=1.75x;4000=2x;4040=3x;4080=4x;40A0=5x[/Z]
    /*
    This works in all modes
    including Katamari Drive
    so you can slow down to a
    more controllable speed
    if you needed.
    */
    #
    Code:
    SET OGP=00595B3400000000000000000000000000000000
    SET COP=00595B343C00????9001FFFCC001FFFC4E800020
    SET OGP=5463063E2F830000409E00E8C3DF0248C002D8DCEDBF0028EDBD037AEFFC0372FF9EF800409DFE88
    SET COP=5463063E2F830000409E00E8C3DF0248484B5A9FEDBF0028EDBD037AEFFC0372FF9EF800409DFE88











    Level Specific Codes

    Water Never Decreases In Katamari Sprinkler
    0
    bungholio
    0 00101C14 60000000
    /*
    You'll start at 100% and
    it will never decrease,
    so no more running back
    to the water 5 or more
    times.
    */
    #
    Code:
    SET OGP=EDAD0028FF8D6000D1A80000419C0088880900B12F800000
    SET COP=EDAD0028FF8D600060000000419C0088880900B12F800000



    Special Object Multipliers
    0
    bungholio
    0 0014D108 3929Z /* This does +2x objects because some objects give you +2 objects, so 0003 would give you +6 objects.*/
    0 0014D134 3929Z /* Normal +1x like most objects, so 0003 would give you +3 objects.*/
    [Z]0001=Default 1x;000A=10x;0064=100x;03E8=1,000x;2710=10,000x[/Z]
    /*
    0 0014C5AC 5463083C slwi r3,r3,1 The doubler that can be deleted.

    Some stages want you to
    roll up certain types of
    objects, like energy or
    dangerous objects.

    This allows you to change
    how much they increase
    when you roll up these
    items.
    */
    #
    Code:
    SET OGP=396B00607D6B07B47D795A14A12B000A39290001
    SET COP=396B00607D6B07B47D795A14A12B000A3929????
    SET OGP=7C0748AE7C005E30540007FE2F800000419E0010A12A000039290001B12A0000
    SET COP=7C0748AE7C005E30540007FE2F800000419E0010A12A00003929????B12A0000



    Just-Right Levels Display Your Current Size
    0
    bungholio
    0 00124048 807F0008
    /*
    The King will tell you
    the sizes he wants you to
    reach at the beginning of
    each stage, but here they
    are for easy reference.

    Small Just-right = 20cm
    Medium Just-right = 2m
    Large Just-right = 50m
    */
    #
    Code:
    SET OGP=600000004BFFF9B8881A00842F800002419EFFE8E87F0080
    SET COP=600000004BFFF9B8881A00842F800002419EFFE8807F0008



    Just-Right Levels Display The Limit Reducing From Your Current Size
    0
    bungholio
    0 004D17B0 E87F0080
    0 004D17B4 813F0008
    0 004D17B8 7C691850
    0 004D17BC 4812404E
    0 00124048 484D17B2
    /*
    This will instead take
    your limit, like 50M, and
    subtract your current
    size from it. The closer
    you are to seeing 0
    display for the size, the
    closer you are to the
    correct size. Once it
    goes lower than 0, you'll
    instead see a massive
    size display because the
    game won't display it as
    a negative number, but it
    just means your size is
    becoming higher than the
    size he wants you to
    reach.
    */
    #
    Code:
    SET OGP=1F431F4413510000000102000001000200000000000000000000000000000000
    SET COP=1F431F44135100000001020000010002E87F0080813F00087C6918504812404E
    SET OGP=600000004BFFF9B8881A00842F800002419EFFE8807F0008
    SET COP=600000004BFFF9B8881A00842F800002419EFFE8484D17B2



    Fire Never Decreases In Camp
    0
    bungholio
    0 00101FE8 39290000
    #
    Code:
    SET OGP=2F8B0000409D0140813F00043929FFFF913F0004881C00842F800002419E0108
    SET COP=2F8B0000409D0140813F000439290000913F0004881C00842F800002419E0108



    Water Never Extinguishes Your Fire In Camp
    0
    bungholio
    0 00182EC8 4BFFFF28
    #
    Code:
    SET OGP=7B690020880900BF2F800000409E0010881D055F2F800000419E001C38000001
    SET COP=7B690020880900BF2F800000409E0010881D055F2F800000419E001C4BFFFF28



    L2 + \/ To Complete Cows And Bears
    0
    bungholio
    0 00538D20 800904B8
    0 00538D24 3D2000FF
    0 00538D28 A129F000
    0 00538D2C 71294001
    0 00538D30 2B894001
    0 00538D34 419E0008
    0 00538D38 38000000
    0 00538D3C 48183C6A
    0 00183C64 48538D22
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    Normally this level is
    completed the instant you
    roll up a cow or bear
    type of object.

    With this you can roll up
    as many cows and bears as
    you want without it
    triggering the level to
    end.

    L2 + \/ will only trigger
    the level to complete if
    you have at least 1 cow
    or bear type object
    rolled up.
    */
    #
    Code:
    SET OGP=6E6F00000000000079657300000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=6E6F0000000000007965730000000000800904B83D2000FFA129F000712940012B894001419E00083800000048183C6A
    SET OGP=8122016C800904B82F800000419EFF848122017039600000800900002F800000
    SET COP=8122016C48538D222F800000419EFF848122017039600000800900002F800000




    L2 + \/ To Complete Limited to 50
    0
    bungholio
    0 00538D60 38000000
    0 00538D64 3D2000FF
    0 00538D68 A129F000
    0 00538D6C 71294001
    0 00538D70 2B894001
    0 00538D74 409E0008
    0 00538D78 38000032
    0 00538D7C 4817FFDE
    0 0017FFD8 48538D62
    0 00109E9C 4BFFFE18 /* Required or you won't be able to pick up anything once you reach 50. */
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    Normally the level ends
    the instant you roll up
    your 50th object.

    With this, L2 + \/ will
    trigger completion any
    time during the level.
    */
    #
    Code:
    SET OGP=00000000000000000000000000000000000000000000000000000000000000004331360242A7F682435EC502435A3D82
    SET COP=380000003D2000FFA129F000712940012B894001409E0008380000324817FFDE4331360242A7F682435EC502435A3D82
    SET OGP=81630018812A0000800900007D6058502F8B0000419D00103800000138E00001
    SET COP=81630018812A000048538D627D6058502F8B0000419D00103800000138E00001
    SET OGP=E97E0080812A0000800900007FA05800419CFE1838000001980600244BFFFF48
    SET COP=E97E0080812A0000800900007FA058004BFFFE1838000001980600244BFFFF48



    L2 + \/ To Complete Shopping
    0
    bungholio
    0 00539E40 3C6000FF
    0 00539E44 A063F000
    0 00539E48 70634001
    0 00539E4C 2B834001
    0 00539E50 7FE3FB78
    0 00539E54 409E0008
    0 00539E58 4818774E
    0 00539E5C 48187756
    0 00187748 48539E42
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    Normally the level ends
    the instant you reach 0
    remaining money.

    With this, L2 + \/ will
    trigger the end as long
    as you've reached 0
    remaining money.
    */
    #
    Code:
    SET OGP=0000003C0000000400000D8400000004FFFFFFFFFFFFFFFF00000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=0000003C0000000400000D8400000004FFFFFFFFFFFFFFFF00000000000000003C6000FFA063F000706340012B8340017FE3FB78409E00084818774E48187756
    SET OGP=600000005463063E7BA900202F83000039600000419E0014800900307FE3FB78
    SET COP=600000005463063E7BA900202F83000039600000419E00148009003048539E42



    Shopping Money Limit Is 7,000,000
    0
    bungholio
    0 000F85B0 3C00006A /* Default 0004 */
    0 000F85B8 6000CFC0 /* Default 93E0 */
    /*
    Your default start is
    300,000. On that level I
    totalled with 8,074,465
    money, which is 007B34E1
    in hexadecimal.
    */
    #
    Code:
    SET OGP=813F07403C000004811F0748600093E090090030
    SET COP=813F07403C00006A811F07486000CFC090090030



    L2 + \/ To Complete Hot Stuff
    0
    bungholio
    0 00539E60 3C6000FF
    0 00539E64 A063F000
    0 00539E68 70634001
    0 00539E6C 28034001
    0 00539E70 7FA3EB78
    0 00539E74 40820008
    0 00539E78 48187F3A
    0 00539E7C 48187F8A
    0 00187F34 48539E62
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    Normally the level ends
    once your temperature
    reaches 10,000 or higher.

    With this, L2 + \/ will
    trigger the end as long
    as your temperature is
    10,000 or higher.
    */
    #
    Code:
    SET OGP=0000000000000000000000000000000000000000000000000000000000000000425C6C0243905082435DED02437DB782
    SET COP=3C6000FFA063F00070634001280340017FA3EB784082000848187F3A48187F8A425C6C0243905082435DED02437DB782
    SET OGP=60000000801D00847F8300007C0407B47FA3EB78419C0050
    SET COP=60000000801D00847F8300007C0407B448539E62419C0050



    Hot Stuff Temperature Never Decreases Over Time
    0
    bungholio
    0 0010E0A0 60000000
    #
    Code:
    SET OGP=FF9E0000D01F0004409D0008D3DF0004C01F0004
    SET COP=FF9E000060000000409D0008D3DF0004C01F0004



    Hot Stuff Cold Items Increase Your Temperature
    0
    bungholio
    0 0010E2DC FDA06A10
    #
    Code:
    SET OGP=F961FFF0C801FFF02F800002FC00069CFDA00018419E003C
    SET COP=F961FFF0C801FFF02F800002FC00069CFDA00018FDA06A10











    Minigame Codes

    Katamari Forever Minigame Score Multiplier
    0
    bungholio
    0 002E8560 80031370
    0 002E8568 1C00Z
    [Z]0001=Default;000A=10x;0064=100x;03E8=1,000x;2710=1 0,000x[/Z]
    #
    Code:
    SET OGP=6000000080C101B87863002080E60004800313707FBD021493BF07B0881C0011
    SET COP=6000000080C101B88003137080E600041C00????7FBD021493BF07B0881C0011



    Katamari Forever Minigame Size Multiplier
    0
    bungholio
    0 004E3930 F80100A0
    0 004E3934 3C00Z
    0 004E3938 9001FFFC
    0 004E393C C021FFFC
    0 004E3940 EDAD0072
    0 004E3944 482DC7BA
    0 002DC7B4 484E3932
    [Z]3F80=Default;3F90=1.125x;3FA0=1.25x;3FB0=1.375x;3F C0=1.5x;3FD0=1.625x;3FE0=1.75x;3FF0=1.875x;4000=2x[/Z]
    /*
    I wasn't sure if f13 or
    f0 was the newly added
    amount and I doubt it's
    that simple so this is
    as close as I can get. I
    wouldn't set the value
    too high, you'll grow
    very fast even with
    double. I tried f0 and
    that caused massive
    growth far too fast, but
    I don't want to break the
    way the game does it and
    this is fairly close to a
    multiplier, just go for a
    float value between 1
    and 2.
    */
    #
    Code:
    SET OGP=25532025700000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=25532025700000000000000000000000F80100A03C00????9001FFFCC021FFFCEDAD0072482DC7BA
    SET OGP=F80100A0C19D0018C01D0030EDAD603AD1BD0018
    SET COP=484E3932C19D0018C01D0030EDAD603AD1BD0018



    Beautiful Katamari Minigame Time Never Decreases
    0
    bungholio
    0 002B16FC 60000000
    #
    Code:
    SET OGP=3961FFF0C1A300ACEDAD002A
    SET COP=3961FFF0C1A300AC60000000



    Beautiful Katamari Minigame Ammo Never Decreases + Items Are Never Lost From Shooting
    0
    bungholio
    0 002BEEC4 39290000
    0 002BEED4 380B0000
    0 002BEF00 39290000
    #
    Code:
    SET OGP=3929FFFF913F0008A17E00122F8B0000380BFFFF409E0020E8010090794307E0EBC10070EBE100787C0803A6382100804E800020B01E0012A13F000E3929FFFF
    SET COP=39290000913F0008A17E00122F8B0000380B0000409E0020E8010090794307E0EBC10070EBE100787C0803A6382100804E800020B01E0012A13F000E39290000



    Beautiful Katamari Minigame Size Multiplier
    0
    bungholio
    0 004DF990 F80100A0
    0 004DF994 3C00Z
    0 004DF998 9001FFFC
    0 004DF99C C181FFFC
    0 004DF9A0 EDAD0332
    0 004DF9A4 482C0E22
    0 002C0E1C 484DF992
    [Z]3F80=Default;3FA0=1.25x;3FC0=1.5x;3FE0=1.75x;4000= 2x;4020=2.5x;4040=3x;4080=4x[/Z]
    #
    Code:
    SET OGP=000000000000000000000000000000000000000000000000000000000000000000010203040506071011121314151617
    SET COP=F80100A03C00????9001FFFCC181FFFCEDAD0332482C0E22000000000000000000010203040506071011121314151617
    SET OGP=F80100A0FB8100707C7C1B7878630020C19D0018C01D0034EDAD603AD1BD0018
    SET COP=484DF992FB8100707C7C1B7878630020C19D0018C01D0034EDAD603AD1BD0018



    Beautiful Katamari Minigame Attacks + Shooting Never Decrease Your Size
    0
    bungholio
    0 002C0938 60000000
    /*
    You will still lose items
    from taking damage or
    shooting 10 times, but
    your actual size gained
    from those items is still
    there.
    */
    #
    Code:
    SET OGP=FB8100707C7C1B7878630020C19D0034EDAD0332C01D0018EC006828D01D0018
    SET COP=FB8100707C7C1B7878630020C19D0034EDAD0332C01D001860000000D01D0018



    Beautiful Katamari Minigame Attacks Never Remove Items
    0
    bungholio
    0 002C0C48 4E800020
    #
    Code:
    SET OGP=F821FF517C0802A6FBA100983BA30E5CF80100C0FB0100703B0309D0FB210078
    SET COP=4E8000207C0802A6FBA100983BA30E5CF80100C0FB0100703B0309D0FB210078



    We Love Katamari Minigame Score Multipliers
    0
    bungholio
    0 004DFA30 1D29Z
    0 004DFA34 7C004A14
    0 004DFA38 483199EA
    0 003199E4 484DFA32
    0 003190D4 3929Z
    [Z]0001=Default;000A=10x;0064=100x;03E8=1,000x;2710=1 0,000x[/Z]
    #
    Code:
    SET OGP=000000000000000000000000000000003F8000003F8000003F8000003F800000
    SET COP=1D29????7C004A14483199EA000000003F8000003F8000003F8000003F800000
    SET OGP=8169000081210070800B000C7C004A14900B000C81390BC02B890017
    SET COP=8169000081210070800B000C484DFA32900B000C81390BC02B890017
    SET OGP=3D6B000181480000812A000C39290001912A000C80780060
    SET COP=3D6B000181480000812A000C3929????912A000C80780060



    We Love Katamari Minigame Hold L2 To Be Able To Be Rolled Up
    0
    bungholio
    0 004DFA10 C003003C
    0 004DFA14 3C6000FF
    0 004DFA18 A063F000
    0 004DFA1C 70630001
    0 004DFA20 2B830001
    0 004DFA24 409E0008
    0 004DFA28 48310DCA
    0 004DFA2C 48310936
    0 00310DC4 484DFA12
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.

    Normally if the King
    rolls into you with his
    Katamari ball, the
    minigame ends.

    You can always easily
    reach the end of the
    minigame with this and
    only get rolled up if you
    want to be rolled up.
    */
    #
    Code:
    SET OGP=0000000A0000000200000002000000010000000000000000000000000000000000000000000000000000000000000000
    SET COP=0000000A000000020000000200000001C003003C3C6000FFA063F000706300012B830001409E000848310DCA48310936
    SET OGP=E8410028C003003CFF80F8004FDDF382409EFB643878053078630020
    SET COP=E8410028484DFA12FF80F8004FDDF382409EFB643878053078630020



    Level Failed Minigame Health Never Decreases
    0
    bungholio
    0 002FEA64 39290000
    /*
    You will still shrink
    from damage to the point
    where you might not be
    able to see yourself
    or even be able to take a
    hit.
    */
    #
    Code:
    SET OGP=60000000813F00103929FFFF38606594913F0010
    SET COP=60000000813F00103929000038606594913F0010



    I call the below one the "Level Failed Minigame" because I don't know what it is called.
    It's the little game you get when you fail a level so badly you don't even reach 1 point, then you go to the screen with the angry King or RoboKing with the explosive balls in the background falling on you.




    Level Failed Minigame Invincibility
    0
    bungholio
    0 002FEA48 4BFFFDCC
    /*
    You will never shrink and
    anything that hits you
    will be destroyed.
    */
    #
    Code:
    SET OGP=5463063E2F830000419EFDCCC0027CB0807F0000D01F0008
    SET COP=5463063E2F8300004BFFFDCCC0027CB0807F0000D01F0008



    Level Failed Minigame Score Multiplier
    0
    bungholio
    0 002FE7A8 3929Z
    [Z]0064=Default 100;03E8=10x;2710=100x[/Z]
    /*
    The default value the
    score increases by is
    0064.
    */
    #
    Code:
    SET OGP=9ABD007F980108C4981D007E4BFFFB982F9F0003409EFF088138001439290064
    SET COP=9ABD007F980108C4981D007E4BFFFB982F9F0003409EFF08813800143929????















    This is leftover junk that either became useless or I saw no real purpose to doing anything with:


    Code:
    Hold R2 To Fly
    0
    bungholio
    0 004E2D60 83E2D21C
    0 004E2D64 83FF0004
    0 004E2D68 83FF0734
    0 004E2D6C 7F9AF840
    0 004E2D70 409E002C
    0 004E2D74 3FE000FF
    0 004E2D78 A3FFF000
    0 004E2D7C 73FF0002
    0 004E2D80 2B9F0002
    0 004E2D84 3BC90004
    0 004E2D88 3BE06666
    0 004E2D8C 67FFBF66
    0 004E2D90 409E0008
    0 004E2D94 3FE04000
    0 004E2D98 7FFAF12E
    0 004E2D9C 7C3A48CE
    0 004E2DA0 48115052
    0 0011504C 484E2D62
    /*
    Requires "16 Bit Format
    Button Dumper" to be
    activated or nothing will
    happen when you press the
    correct buttons.
    
    I only found it to go
    very high and climb over
    barriers, but I later
    found codes to be able to
    jump in the air and jump
    in Classic Katamari mode,
    so this has become
    worthless in comparison.
    */
    #
    
    	
    	
    	
    
    
    Code:
    SET OGP=000000000000000000000000FFFF00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
    SET COP=000000000000000000000000FFFF000083E2D21C83FF000483FF07347F9AF840409E002C3FE000FFA3FFF00073FF00022B9F00023BC900043BE0666667FFBF66409E00083FE040007FFAF12E7C3A48CE48115052
    SET OGP=EB8101007C0058CE7C3A48CE7FE100CE1000080AE8010130
    SET COP=EB8101007C0058CE484E2D627FE100CE1000080AE8010130
    Height After 1st Jump 0 0011751C D03F01D4 This is triggered and sets the height you jump at when you press R2 to jump or whatever. 001231FC C01F0024 lfs f0,0x24(r31) 00123200 EC00F82A fadds f0,f0,f31 // f31 is the new amount to be added to the current weight, or the new amount to remove if you are hit and something is knocked off of you. 00123204 D01F0024 stfs f0,0x24(r31) This would probably be a more accurate weight gained multiplier, but I didn't bother with it. 0 0011A780 60000000 // C022D8E8 No speed limit and some slow hit collision speed isn't changed. 0 00106760 60000000 /* 4BFFF871 Controller never stops vibrating after being hit. */ Item Count 0 0019CFC0 825D0004 The 50 Limit Level 0014D0B4 815F0000 lwz r10,0x0(r31) 0014D0CC 394A0001 addi r10,r10,0x1 0014D0D8 915F0000 stw r10,0x0(r31) Also in the collision code, I do 1 byte loads for values. In the memory area of that code, many bytes become 00, 01, or 02 for possibly maybe an instant. 00 usually meant you aren't in physical contact with something. 01 usually meant you are in physical contact with something. No idea what 02 meant. If you wanted to mess with more collision stuff or tune it to make it better, that would likely be your area. I was going to make it allow me to go through the barriers where the hand appeared to stop you, but those limits are usually there for the reason of you not falling off of the level I noticed from jumping high enough to get over those barriers.
    Last edited by bungholio; 01-05-2018, 02:02 PM.
    Artemis Database December 4, 2017
    www.4shared.com/s/fk9McBekKca
    www.sendspace.com/file/6nm2bf

    Tutorials
    https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

  • #2
    I've updated the thread with the last edits. I've found about everything I can imagine anybody would want for the game. If there's something missing, put it in the Requests section and I can try finding something for it.
    Artemis Database December 4, 2017
    www.4shared.com/s/fk9McBekKca
    www.sendspace.com/file/6nm2bf

    Tutorials
    https://www.4shared.com/zip/MmXYCA9Eca/Tutorials_June_2_2017.html

    Comment

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